I loved Resident Evil but it was the third one that really got me, with the havoc in the streets and the scare where you realize Nemesis can literally chase you from room-to-room and/or show up literally anywhere at any time.
I remember when I first rented FEAR at blockbuster, that section of the hallway at the start is so memorable.
I don’t remember specifics but it’s when you’re going through the building and keep seeing the little girl, then you get to a cluttered hallway and I think it was set ablaze and you were thrown back by her
I remember having just the demo installed for the longest time and just playing that brief section of the game over and over. It was just so damn cinematic and awesome.
I started my third playthrough of dragonage inquisition this week. I’m playing a male Inquisitor for the first time so I can romance Dorian. I really really enjoy DA:I, I never played any of the earlier games but even without context the gameplay loop and getting to know the characters is always fun. I do feel like I make the same choices every time I play though. I struggle to have video game characters make choices I wouldn’t personally make.
I never played horror games when I was a kid, but Dead Space and Amnesia: The Dark Descent were the two games that really solidified what I wanted out of a horror game. Having the ability to defend yourself instead of running is still something that makes or breaks a horror game for me.
One I haven’t seen mentioned here yet was Metroid Fusion on GBA. My brother and I would play it at night, then have trouble falling asleep, convinced that every sound of the house settling at night was the SA-X coming to get us
We never beat it then, and only years later did I rediscover it and beat it. They definitely nail the feeling of helplessness, but it’s so rewarding as the tides turn towards the end of the game
I really wanted to enjoy doom 3, but even 20 years later I haven’t finished the main campaign. Too many cheap jumpscares and the switching to the flashlight just to see, really put me off in the end. However, it was a pretty game for the time.
Amnesia is great, I haven’t finished that one either but it’s the good kind of horror, much more creepy and slow-burning.
Mad Max was decent, but it chose setting over gameplay with how insanely empty it is, and while car combat is fun, driving without the combat really isn't and there's a huge amount of it to make the big empty desert feel like a big empty desert.
Mad Max for me. Story and stealth is better in DG, but the driving, vehicle combat and hand-to-hand combat is sooo much better in MM.
The car is basically a second character you upgrade throughout the game.
DG for me was too … Last of us-esque, without the memorable characters. Just an ok cover shooter with lots of stealth plus a vehicle, which was not very fun to drive or care about.
The combat is basically AC/Arkham/Shadow of Mordor, but holy shit do the animations make it satisfying. There's this gritty desperate quality to it I haven't seen anywhere else.
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