Oh crap. Reminds me that for some reason or other (Mostly just time issues I guess, and because dualbooting Windows was pain I guess) I never completed Max Payne 2. As a giant fan of the first game I loved it.
Wonder if I need to go dig out the discs. Wait wait what, I already have MP1&2 on Steam? How? When did I get them? Never mind. Hope these aren’t a massive headache to get running
I was able to get it running on Linux pretty easily. There’s some issues with widescreen (stretching) there’s an easy fix with that using the WINEDLLOVERRIDES=“d3d8=n,b” command and a patch though (or you can put up with it like i did for my first playthrough)
This is making me want to replay this game. I don’t really remember much about the story of this one, but I do remember than the slow motion mechanics were much better than those of the first game.
It's probably not the most stacked but I think 2017 was still a monster year for games.
Breath of the Wild
Mario Odyssey
Persona 5
Nier Automata
Hellblade Senua's Sacrifice
Divinity Original Sin II
Doki Doki Literature Club
Cuphead
Prey
Star Wars Battlefront II
Destiny 2
Nintendo Switch itself
These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you're talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.
After finding out that you can (rather easily) jailbreak the 3DS family consoles, I promptly did so for my childhood 3DS, loaded a bunch of Layton games onto it and gave it to my SO for her birthday two years ago. She’s had a blast with it. No way in hell will I be paying 100+€ just for two used copies of the 3DS Layton games if I can just jailbreak the console and get all the games I could want.
After clowning on it for years, I also got myself a 2DS because it was the cheapest 3DS-family handheld I could afford and have had a lot of fun with it too
Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.
I’ve only played parts of Synergy and Another Crab’s Treasure. The first was interesting for a city builder, which is usually not a genre I dig into. The latter was a capable Souls-like with a very different vibe. A parody of the grim-dark world of most others while still putting up decent combat mechanics and difficult boss fights.
It is too big when the density of reasons to go there and explore becomes to little.
Personally, I don’t really care for games that have huge maps just to pass through while traveling around. There needs to be a reason in the story for every place to be there.
Every village, town or city needs to be filled with quests and stories, and the space between them as well to a lesser extend. They serve as immersive distractions. They need to be alive.
The map is too big if it cannot be filled with enough stuff to explore and experience. And I don’t mean climbing yet another tower, or doing yet another variation of the same puzzle.
TBH, I am not much of a sandbox game player and the JC 2 and 3 maps looked nice, but didn’t really invite me to stay and explore a single area for a while, because the areas didn’t have much depth. I prefer a much higher density of things to do. Each village should have a couple of hours of content, exploring it and the neighboring area. And larger towns or cities even more.
I want to minimize the ‘just cruising through’ parts of maps.
Cyberpunk as well had too much dead space when it comes to stuff to do in many parts of the city. Some parts of course act as just the background for other parts, which is fine. But other parts where beautifully handcrafted and interesting, but there is not much to interact with or people to talk to there.
To me it is important to have enough content and depth that the player learns to get to know their way around a place, and gets to know characters and develop relationship with each place.
I want to answer Xenogears because of all of its story and storytelling, but the worldbuilding itself is kinda standard, if not for the scope of it. You do end up learning about pretty much everything there is to learn - the world and its history, the characters and what moves them, the politics, the conflicts, the geography, the physics, the religions, the supernatural, the origins of mankind - not to mention a full class on philosophy. And then whatever question you still have left, there’s a book about it in addition to the game.
And you start with a classic amnesiac character in a small village.
I played them when they were released, and they were such great games for their time. Don’t remember much about the story though, some dream sequences, and there was some subway in start of the first game I believe, remember trying the slow-mo from different angles there.
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