Pokémon Let’s Go [Eevee / Pikachu] can be played with a single joycon vertical in one hand. They designed it to be played with their Pokéball controller, accidentally making it super accessible.
If you can still use a mouse well, grand strategy games can be played with one hand. Despite all the (deserved) criticism they get, paradox games are a lot of fun. (and their modern ones even feel like a full game without having to buy any dlc) They can be a bit difficult to keep up with without a keyboard though so play on lower speeds.
If you are more concious about who you give your money to, endless legend 2 is a 4x published by hooded horse that is very good (think civ but fantasy) and since it is turn based it is a lot easier to play with just a mouse.
Sins of a Solar Empire. It’s a space based strategy game that I’ve sunk hours into. years ago I used to have really shotty internet so it would go down all the time. I’d play that game for 8 hours a pop easily and the time would just fly by. I’m not even a big strategy gamer but I adored that game.
I so love the DS and 3DS and want these new devices like the Thor to succeed, but the one thing I would see them improve before being called true successors is stylus compatibility.
I don’t know how touchscreen tech works, but the plastic tipped stylus for the DS just feels so much better than the rubber tipped ones meant for modern screens
Different touch detection methods. The squishy DS screens work by physically making contact. Glass phone screens work by detecting electrical capacitance differences.
Modern touch screens work well enough to not really require styluses to feel good though. So modern styluses feeling annoying isn’t as big of an issue for most uses.
Ease of travel and speed of travel. Even a small map can feel cumbersome, repetitive, and boring. If the missions are designed poorly, and the game mechanics ignore an entertaining user experience, walking down the same hallway a thousand times can feel like a chore.
“Too big” is a relative feeling that involves many factors.
Bestiary entries are vast, almost a book in game format, and most add to lot of worldbuilding even if not needed for the main plot itself.
Also bosses, sidequests, enviromental cues seldom aren't at least hinted by a few NPCs often dozens of hours before they're relevant.
Overall details are often explained when you look in the right corners of the game. Even some weird weather cycles seem to have some logic applied. And in a single case, it felt inspired by a real-world element, one even Mad Max 4 used a cut in the beginning.
And I wonder if the sky-gazing kid in one of the airships that says she saw something in the sky was referring to Deathgaze or the continent from Revenant Wings....
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