I agree that video game narratives are, on average, way worse than in other media, but… This post is like a script for a CinemaSins video on an entire medium. There’s a conversation to be had about the quality and originality of storytelling in video games and why gamers are so quick to praise mediocre narratives, but I dunno if glib one-paragraph summaries of “types” of video game stories (with no examples!) do much to advance that conversation.
There’s a conversation to be had about the quality and originality of storytelling in video games and why gamers are so quick to praise mediocre narratives,
No, there’s really not. This is just a condescending way to disreguard someone else opinion on a piece of media or writing you dislike. The simple answer is just that thehly legitimately thought it was good.
I’m so tired of people acting like they’re some keepers of “good” content because they have the nonsense notion that media/writing is obectively good/bad. Want to talk about a film you just really liked online? Nope, it’s “objectively” bad writing, therefore you have terrible taste for liking it (or get called worse). I was hoping discussions like this would be better here.
I feel like it would’ve made sense to include some real examples. Otherwise this just reads very… made up? :'D
Not sure how to explain, but the simplistic nature of the stories you use as examples make the whole text feel a bit like an angry strawman argument even though it probably makes some good points.
yeah it’s kind of a weird post with the way it’s all worded. framing it in a “why what you like is wrong” way probably hurts it more than anything. it doesn’t invite discussion and is more or less just a ranting if you’re not giving examples.
it’s not like anyone here is trying to force someone to like the same games they do and the first thought I had after reading was “okay…”
Personally I like all sorts of storytelling as long as it’s involving topics/genres I’m interested. Lovecraftian setting? inject it into my veins. stories about realistic depictions of depression and suicide - sign me up. There’s not a singular formula that all my favorite games need to adhere to - why would anyone want all their story structures to be so rigid and similar?
Anyways one of my favorite games, probably my overall favorite, is Control. It does a lot of ‘show, don’t tell’ while also having an incredible amount of world building there for you to engage with if you’re interested. The setting is like they tailor-made this for my interests. So pumped for the other games coming out in that universe
All of the old scummVM adventure games; Sam and max hit the road, monkey island, day of the tentacle, etc
For something more cinematic I’d look at platinum games like Bayonetta, god of wars, mass effects, gears, half-lifes, dark souls
I would avoid something really puzzle heavy like professor Layton or tactical like civ or Stellaris I enjoy watching/listening to people play games but those usually can’t hold my interest unless I’m playing
Edit: a couple more recent titles to add are Pentiment and Kentucky route zero
I used a similar setup for a while but the input lag from emulators on android is noticeable, made far worse through a Bluetooth controller connection :( I went back to using my old PsP and had a blast retro gaming!
Thought I’d miss the ease of use, everyone always has their phone with them after all. But the controller attachment is far bulkier and less pocketable than the entire PsP!
Now I use the original Switch to scratch that retro itch
The factory building part in Factorio is way way deeper and far more complex. And if you add Space Age, five times so.
Mindustry is mainly a tower defense, and the factory part serves this mechanic.
You still need to mine resources and build stuff and bring the ammo to the turrets using conveyor belts and all that good factory things.
It’s a pretty fun game and you can play it even on mobile.
I absolutely love Blue Prince! Such an amazing experience and a unique and innovative game. I hope you’re enjoying the note taking and progressively losing your mind!
Without spoiling anything I will say this: I recommend taking actual notes. I did it in a physical notebook but digital has the benefit of being searchable. It’s possible to get by with only screenshots, but I really recommend both and I thought the note taking itself was so enjoyable. I find physical note taking helps with memorization too, and every time you make progress because of something you’ve taken notes of is such a dopamine rush.
Enjoy your time with it! Those moments of seeing something in game and going “wait wait wait I know what this is!” *rifles through notes furiously* were my favourite part.
Installed Decky LSFG-VK on the steamdeck recently, so I’ve been going around my library testing different games.
Played about 20 hours of starfield till i got to neon, varying between 80-100+ fps outside of a few areas like new atlantis that would choke my NV3080 as well. Went into a club and was reminded why I abandoned the game in the first place. It wasn’t the poor optimization or the recycled gameplay. It was the fact that the game felt like there were no consequences, generic and hollow with absolutely no meaningful innovation. I really wanted to like it.
Moved on to Shadow of Mordor. Been having a blast.
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