This is basically what it’s like playing KCD2 at times, but it’s fucking hilarious watching an army of guys try to kill me or the person I am talking to while we just ignore them.
I feel like it had RPG elements with the soldier upgrades and equipment. There was progression in what your characters could do. This game was amazing, I’d love a remake of this with some small graphical and quality of life improvements.
I just saw it was added to PS+ the other day, and I am downloading it just because I loved Control. I wonder if it has M&KB support on PS5 tho, because I fucking suck ass with a controller in FPS games.
I think maybe I'm spoiled by the movies, but... I kind of hate it? I hate all the ways they had to cherry pick Dune stuff to turn it into a survival crafting MMO like Conan, especially in the parts where the lore fits worse than Conan. And the story is extremely videogamey. I think the new films are already a bit overly literal when it comes to choosing between the politics and the psychedelia, but man, does Dune Awakening do videogame-ass videogame dream sequences.
The disconnected, patchy reality of the original Cryo Dune got to the right feel accidentally, but there's something to seeing the setting reduced to a skin over Conan Exiles that seriously rubs me the wrong way.
The videogamey parts are really funny to me. I laughed my ass off when I saw Thufir Hawat standing around in the heat outside the Leto residence in Arrakeen because I guess players have to talk to him at some point, and the interior of the residence doesn’t exist in the game, so he has to stand around under an awning in the parking lot like a valet or something.
Totally agree. I only got it to play with friends who are into it but was hoping it would be good. The story / cutscenes are so incredibly cheesy to me. It’s almost a parody but the joke never quite lands.
Subjective personal opinion of course, but I stay far away from multiplayer games, they are just too toxic and stressful. And I am saying that as someone who basically only played online fps for years.
Fair enough. This game is mostly pve for the first 50 hours or so depending on which direction you decide to progress in which hasn’t been toxic at all in my experience so far.
Most people ignore you. I met one guy though very early in the game who helped me get around faster before I got my first vehicle and also taught me some other things.
I am about 4-ish resource tiers in out of 7-ish or so, and I don’t feel like it is especially grindy by the standards of survival crafting games. There is obviously some grinding for resources, but there is also a good amount of exploring and doing quests, during which you can pick up a lot of the things you need. Getting through the iron tier was a little bit long because you don’t have access to a large vehicle inventory yet at that point, but I also took that time to reveal a bunch of the map, clear out bandit camps, etc. so it didn’t become too monotonous. There are a good variety of secondary resources that will keep you visiting different kinds of locations (wrecked ships, old mining operations, etc.) so that even if you just want to farm resources, you won’t just be spending all your time running between ore nodes.
If your friends would be playing together, they could also do things more efficiently by sharing bases so that they don’t each have to build their own infrastructure, and eventually you get access to a mining buggy that is faster to operate with two players (a solo player has to switch between the driver and mining laser seats).
If you can get it on Gamepass or PS+ (or something else) i’d advice getting it that way. The game has a 40$ price tag, and while i’m enjoying it, some other people are not due to a lack of content (the game has about 5 game modes and has two more on the way this year). I’d say whether it’s worth the price is entirely dependent on how much fun you get out of the main gameplay cycle (though i guess that can be said for most games lol). Me and the two others i play with are hooked on the general gameplay cycle (the escape at the end is one of our favorite parts) but some other people not so much.
They kept rebalancing to chase the hardcore PvPers wants who ended up leaving anyways, started getting pushy with their microtransactions/battle pass (that were added in an update), and they added their Funcom launcher in an update.
Above all of that is there are still some ugly persistent bugs that have been huge problems for years now, many involving thralls which are pretty much required for late game content.
I won’t say Funcom did the worst job or anything that far, but they definitely put me in a ‘wait and see’ state for at least the first few major patches, as that will show what direction they want to take the game and who they’re focusing on for feedback.
edit: I mean on PC when you’re not using a controller, it definitely has a use.
though tbh I don’t think the UI design is that great tbh. The switches homepage is better imo
On the windows xbox controller, the huge raised button in the middle turns on big picture mode. I’m not aware of any way to disable that button. It’s a huge pain in the ass if you accidentally touch it and get yanked out of whatever you were doing.
Seems like it is a little more convoluted than I recalled. I thought you just turned off focus steam, but if you go to controller, test inputs, and then reconfigure the inputs from there, you can just skip the guide button setup so that it doesn’t do anything when pressed.
I love this latest feature of steam where if I press the xbox button in a game (windows store game, not even steam) instead of opening the game bar, steam pops up and goes “hey did you want to open big picture?” Like no mother fucker, I’ve told you 30 times now, stop it.
I actually love BPM, but the button to enter is right next to the steamvr button so I usually pull a “this little maneuver is gonna cost us a minute” whenever I misclick and it’s often when I’m late for a VR social event.
It’s about a decade old but it’s the couch version of Steam, completely navigable with a controller. If you’ve ever seen a Steam Deck, that’s just Big Picture Mode.
I believe Steam Deck got a completely new interface that also later replaced the old Big Picture mode. It also of course has a more complex setup, since it’s not running in a desktop environment, but that’s more about the overlay and running games.
Steam big picture mode enjoyer here, I generally just use it on my steam deck though. I get the vr misclick thing as I never use VR but I’ve never accidentally opened it
Less power is less power! I undervolted my 9070XT to use significantly less power, but only lose around 2% performance. I guess I’ll have to look into Big Picture Mode, haven’t used it in years. I had been waiting for SteamOS for desktop to use those kinds of features seamlessly as on the steamdeck. Awesome!
I didn’t say that I would do that from Big Picture Mode, I was saying I already do that. I have a steam deck and am familiar with its capabilities, thanks!
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