Metal Gear Solid V (on PC with mods that greatly expand/enhance free roam, and add more side ops)
Tomba 1 and 2 (Tombi in the EU)
Chrono Trigger
Megaman Legends (love the sequel, but haven’t ever completed it, life keeps getting in the way)
Castlevania Syphony of the Night
Sonic Adventure (it’s trash, but fun trash, especially with mods)
Sonic Mania, Sonic 3 and Knuckles
Minecraft
Some that I haven’t come back to in a while, but I’m overdue:
Ape Escape
Crash Bandicoot (1-3)
Spyro (1-3)
Digimon World 3
Any of the GBA or DS Castlevanias
Actraiser
Rayman 2
Megaman Battle Network series(3 and 4 are my favorite entries)
Dissidia Duodecim
Zone of the Enders 2
God Hand
Wipeout Pulse/Pure
Pretty much any Kirby game
Most of these games I find just plain fun. Thanks for asking, I was starting to get burned out and not finding stuff as fun, but writing this out has me hankering to revisit some old favorites again.
Cataclysm: Dark Days Ahead, Dwarf Fortress. Highly-replayable, open-world and they keep being developed, so when you come back, there’s new stuff.
Skyrim, Fallout 4. Same idea, but the modders have added a lot of content.
Some of the city-builders, like Tropico 5. I play for a while, get tired, uninstall, but tend to come back, because the game is replayable.
Chase the Sun and Nova Drift are action games that I have spent some time away from and then come back and played. Nova Drift has seen regular development.
Pinball sims. I think that one can only play so much pinball, but I find myself thinking “I’d like to play a pinball game” down the line and reinstall.
I think that most of the games have some common characteristics:
Didn’t live-or-die based on their technology or graphics, because they’re invariably obsolete by the time I’ve come back.
Need to be highly-replayable. I’ve played games with story, like Fallout: New Vegas but I don’t really go back to play them for the story (though I’ll concede that specifically Fallout: New Vegas does have multiple paths to explore). They can’t be appealing because of a surprising or tense plot or a plot twist.
Often see continued development or modding, so there’s some reason to go back and see what’s there (though pinball would be a notable exception…you don’t go back for new content).
One thing I’ve gotten into doing is instead of starting a new game I just run off in some random direction for an hour. It’s neat to stumble across things you built years ago
Not OP, but I like both for different reasons. V doesn’t have the districts, which changes gameplay pretty significantly. I also prefer the art style of V. That being said, I like the districts and usually play VI, but go back to V almost as often
That reminds me about the music of Leonardo Workshop world’s miracle in Civ 2. I remember very little about Civ 2, but this wonder is with me forever:)
Oops, my b, misunderstood. I prefer civ V, and seems like a fair number of people do too. I like the art style, and game mechanics better in V. Admittedly though I could never really get into VI, but it seems like a lot of people prefer it too.
Don’t Starve ticks pretty much all the boxes for a game that I should like…but I just don’t.
I like a number of action roguelikes, like The Binding of Isaac.
I like the open-world nature.
But the game just doesn’t do it for me. I dunno. I guess that a lot of the gameplay is clicking on things to gather them, which I am not that blown away by. I don’t feel like I change things up much based on what the world throws at me, which I think is an important aspect for a roguelite/roguelike to have. Cataclysm: Dark Days Ahead does a better job of this, The Binding of Isaac a much better. I think that the low-sanity graphical artifacts might build mood, but are obnoxious.
Genre mismatch might be a factor? Don't Starve is not an action-roguelite like Binding of Isaac; it's a survival-crafting game. They are aiming to be vastly different experiences.
Its just such a nice looking game with no real skill curve once you know not to go running through the bush hoping to see a dear, it takes patience.
On a hot day, put the ac on a nice cup of coffee and go walking through the bushlands looking at points of interest and maybe shoot me a dear all without sweating like a pig like i do where i live.
That game is the reason im moving south, im so tired of trying tondo anything and dying from the heat.
Star Wars: The Old Republic. I don’t care about all the MMO stuff, but every time I watch or read something star-wars-related, I want to fire it up, get the one month subscription, and go on with some single-player story I need to finish. This happens twice a year more or less.
There’s such a vibrant modding scene, you’re missing out on a lot. It’s almost like playing a Bethesda RPG without mods. So many quality of life mods and content expansions, chief among them Stardew Valley Expanded, which feels like a professionally made DLC that seamlessly integrates itself into the game, to the point that you often aren’t sure whether what you’re seeing is from the original game or made by these modders.
You can play a few maps of each level of Auralux 2 without buying it. I recently recommended it and got confirmation that it’s available on Android. Better than nothing.
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