This answer is based on what I know from DS3 so may not be 100% applicable to ER.
Unfortunately, unless you were banned by some mistake by FromSoft, I think it is unlikely that they will unban your account. You can try to email their support staff, but they historically tend to be pretty rigid about these kind of things.
In the past people have been able to get back online on Steam by setting up family sharing accounts - however going through this route you won’t be able to use your preexisting characters and will need to start over again. I have no idea if this is still an option or not.
Do you have any idea about why the ban was applied to your account? Were you using any overhaul mods or other mods? For the future - a good amount of mods recommend that you put the game in offline mode to avoid getting flagged for banning when you log in to From’s servers, so always read the install instructions on any mods closely.
Gotcha, that’s a bummer. I think it’s unlikely that they would revert the ban. Does it straight up say you are banned or does it use the terminology “you have been penalized”?
At any rate - may be worth checking out the seamless multiplayer mod. I don’t have any personal experience with it but I do remember reading that it doesn’t technically use From’s servers. So if you use that offline it may not matter if you are banned by From - you could still be able to engage with multiplayer users of the mod. I can’t confirm this, but maybe someone else knows more.
Ja słyszałem, że tak się dzieje, dopiero gdy ktoś zgłosi taką wiadomość i potem trzeba wysyłać skan dowodu, który jest sprawdzany przez AI, albo zdjęcie sprawdzane przez AI.
To brzmi jak trudne zajęcie, wymaga dużo czujności, żeby nie powiedzieć za dużo. No i nigdy nie wiadomo gdzie i jak zmieni się prawo i rzeczy legalne staną się mniej legalne.
Trudne jest też trwanie w wiecznej paranoi, kasowanie każdego “cyfrowego śladu” po sobie, namawianie wszystkich dookoła żeby używali alternatyw które są trudne w obsłudze / wymagające instalacji własnych paczek, pakietów i bóg wie czego / niekompatybilne z niczym na zewnątrz / i tak dalej i tak dalej.
Współczuję takim osobom. Byłem z tych, co namawiają, teraz po prostu stawiam warunki, że kontakt tylko przez takie i takie medium z powodu (litania powodów). Zmieniłem podejście z wymienionego przez ciebie powodu - że trudne jest namawianie. Trudniejsze, niż ewentualna pozorna strata kontaktu z kimś, komu te wartości są obce. A ite narzędzia są już fajne w obsłudze, mocno poszło do przodu wszystko, też i w świecie wolnościowym, więc łatwiej (ale nadal trudno) jest namówić. Do tego korporacje psują coraz więcej swoich produktów i coraz więcej osób skłania się ku podzielaniu poglądów antykapitalistycznych nawet w Polsce.
Nie są fajne. Tylko Signal jest, i do niego akurat ludzie się przekonali. Reszta jest “fajna” dla ludzi którzy większość swojego czasu spędzają na desktopie - a to głównie programiści i nienormalne osoby takie jak ja, co po robocie jeszcze odpalają laptop.
Niestety, celowa zmiana też wydaje się wiarygodna, bo ranking całości komentarzy chyba jest znacznie kosztowniejszy obliczeniowo niż ranking całości postów.
Fusion has always been my favorite. I “want” to not like how linear it is compared to the rest of the series, but when I get started playing it again that never seems to matter to me anymore. And because of that game structure, the game is very well broken up into chunks of 20-30 minutes of gameplay at a time which makes it excellent for playing on a portable console. I played it on a borrowed GBA-SP for the first time back in the day, a few more times after that emulated, and most recently I’ve been playing it again on my Steam Deck within the past week, I’m like 2/3 of the way back through it again, just took down Yakuza for the Space Jump last night before bed.
Fusion is also a huge story point for the series as a whole. It introduces the X and by doing so gives context to the existence of the metroids. And seeing that referenced again later in Dread was maybe one of the coolest moments I’ve experienced in the Metroid series.
Speaking of Dread, that one is a very close follow up though. I was super hype for Dread when it released and it is one of few games in recent memory that completely lived up to that hype. I was a big fan.
Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.
Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.
I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.
I appreciated Fusion’s story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime’s Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of “pixel hunts.” Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread’s soundtrack is equally as forgettable as Other M’s soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven’t played it since.
I wish I could love super metroid. I really do. The game holds up. The graphics are great, the sound design is bafflingly superb for a 16 bit game. Controls are tight. Map size is big but not daunting.
And then you get to the part where you fall down a pitt. And the game teaches you to wall jump.
…everytime I play the game, thats where the game ends. It’s been 30+ years, and I still can’t wall jump in that game.
FWIW, that room is completely optional, only reward is a Power Bomb Tank. If you fall down there you do gotta get out, but if you can at least make your way up to the first platform you can bomb it to reveal a tunnel that lets you bail.
You want to press jump a little bit after you press the D-pad in the direction away from the wall. The time you have to do varies but you have between two and ten frames to do this. Don’t try and press them at the same time or it will always fail.
Are you a visual person? This image might help. You want to press jump when Samus is in this position, almost sitting against the wall.
Here’s a video of someone wall jumping with a controller overlay so you can see their inputs and compare it to what’s on screen.
It might take a bit to get the timing down but once it’s in your muscle memory it is very consistent. If I can do this then anyone can do this.
Been playing it on XSX via Game pass. As an original Kickstarter of the Pillars of Eternity game, I’d say it’s phenomenal. The transition in genres was masterful, and I have the same feeling of commanding a squad except I’m down in the actual instead of watching it from birds eye view. The dialogue choices have been satisfying and, playing on Hard difficulty, the combat feels like a genuine fun challenge. I’ve put about fifteen hours into it, and only recently made it to the first city after roaming the wilds to see how many three skull challenges I could tackle before following the main quest. I hope for a lot of content! If they even match PoE1 in story length I’ll be a very satisfied gamer.
I haven’t played the game at all since Seekers of the Storm came out but we would play it modded quite a bit before. The Samus character mod is so much fun.
For me, it highly depends. Turn-based strategy games, I can easily play at a much lower framerate (30 is fine tbh though I always appreciate more). FPS-style games? 60 is a bare minimum, but 100+ is what I would consider to be enjoyable.
Been playing Avowed, and enjoying it a lot. It’s a really good AA rpg in the POE universe, and the worldspace is probably the prettiest I’ve seen in the past couple years. I think the last time a game really 'wow’ed me with visuals, to the point that sometimes I just stopped to appreciate the view, was TW3.
Also played some Avorion, which scraches my Eve Online itch without having to actually play that, and Mabinogi (Frieren crossover event), which was the first game my partner and I played together 15 years ago. It’s gotten so many QoL updates in that time that there’s almost no ‘grind’ anymore, and it’s so much more laid back than other MMOs, and has so much content.
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