My only complaints are the inability to buy back something you sold to a vendor (not realistic) coupled with the limited carrying capacity. I didn’t have enough space to carry around a bunch of copper, silver, and iron ore at the same time, so I sold off the iron. Now I need the iron ore to upgrade a weapon but can’t find any and can’t buy it back. I know I can go online and find where nodes are or whatever, but if we’re going by the rule of “it’s not realistic to fight and run like normal if you are carrying around a really heavy pack” and “it’s not realistic to fast travel everywhere” then we should be able to buy back what we sold at an inflated price.
Yeah I feel you there are a lot of features that I feel they could and the game still be “realistic” like they claim. I’m not sure if you know though, you can store items at inns and with the weight limit being what it is, it has forced me to be less of a loot goblin and not just picking everything up in a square mile. Buying back from vendors would be cool, but it’s also a pretty common mechanic to be missing from games too.
I dont know if you know, but at the inn you can put items in a storage that you can access at every inn and some other places. Just put everything except quest stuff and healing potions in it :)
Honestly? Put most of your healing stuff there too. You are going to get a LOT more resources than you need in the early/mid game and are going to be glad it is there in the late/endgame.
Dragon’s Dogma is very much about the long journey to a vaguely known destination. Your personal inventory is very much a balance between traveling light enough to make good time and pick up items with having enough resources to survive whatever encounters you meet along the way.
What do you mean it doesn’t happen in real life? Think about the times you’ve sold something to a company. Doesn’t happen very often, right? It is likely only selling a car to a dealer or maybe going into a pawn shop or baseball card store or used clothing store. Every one of those places will let you buy it back at an inflated price if they haven’t sold it yet.
You can buy back a lot of stuff, but only from the scrap merchant in the border town. The new black cat guy. Valuable things that you sell will end up in his shop sometimes, though I don’t know when or why yet.
Performance issues are definitely present in the console versions of the game, albeit not 4-5s stutters and whether you notice framerate drops or they bother you or not is a different thing entirely I suppose.
Only finished the first game and really enjoyed it. Eager to see where the second goes.
Localisation team’s done a fucking fantastic job as well. Didn’t expect to see that much rhyming slang in an Ace Attorney game, although looking back at the wackiness of the series and the ridiculous puns, I probably should have anticipated it.
I am playing this too and do enjoy what I've been doing. However it does feel that the game hasn't improved much from DDDA. The Dragonplague thing is quite annoying and I am thinking of stopping for a while before they have done something to it. I really cannot recommend this game to others as for now, which is sad.
Horizon Forbidden West, stunning graphics. I find the main character a bit off-putting as she can be a bit arrogant and rude and those are traits I don’t have a lot of patience for, but it really does look good.
How different is it from the predecessor in terms of gameplay? That one felt very derivative, a near carbon copy of the Ubisoft formula. I usually consider those games a guilty pleasure of mine, but HZD felt too repetitive and clunky. It’s a shame, because I really like the setting.
It’s still clunky and repetitive. I didn’t finish Zero Dawn and the more I play Forbidden West the more I feel it likely I won’t finish this either. I think you’re right to make a comparison to Ubisoft. Fine looking games with loads of potential but I suspect fear of bad sales result in bland, generic characters and storylines that are just not engaging.
Companies are deathly afraid of introducing a new main character in the same series, her story was finished in the first one, would have been good as a mentor for a new character. Maybe MGS2 scared the market
I really wish they had; I was playing again today and her character was just being so awful to people. It would be fine to have such a character if over the course of the story she realises she has attachment issues and gradually tries to deal with them throughout the game, but she doesn’t, she just keeps being mean. I have no idea why you would have someone like this as the main character, I have no sympathy for her and the game is not even attempting to get me to empathise or sympathise with her. She’s meeting some really lovely people and I’m getting embarrassed by her behaviour! 😅
Got back into Elite Dangerous big time. Gathered the courage to go to Colonia finally! The journey wasn’t as bad as I expected. Spread it out over two days and it’s very doable! I’ll stick around the Colonia region for a bit and then its on to Sag A*
I’m running my trusty ASP Explorer, engineered to a max jump range of about 65ly.
I’m pretty sure you can make the journey with less jump range, but the more you have, the more comfortable it will be. Just be sure to take as many neutron stars along the way as you can! 😁
Pathfinder: Kingmaker. If anything, it's long. I though about doing replays with other character types, but its long campaign has me tired of going through it again any time soon and I still have a chapter to go. Whenever that starts. I'll probably finish it next weekend if i have time.
I loved that game, and completed it twice, but the last chapter (or last 2 chapters - depending on which ending you get) is super annoying. The encounters are repetitive, and there are quite a lot of them. It’s almost the same group of enemies again, and again, and again. Once you have a working strategy those encounters aren’t even that challenging, but if you play turn-based, they take a lot of time…
I am playing Monkey Island, Balatro and Cyber Hook. I don’t think I need to introduce Monkey Island, so a bit about the other two.
Balatro is a card game, where you have to play pokerhands to reach increasingly higher scores. You can upgrade cards, get special effects and comboa going, all centered around the basic poker hands (pairs, flush, full house etc.) It is really fun for now, but I am not sure how long it will keep me.
Cyber Hook is a fast paced 3D platformer. Basically you are Spider Man, trying get through a level as fast as you can, swinging from structure to structure, running, jumping etc. It is inexpensive, bought it for ~2€ and it has a good set of mechanichs to make it not too complex but gives you a lot of possibilities to finish a level.
Been really into call of duty unexpectedly after about a decade away, so I’ve been playing warzone with my friends. In my solo time, I’ve been inching my way through broken reality, it’s a really great game with vaporwave/ retro aesthetics.
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