I started a Minecraft modpack called “Raspberry Flavoured”. It stood out to me because it boldly reworks many vanilla mechanics, while focusing on keeping a mostly vanilla playstyle. Villagers, the end, XP and enchanting, all completely removed. It reworks early game progression to use copper in place of stone, and copper has now become one of the most useful resources. It does have Create, so late game looks like it’ll be heavy on automation. The recipes are changed so early game still has mining, chopping and smelting. But it’s a breath of fresh air so far and the mods are incredibly well integrated!
I love Lethal Company :) It's so fun and silly, and it has ridiculously deep mechanics that keep it interesting to play for hundreds and thousands of hours. I've been playing it solo for a while now and it's a really good challenge.
my friends and i can never get past one or two quotas before we’re eliminated. we end up drowning on the way back to the ship or not finding enough scrap in time ;-; still fun though
The game can be brutal. I think my friend who hosts backs up the save every quota just in case, we’ve never had to use the backup for this save yet though (we’re about 4-5 quotas in i think?)
All power to you, but I honestly don’t enjoy remakes. I know it’s illogical but playing remakes changes my perception of the old game in a way I feel like I’ve lost something.
Remasters are different and I’ve moved to unity versions of doom and daggerfall happily.
Thinking about those I’ve played, I don’t think remakes have ever detracted from the original to me.
The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).
I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn’t make Metroid 2 worse in retrospect.
Kind of similar with Majora’s Mask 3D, Mario 64 DS…
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