Ghost of Tsushima (PS5), still taking it slowly! Cleared out the act 1 side content, took a break before the final quest. Loving the moment-to-moment gameplay, very satisfying and with some skill upgrades they make you feel super powerful!
God of War: Chains of Olympus (PSP), more of the same as GoW 1 and 2 which is a good thing. Those gaze enemies though, annoying as ever. In Hades now.
I think the new device is good news. I can see what you’re saying - the benefit is if Steam Machines expand the PC games market with former console only players. But otherwise the threshold for PC development is already much lower than consoles; there are no dev kit fees, a wide choice of engines to target, relatively greater independence etc.
The steam machine may help somewhat in having a specific hardware profile to target, but the games are still on steam’s store so still have to be able to run widely on Windows or Linux. That’s always been the complexity of PC development - the steam machine doesn’t change that much. Although admittedly the Steam Verified benchmarks are useful for users to simplify understanding what their kit can actually run which will benefit indie devs.
In particular though, I loved my old Steam Controller, and hope this new one compares.
I’d still be using one now if they weren’t all bought by asshole scalpers and marked up 6000%..
Oh man, I booted it up like a month ago, I’ve just been too distracted with paradox games to finish lol. Yeah even way back when it came out I was hype to see the series ‘evolve’. Shame it didn’t go the way we wanted
That’s how I am with my grounded run of The Last of Us 2 and finishing Silent Hill f. I started a game of Stellaris and haven’t picked them back up in my free time.
The evolution was disappointing. I didn’t really care for origins but was happy others were enjoying it, and then the ball just got dropped
I played and beat world with my dad on a rented Super Famicom before Super Nintendo came out.
We didn’t have an instruction booklet and all the tutorial stuff that came up was in Japanese so we went the entire game without knowing you could throw shells upwards. So when we got to Bowser at the end we thought you had to be able to fly so you could dive-bomb the motherfucker. Took us so many tries getting there with a cape and a backup before we eventually each got it. Man, did I feel dumb when SNES came out and I learned the truth, but also a perverse pride, like being one of the few people to beat something before it gets nerfed.
Not really related but this made me think of that for the first time in years.
Thanks! TRMNL has a UI framework, and I wanted it to look like it fit within the ecosystem, so I just looked at a bunch of plugins and imitated what I thought would work with the data I wanted to show. Mine’s probably the most similar to the Weather plugin.
I have played and beaten both games too often to count, and while they’re both excellent the way Mario controls in SMW always throws me off for the first couple of minutes. I can’t quite put my finger on it, but SMB3 just feels better, more weighty I guess.
I did actually do that for some posts, but people like to guess the game so i stopped doing that. The middle ground i reached was just putting the game in the first sentence (and if i remember bolding it too)
Yeah, essentially SMB3 for the NES was remastered in Super Mario All-Stars for the SNES. It was later ported to the GBA under the title Super Mario Advance 4: Super Mario Bros. 3.
The graphics are much better in the ports, but the soundtrack doesn’t quite hit the same when compared to the NES version. The physics are also different in the All-Stars/SMA4 versions and some people prefer the NES version’s physics.
On a related note, there are some cool ROM hacks based off the NES SMB3 engine - Mario Adventure 3 released the other year and is a blast:
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