Yeah… I’ve made comments before online about how walkthroughs/guides etc tend to ruin games. The response from left leaning folks was a ton of downvotes, largely with comments about how I was an asshole who wasn’t thinking about people with this or that disability that need that sort of guide.
I’m amazed you seem to be getting support for the sentiment. Just shows how much some groups hate AI I guess.
I’ve come to really like WW over the years, that and TP may be my favourite of the console Zelda games, the graphics of WW aged pretty well imo, art style still looks great some 23 years later.
That it was! It’s a shame Justin doesn’t really compete anymore. That’s how well he does in a game he doesn’t really practice like he did back in the day. That man could pick up a fighting game at Evo that he’s never played before, and he’d still get out of pools.
It’s an action adventure rpg where you whack enemies with ever more powerful sticks and weapons that takes place in a fully different location known as evermore, accessible through the lab of a secret scientist from some American town named “podunk” in the 60’s. Especially the lab, it feels eerie enough to be an end game area. The town of podunk is basically the setup so you don’t get to see much, but it’s cool to see a modern day location in an rpg that isn’t earthbound.
sometimes you just wanna know what to splice to finish your gardening collection instead of brute forcing every single combination of the 40+ plants that exist until you learn that grapes and oats grafted together make elderberries or something weird like that.
I’ve been running Nobara on my machine for like a year and it’s been a really easy experience! The creator also maintains a popular build of proton and designed it to be pretty hands off.
bin.pol.social
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