Marvel Rivals might be a bit too close to Overwatch, or maybe that’s a good thing?
You might consider just not playing ranked. In anything. Assigning a number to my skill level and that of others had a negative effect on my relationship with games and using them to have fun. Recognizing that and just playing to play instead of to appease the rating system, has led to much more fun coming out of my fun.
It doesn’t mean you can’t get better at the game over time, only that you’ll be the judge of your progress, instead of an arbitrary number that won’t ever feel truly fair.
Yeah playing quickplay in Overwatch has all the sweaty counterswapping and flaming for off meta picks as competitive, except with a 5-10 minute queue time instead of 20-30
Team Fortress 2? That was the game Overwatch was kinda imitating, so might be worth trying it out if you haven’t. Just keep in mind that you might have to avoid matchmaking and manually browse for servers. TF2 was having a bot problem, I dunno if valve ever fixed it.
This. It’s old now, but the medic class doesn’t require shooting. The spy doesn’t either, usually. But the medic is a great way to pay a support role. It used to be one of my favorite things for chill gaming.
I kind of quit Overwatch after they sucked the soul out of it and called it a sequel. It’s not entirely a replacement, but as a fun shooter to play with friends/ family, I’ve mostly moved to playing Deep Rock Galactic. In some ways it scratches the itch: various classes/ roles, weapons, abilities, cooperation and teamwork to accomplish objectives, clicking heads and making things die, and purely cosmetic skins. It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game), but the community is super chill, the game design about as far from predatory as you can get (while there are a handful of exclusive fomo items, it’s mostly just annual anniversary hats, or gifts to commemorate steam award nominations and such, there’s no collection interface to mock you or rub it in for not having them), and the devs are just all around great. Bonus points for being able to spin up or join missions pretty much whenever.
Same, friends and me went to DRG instead. While of course it gets rote after a whole the procedural generation helps, and it’s the chill background game to play while voice chatting that Overwatch 1 was in its early days before its balance shifted to high-end competition.
It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game),
Heh… It’s not designed for it, but I’ve had some pretty grudge-like experiences joining public games, as some teammates turned out to be hostile.
To be clear, I don’t recommend that experience. It’s not fun to be antagonized with deliberate friendly fire throughout a mission, bullied by a group when you eventually shoot back, and left for dead when the ship leaves. (It’s easily avoidable by playing with friends, of course.)
Others have suggested Deadlock and that really sounds like the perfect game for you two, but be aware of one thing: it does require shooting. In the laning phase last hitting and securing the orbs from creep kills by shooting them is absolutely crucial, as the game will snowball out of control if one team outfarms the other.
I think we should just forget the game exists. One day they will announce it, but until them, let’s just assume there is no Silksong, and Team Cherry is just taking a long long vacation.
My hype train was put away for a couple years, but it came back out this year. If there’s not a definitive release date by the end of the year, then I will go back to pretending it doesn’t exist.
I second this, I got into the beta on Friday and have been having a blast. It’s remarkably polished for a beta and everyone who gets in can invite as many people as they want and those people can also invite as many people as they want and so on and so on. So it’s spreading like wild fire, should be pretty easy to get into.
There is definitely pestering, doesn’t matter what they say or do. People will always pester so all we can do is hope it doesn’t get to them, which we’ve seen happen many times to others. But I don’t think there’s a reason to worry here, they know what they’re doing.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
For Honour. It’s a competitive sword fighting game. You’ll like the combat system. She’ll like devising a strategy on how best to lead the creeps to overrun the enemy castle.
Or maybe you’ll prefer Foxhole, a persistent trench warfare simulation game where players manufacture every bullet and build every fortification. It’s not as fast paced as Overwatch, but I bet she’ll like digging a trench for you to use for cover as you nail fools and slowly take ground from the enemy.
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