Tried VOID/BREAKER, a roguelite FPS, that released into Early Access last week. The game definitely has potential, but needs more time to cook.
You have a grappling hook, that can function like telekinesis powers and throw certain objects at enemies, or hook to specific points in the small combat arenas, although that isn’t is fun as it should be. It’s just too slow and there’s seemingly always something in the way.
Then you can also find mods for your weapons to change and upgrade it. You’re supposed to find synergies for the mods and essentially “break the game”, but most of the time it’s just to make the numbers go higher. I finished a run twice (first time is with some story elements, after that it just loops), and I think one time I got a few mods that worked well together.
The game also has destructible environments, although that’s also kinda lacking, unless you find a bunch of mods to boost it.
So in the end you’ll be going through the same three environments, that look extremely similar, fighting mostly the same enemies, that also look very similar, shooting with mostly basic guns, while lobbing a grenade or some random object at enemies every couple of seconds.
The building blocks are there, like I said, the game has potential, but it’s just not there yet.
Otherwise with Silksongreleasing in like 10 days, my Pathfinder: Wrath of the Righteous playthrough will have to wait a bit more. I’m not gonna stop in the middle of a run.
Still working on Ninja Gaiden 2 (Xbox 360 version, emulated on Xenia Canary). I’m currently halfway through Chapter 12 out of 14 on Path of the Warrior, so I’m almost at the point where I can see the finish line. Still unsure whether I can beat it as I’ve heard the final stretch is pure hell.
I have never played a game that made me feel quite like this, I have to be honest. It’s one of the best and one of the worst games I’ve ever played simultaneously. If this was released today it would be absolutely lambasted for its blatantly untested, horrifically balanced and absurdly unfun encounters.
And it’s such a shame and a waste because the pieces are all there for a spectacular tour de force of an action game and you can see that side of it shine through from time to time. Whenever the game clicks and is good, it’s fucking incredible. Lightning fast, blood and limbs flying everywhere, incredible animations and brutal execution moves as you’re zipping through combat and weaving through combos. They really had the fundamentals here for something special, and the first half of the game is mostly good - albeit still with some complete garbage like Gigadeath sprinkled in.
From around the halfway point on though it’s become perhaps the most infuriating game I’ve ever played. Some of the gameplay design is just completely incomprehensible and encounters devolve into being spammed with projectiles from offsceen while you’re showered in constant explosions that deafen you and make you unable to see shit while you’re stunlocked to death unless you ignore using your combos and instead just abuse i-frames. Boss fights like the Double Armadillo I just finished feel like a straight up “fuck you” from Itagaki. Time and again I finish a fight and say “who the fuck thought this was a good idea?” out loud.
And the worst part is I’m developing such a Stockholm Syndrome I’m already looking at Ninja Gaiden 2 Black prices.
Started a new playthrough of Far Cry 6 since I never got to finish it when it came out. The story is a little heavy-handed but serviceable, and there is some dimensionality to the characters that helps keep things interesting, like I actually care about what’s happening. The game is also really good about not railroading you through the story, you can choose when you start story missions, and there’s three branches of storyline for most of it so you can play in whatever order you want, or just ignore it completely - I spent about 10 straight hours of gameplay just doing random side quests and looking for collectibles, it’s a huge improvement on the Far Cry 5 story/missions.
The gunplay feels really satisfying, and there’s a ton of different equipment options so you can really play whatever style you want. Stealth is really fun but not completely OP, you still have to be really deliberate and careful. You can switch between pretty much any of your weapons/gear, so you always have a ton of options, but it also feels kind of OP, especially later in the game.The difficulty options are pretty good too, it doesn’t feel like higher difficulty = everybody is a bullet sponge.
The movement and especially climbing mechanics are kind of clunky but it doesn’t take too much away from the gameplay overall. The open world is huge and there’s a lot to see and explore if that’s your thing, and it feels very lived in, it doesn’t feel like a vast expanse of nothing.
I haven’t yet. The trailers, reviews, and break down on the Steam page sold me on its concept since its release. Just been waiting on a sale or deal to have a go at it. Gator is cute, and I’m glad to have a game that I can just chill with. Tiny Terry’s is just fun all around. I started with them since I feel Banishers will involve more time on it.
I’m a couple decades late to Chibi-Robo and it is incredible. They’re probably not going to let me actually steal this guy’s wife in the end but it will not be for lack of trying.
Well, I was trying to complete my second playthrough of Metal gear solid 2. But a bad Windows 11 update seems to have corrupted something, and now my PC is crawling.
So, attempting to reinstall/repair. Thanks Microsoft :3
Other than that Metal Gear has been awesome. I finished 3 the other week and have also been playing 4 on the ps3. Not super keen on the bombardment of cutscenes so far in 4, but it’s still pretty neat
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