You are very brave for playing Starfield for 1,000 hours. I gave up after 25 hours when I completed the entire quest line and started new game plus. Literally couldn’t do it. Went and played some No Man’s sky, and now that’s becoming my new addiction
I still play Starfield, I really like the game but have it modded a lot now.
Never had any fun with No man’s sky, for me the story is boring and the rest of the game can’t hook me. In my eyes Starfield is a way better game, but I can see and understand why other think different about this.
But like what are you doing Starfield for that long? I feel like after 25 hours I had seen and experienced everything that there was to offer. What else is there left to do?
There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.
25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.
Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it’s flaws, maybe because I never over hyped it as so much other did.
I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.
Factorio: 2344 Path of Exile: 2736 Rimworld: 2191 Kerbal Space Program: 1071
I have a bunch of honorable mentions in the several hundred hours ranges that are only not 1k+ because I have severe ADHD and something else became a hyperfocus before they hit that point: Backpack Hero Ark The Last Spell Timberborn Factory Town Dyson Sphere Program Loop Hero Brotato Satisfactory Path of Achra Against the Storm Desynced
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
With all due respect but no indie studio can create a game of this magnitude. I mean there is a lot of work put into it. Whether it was worth it is a completely different story though.
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.
Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.
DOTA 2 is my primary time waster, have over 3000+ hours on it. It’s endlessly entertaining, because there is so much variability in the games. You have 4-8 spells depending on the hero, with 6 active item slots, which means once your team has leveled up, team fights can be a burst of seconds, or a 5+ minute long affair, with each tank employing different survival strategies to block damage, heal, or escape, just to heal and get right back in it. There are multiple different game modes, but are a little challenging to find and play. Still, it is the one game I play with the steepest learning curve. I don’t think I saw myself as “good at the game” until I was around 1000 hours in 😶
Smite is the only other game I have 1000+ hours in. I started playing it as a break from DOTA 2, and as a way to connect with my little brother. It’s a lot like DOTA 2, but far more simplistic. Each god has 4 spells, with no active items. Instead of left-clicking for movement on a map, you use WASD to maneuver your god. It’s fun, and you can pick it up after like 30 hours. The different game modes are a lot easier to navigate than in DOTA, but it’s also a lot less engaging. The updates and quests are all very simplistic. I was going to try out the new Smite 2, but after watching some game play, it looks… exactly the same as Smite 1.
Good news is if you have the DLC you can skip the first act. The DLC start puts you in front of the Church in Pacifica after fighting Placide.
I like Cyberpunk a lot but replayability is shallow like you say. Sometimes I just boot it up to punch npcs though. Make a gorilla arms build and go ham. It’s pretty cathartic.
Started playing the first Watch Dogs for the first time in six years after learning about the wide variety of mods. As a Linux gamer I of course had to do a bit of tinkering. Ubisoft Connect would only make a black screen and take me to the login screen. I read that had something to do with Wayland and Proton not handling Electron apps really well. After switching to Wayland I could finally use Ubisoft Connect and download the game.
Performance-wise the game does well. After setting geometry and LoD levels to High instead of Ultra, the frame rate stays above 60 FPS. This may be mainly due to me using Linux and the game’s optimization as hardware is well above the recommendations.
Modding is currently annoyingly janky, as I had to create an XML file for each zipped mod for Disrupt Manager. Still I couldn’t get that working, as I got a weird error message. Interesting to know if that tool works all well on Windows. I resorted to installing The Worse Mod with Living City, so the game’s graphics get overhauled and more randomness and chaos is added to the game world. The graphics get more closer to the infamous E3 2012 demo, but as a downside the depth of field effect is closer to the player, as if Aiden Pearce were near-sighted.
I always felt like the game was originally never meant to be an open-world game, it’s as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase. And many things in the game actually reinforce that idea.
I played the game at launch and the game was absolutely infested with stupid and annoying bugs, so eventually I just skipped all side stuff and just wrapped up the main story, I think that was about half-way through. Back then the open-world most definitely felt like an afterthought.
No events were happening in the world, there were entire parts of the city that were dead and empty. There were even areas blocked off by doors that were “locked” and implied there was something behind it, but some of those places I could just clip through and fall through the world because there was literally nothing behind the door.
There were few things that made it seem like an actual living world, NPCs were just wandering aimlessly, doing nothing. Just making a cool looking area and then dropping a load of copy/paste NPC clones in there doesn’t make a good open-world. If you comitted a crime the police would just spawn behind you, wherever you were. While in contrast some of the story areas seemed more detailed and have more “scripted” things happening, which is part of why I think the game wasn’t originally open-world.
Gameplay wise it was not that special either, gunplay was okay, melee felt quite unsatisfying, and outside of combat there was practically nothing to do other than just driving around. The choices you make at the beginning of the game don’t ever felt like they mattered, like they make it appear it’s a huge backstory thing that would play a role throughout the game. Nope, after the first 15 minutes it’s never mentioned again. The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.
Also the skill tree barely mattered, there were even skills like being able to breathe underwater longer, even though there wasn’t any underwater content, aside from one Judy mission I believe (which I didn’t get because she wasn’t accessible as a romance option to my character).
The only saving grace of this game was that parts of the story and characters were somewhat interesting, I liked the concept and style of the game. But it felt like a bad game when it came to actual gameplay. And some characters barely got any time to actually become interesting enough to care about.
I’ve been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.
I always felt like the game was originally never meant to be an open-world game, it’s as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase.
That’s my take on it too. The story they wanted to tell does not mesh well with an open world game, but since the people loudly wanted something like “RDR 2 but Cyberpunk” they felt obliged to attempt to shoehorn it in.
The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.
Completely agree. I think having you play through that part would have made a huge impact on how you connect with Jackie. Maybe they felt it would have pushed the Keanu introduction too deep into the game?
I’ve been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.
They’ve added some touches to the open world, but I think it was too fundamentally broken to be easily patched. The new skill tree from 2.0 is actually good though and I think the combat is pretty fun in its current state, even without going to mods.
Maybe they felt it would have pushed the Keanu introduction too deep into the game?
I was thinking that too. I think during development it might’ve shifted, since I think Keanu originally wasn’t in the game, and they wanted to make him part of the game quite early on.
I would’ve liked if they had extended the Jackie chapter and moved the Silverhand arc to a later act. It would’ve meant that people would just be dropped in the game and let them explore the world carelessly before the story kicks up to next gear. But they probably realised that the game wasn’t good enough to pull off the open-world part, so they decided to get on with the main story right off the start.
Could be, could be. I think your suggestion would make for a better game with less conflict between what the main story is saying and what the game is presenting in the open world. Having the story emphasize how fast V is dying, only for the player to then fuck around with car races and random merc contracts and whatnot really doesn’t work all that well as far as immersion goes.
Jackie’s death would have also been much more impactful if we’d have spent all that time with him playing through those six months.
There is no chance it wasn’t meant to be an open world. The witcher 3 was a very successful open world they made.
Also, CP77 actually is in the style of elden ring that was praised for it, but CP77 came long before it. Most critiques of CP77 missed that part because the game doesn’t throw it at your face.
I think the “breath underwater” perk in a game with literally no missions where you need to touch water except one - where you have a divesuit anyways - is the best example of how shallow the game is.
I’m almost 100 hours into my new space age save, and I’ve played nearly 1k hours since I bought it 5ish years ago. By far one of the most enjoyable games I’ve ever played and I highly recommend it to everyone who enjoys sandbox games
im replaying the game in vr rn, usinf luke ross real vr mod. it bringsnonly barebones vr capabilities, you still need kbm or controller, but honestly, the open world complaint simply disintegrates in vr. a world this perfectly crafted is simply a joy in vr. since vr is generally slower, the dialogue parts also feel way less slow and tedious, and when modded appropriately difficult, you really start roleplaying to your charavters strength. starting off as a weak ass meatbag, having to stealth everything, chroming up more and more to the point where you go from dying in 4 shots to being able to go beserk bring a real sense of progression to it. currently modding via the new nexus app, as vortex doesnt work on linux, so i cant make a collection yet, but once i have it, i will definitely share it. i have 680 hours rn, 300 of them in vr (120ish i the current run) and i’m enjoying every minute of it
I haven’t played Cyberpunk, but I already felt that way about The Witcher 3, to some extent. CDPR makes nice looking games with seemingly vibrant and populated worlds, but I feel like interaction with the world and NPCs is pretty thin and boring.
Man, Witcher 3 is an amazing game and a lot of the secondary quests had a pretty alluring story. I read the books too, but the game is really great. Just the combat system is a bit tedious but apart from that the game world and the story was absolutely beautiful
Just “finished” Factorio’s new Space Age expansion. Just a few more achievements to collect, but I need to start a couple new runs for those so I will be continuing on with that until Path of Exile 2’s early access in December.
I’ve started playing through some classic SNES and GBA games.
Chrono Trigger – Oh man, this one’s good. The soundtrack is on fire, and the game does a good job at making you feel like your actions make a difference.
Metroid Fusion – If you told me this was made in 2024, I’d probably believe you. It has a sense of pacing and suspense that I wasn’t expecting for a metroidvania.
I haven’t gotten very far in either, but so far it’s looking like they’ve aged like wine.
Popped in to Diablo 3: Season 33 for a little bit. Chose the Crusader this round, but I'm not feeling super motivated to get through the season quickly.
Finally got through the final boss in Quantum Break. I really wish there was a sequel. Beth deserves the best.
I'm not sure how canon Alan Wake's American Nightmare is for the overall Remedy Universe (the game itself says it's kind of a alt reality, like a dream within a dream), but, like with Quantum Break, there are references to it in Alan Wake 2, so here we are lol. Besides, it's a fun, short game, so why not. I was a little sad I couldn't re-pick up documents (as I've played this a couple times before), but going back through them there is a surprisingly large amount of lore that's dropped if you do consider this canon. Overall, I'm glad I played it.
Currently working through Control, and I've made a surprisingly large amount of progress story wise. It might be a bad idea that I am doing a replay, since I'll want to collect every single little thing again, and that might take a while, but I love this game, so I won't complain too much. Also, I absolutely forgot that they straight up mention Mr. Door. When I first played this game, it was before I played Quantum Break, so when "Mr. Door" popped up I was very confused, and by the time I got to Quantum Break I had forgotten the comment, I didn't make the Door/Hatch connection. So it was a cool light bulb moment that makes me glad I'm going through the Remedy games again.
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