Im kinda of surprised you dont like rebirth. I thought part 1 fell kind of flat, and I hated the story changes. But, the second one is at least entertaining in its own right even if sometimes the story changes suck.
Yeah, I hated the multiverse thing. I do think they did a better job of showing that cloud is having a mental breakdown. The fact that he could see Aerith when nobody else could really made the mental breakdown stuff so much more clear than it was in the original. I’ll be playing the final game, but I didnt give Square Enix my money on part 2, gotta voice my displeasure of the unnecessary story changes somehow. We’ll see how bad they flub the last one and if its actually worth buying from Square directly, or if I’ll find a used copy months after release again.
Opposite experience here. I liked part 1 because it was mostly linear and had decent pacing, even if I wasn't a big fan of the story. Part 2 is 90% fluff and a useless ubisoft-style open world. It's also way too goofy while trying to act like a serious story I should care about.
I didnt like part 1 bcz it had so many story changes. The whisps really made me irrationally angry. The forced story changes into the game for no reason. Im not even bothered by the extra fluff about the side characters that wasn’t in the original. But there are so many fundamental story changes, and then you meet Sephiroth as the final boss?! There’s nowhere to go from there, you’ve revealed the big bad guy already, and not in a logical flowing progression like you should. I do get the linearity of the first one tho. That did make the game easier to get through.
The music and presentation is fantastic. The amount of filler...is a hit or miss. Combat is fine I guess, personally I would have loved a mode that would allow you to go full retro RPG, but I understand theres only so much you can do.
This is actually the second game breaking glitch I found with this particular game. The first is during a cutscene between cloud and Sepheroth. If you let it play out, the game crashes with a big "ERROR" and ok button. Then closes the game. I had to go online and find out how to fix that (just skip the scene and the error does not pop up).
I think 02 must be the sheep. Thank you for posting, I love your reviews! I’m taking a break from the alters currently because I ran into a bug and quit because I didn’t want to back track, only like 7-10 days but still I was bothered. I think I might try again this weekend. It is very interesting and emotionally provoking.
Ah! That makes sense! I wondered if there was going to be some twist in the plot where the original Jan was an alter himself (the actual #2) and the real original died with the rest of the crew. But I didn’t want to speculate and inadvertently spoil a good twist.
I’ve watched thousands of movies and TV shows and played a lot of games, and my wife gets mad at me because I’m pretty good at spotting a twist coming a mile away now. So I do my best not to speculate where the plot is going in these posts. But you’re right, it might just be as simple as counting how many clones have been made.
I had an experience with Zomboid a while ago that I’ve never had with any other game. I’d had my character going for a while, had my base set up, all was going good and I was looting random houses. I came up to this one house that was completely ordinary but something in the back of my brain just went NOPE. There were no signs of anything sketchy from the outside but some sort of survival switch went off in my brain and was like “if you go in there you’re fucked” and I just walked away and left it.
Of course I’ll never know now if that was accurate or not, but I’ve never had that weird instinct go off from a game before lol.
Zomboid is very much like that. You can kind of develop a 6th sense as too what buildings are dangerous with how the game loves to fuck the player over (in a good way). It’s a fun experience all around though
We’ll probably be scavenging Metal Sheets and Planks all day the next time we play. It’ll be worth it though for the most egregious base for 2 people ever
I 100%'d Expedition 33. Masterpiece of a game, NG++ has no appeal to me though, I preferred the french dub FWIW, I found American actors saying french words to be really offputting, but maybe that’s because I’m Canadian.
Now that’s done I’ve dusted off the PS5 for ** Death Stranding 2**. I just got to the place past the animal shelter to give a non-spoiler point in where I’m at. I really enjoyed the first game, mostly just the vibe, it’s a very cozy game for me. DS2 is mostly more of the same, which is pretty much what I want. They greatly expanded the combat, and made it a more important part of side quests. I’m not particularly excited or bothered by that, it is more fun, particularly stealth but I’m a bit disappointed they haven’t built up the trekking part of the game much, so far I don’t think I have unlocked any items that weren’t in the first game and isn’t combat focused but I’m hoping they mostly added to late game. I do really like that roads are not the pinnacle of development any more (I LIKE TRAINS!!). The UI is also a bit of a step down for me, but I can’t quite figure out why, it just feels a bit more awkward. I really like the added skill trees and the backpack modding, the new BTs are alright. The one thing I really really hated in the first game were the flashbacks to old wars, I despised these forced combat sequences and find them dull, thematically odd, and shows off the worst aspects of the game, I’m disappointed to see these are still in DS2 but with the better combat they are slightly more tolerable. Overall it’s a good sequel and I’m having a really fun time, but it is going in a direction that I think makes it less special. I find the themes are really interesting with the series as a whole, developing the wilderness is obviously a good thing, having lots of teamwork and cooperation is genuinely really good for the world of DS, but also the structures you make are ugly, contributing to something worse and somewhat annoying. It’s really interesting commentary imo and very nuanced which is a rare thing.
That’s basically what it was like, except with a generic suburban dad lol. We did it with 4 whole floors and somehow only ran out of Shotgun shells on the last floor
This is so annoying. Even though I’m not a fan of porn games on the whole, it is extremely irritating that payment systems can decide how and when you can spend your own fucking money. We’re not seven, anymore. We can take care of ourselves.
It smacks of the idiotic “babyproofing” of clearly adult spaces everywhere except bars, these days. Antiquated moral panics, just like 1954’s lavender scare all over again.
Yeah that’s pretty much the vibe for Zomboid, the opening text crawl literally says “This is how you died.” It’s not a matter of whether you make it or not, just how long you last and what happens before they inevitably get you lol.
Also if you die from a zombie bite, you can respawn as a new person and track down the zombie of your previous character to loot your stuff back which is fun.
Basically, me and my friend work together though so generally he dies when I die. I’m always the main Defense and Engineering guy and he’s like the group Farmer
Thank you! I enjoy discussing video games (and movies, but my movie review blog has been abandoned for the past couple years), and I’ve always wanted to find someone who goes into a little depth on games; someone who introduces people to the premise of a game and gets them interested. The little summary on Steam isn’t always enough to let me know if it’s going to be fun or not.
Since I couldn’t find any content like that, I decided to just create it myself. I’m retired young and I got nothing else going on, so why not?
I was playing the beta Project Zomboid with the latest experimental stuff. Got scratched with my regular prone to sickness debuff. Was game over, got zombified and a 1k kill count character was finished.
For the record (mostly saying this for the benefit of people who don’t play but might) Zomboid is one of the most customizable games ever. Rules like “How zombie virus transmits” are completely up to you. My wife and I play together and we decided that all survivors are immune to the virus in our world, so we turned off transmission entirely. It just made more sense to us if it was something like an airborne pathogen.
I often describe Project Zomboid as a toolkit for creating your own personal zombie apocalypse.
Basically everything can be set through server / game rules. How do zombies work (speed, strength, toughness, hearing, vision, nocturnal or not, memory, intelligence, etc), how does the virus work, loot availability, XP gain, how long its been since the outbreak, whether power and water should shut off at some point, and so many other things. And that’s all without even touching a single mod. It’s incredibly versatile.
I adore how Zomboid is very grounded like that. It feels like it purposefully avoids giving the player a power fantasy. Or more accurately I’d say it tries to deceive the player by making them think they’re powerful but then rips it away by throwing something at them. It’s really addicting, I have to imagine it’s not for everyone though
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