I’m enjoying it. I’ve remembered that I’m terrible at building cities, but I’m having fun while coming to that realization again! Performance is mid 50fps with about 5000 people at 1080p with a 2080 super and a ryzen 3600x.
I turned down a few graphic settings but honestly thoughly playable. Looking forward to performance patches so I can turn some of the eye candy back on
Big Remedy fan so picked this up day one thanks to positive reviews. While I enjoy it, it suffers from the same problem I felt from Alan Wake 1: the combat is too hard and not that fun. Looks like I’ll be preferring the easy difficult again. That’s okay, still a confident and strong game so far.
It’s pretty common for hardcore FPS gamers to switch their right click (which is usually ADS) from a “press and hold” configuration to a “toggle” configuration, meaning you just click to ADS, and then click again to release it. The idea is that you shouldn’t be constantly pushing down on you mouse while aiming, it creates drag and makes aiming harder.
Are you talking about remapping your mouse buttons to keyboard buttons? Seems like it would be difficult, but it’s plausible.
FPS players are beasts on their own next level where it comes to binds. They also rebind movement options like jump to mouse wheel and switch WASD to ESDF so there’s more surrounding keys and better pinkie access.
I hadn’t seen ESDF in FPS, I personally used to use it in WoW.
But mousewheel scroll is actually a great jump bind for when you precisely need to input the next jump action to time it with the end of the last. This is less an FPS thing and more a movement thing. Spacebar (or other buttons) will only work if you hit it at the precise time, while mousewheel is a lot more forgiving, since it is multiple inputs in quick succession, kind of like the rapid-fire macros. Like I suck at bhopping for example, but I could do some easy bhop sequences in cs 1.6 with scrollwheel, there is no way I would be able to with spacebar.
When I play FPS, I bind movement to SDF, jump to A and forward to the right mouse button. That allows me to control aiming and forward movement with one hand and to squeeze the mouse with the whole hand when shooting to avoid jerking. WASD is a silly scheme in any case, I don’t understand why it is a default.
Just to see if I got that right: you basically set the fire button key on the keyboard instead of a mouse click and it made it easier to aim? Is this a common technique among pro players?
i feel like this set up would be best in a game that is very spammy with mouse clicks, say Minecraft 1.8 pvp. i don’t know how those people do it, but given 2 keys to press on my left hand rather than 1 on my mouse, i could maybe stand a chance with the clicks per second.
Indeed. Theres also burst firing, which can get significantly easier/more “natural”. Or when you are an old chap like me who panicks all the time, lessening the effect quite significantly as well.
That makes sense. “Trigger control” is hard so moving the trigger to another hand guarantees you won’t click with too much pressure adding unwanted movement to the mouse.
When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?
The video is impressive but it’s basically a OSU pro player playing OSU with a gun.
I don’t know if the skill would transfer to a FPS e-sport, though. I wonder how the key mapping would look like with various movement, skills and what not.
In my experience, while osu is a good warm up it’s not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn’t transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn’t the same as 3d since you can’t even map the sens to be the same, its kind of impossible actually.
Well, I tried this idea with Planetside 2 (Which is a very “messy” game where it can easily use more than 10 hotkeys at a time) and it started to feel “natural” after 30 minutes - 1 hour of gaming. And can’t really give you a key mapping that will work for you “just like that” but try placing your “non-aiming” hand at the keyboard (right over your commonly used movement keys) and pay attention to where your finger(s) are and change your shooting hotkey to where one of your “non-occupied” fingers are. Then test it for a while, and see if it “feels right”. If it doesn’t, then switch to something else.
As for me, left shift felt more “natural” since I use WASD and my left hand (when relaxed) lands exactly to where the left shift key is.
This is actually related to real marksmanship technique – you don’t literally want to pull the trigger with your trigger finger, you actually want to squeeze your whole hand, which indirectly results in pulling the trigger but with your hand applying tension in all directions instead of just backwards, reducing overall movement of the weapon during your shot
That is an interesting take, which (also) makes sense – each millimeter matters when you are using a weapon that demands the most precision in order to hit your targets. And multitasking with your “aiming hand” can mean the difference between being able to hit your target or not. Even so while burst firing.
10 hours in and I’m loving it. I’m sure there will pure mechanic purists who hate and and those it might be too abstract for but this feels like purely a step up from control
Loads of fun until bugs became obvious. Now going to wait for them to fix it. Confident that it will get fixed but flailing around trying to find another game to play.
Yeah, it’s definitely not perfect at release… I tell myself that Cities Skylines wasn’t either in 2013 especially before Mass transit and other DLCs. I’m hoping the incremental performance improvements will keep coming.
My city is at 90k now and it’s harder to play, sitting at about 10fps… Might be time to start a new city at 100k.
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