I can’t believe nobody has said Furi! That game lives through its soundtrack. The game is a series of intense boss fights, but during production they sent concept art and fight details to the artists so the music better matched the scenario, and it all came together beautifully.
I really dug the music in CP2077 (and, especially, Phantom Liberty). The use of leitmotifs lifted the score. More so than in a similar game (GTA5), I really enjoyed the radio stations, too.
The first Evil Within gets a lot of hate but it’s honestly still a really solid survival horror, especially in the first half. Would recommend if anyone here is a Resident Evil fan.
Collectible tracker after getting to a certain threshold. I get that people don't like maps cluttered with stuff, but if someone gets to a point they got over 60% of a thing, it's likely they want to go for all of them, so the option to give them at least a general searching area should be provided.
I agree with everything in the OP and most of the other comments. But something for me that I don’t think I’ve seen options for in any games.
Eyes and teeth. I’m a bit squimish around things happening to them. If your game shows them being injured in some way, just let me turn that off and skip it or something.
I know it sounds like a small thing, but I know at least four games which have this issue…
bin.pol.social
Ważne