I can buy a new toaster from the shop, why can’t I buy a woman too? Does this mean Gamers are pro sex-work? Or pro indentured servitude for women more likely…
my inner engineer wants to challenge this: I know there’s a dildo company that does tours, and at least copies penises and vulvae of customers as a souveneir, im sure there are things that copy at least he surface of the vaginal canal if you want to be completionist. maybe with the right kind of 3d printer it could be done? not sure, haven’t really worked with nylon materials.
Nylon? I would think this would be a ‘print the moulds we use to pour in silicone’ situation, if we’re going for usability. formlabs.com/blog/casting-silicone-guide/ On an engineering note I’m also sure I’ve seen this exact thing before, but I wonder what would improve it. Self-heating? DIY solution could be a hidden pocket for reusable handwarmers lol
Gamers tend to think of things as quests. A box to check off. A completionist. Getting married and having kids is part of life’s quests for many people. It’s not seen as collaboration in many ways.
How does romance work in most video games? Select the correct dialogue options, memorize the correct answer to questions, give them the same gift every day?
The other main way a lot of young men “interact” with women is through porn, which is always made with a mind to what a woman would enjoy during sex…/s
because you think of “I never get laid” as a normal human need to connect with another person, which is what it is but they’re too deep in misogyny to realize it. instead to them getting laid is a quest to complete and it involves a quest item known as a woman, not a character. so I never get laid has less of an undertone of “why can’t I connect with a woman” and more of “when will we get our government mandated sex slaves”
BF bullets actually originates from your eyes. You’d think after 9 or 10 BF games they’d have made the bullets originate from the gun just to get rid of perceived “head glitching.” Even if it’s not truly head glitching, you can still shoot a motherfucker who can’t even see more than 2 pixels of of your head peeking over a low obstacle, let alone hit you.
I have ~10k hours in counterstrike across multi game versions and accounts. I noticed a similar thing over my years. The players doing well in a match were often neutral towards gamer girls, but the guy having a shit match would be the fastest sack of shit every time. Especially if one of the top fraggers pointed out they were being beaten by a girl.
Obviously there are always exceptions to any rules but in my anecdotal experience the guys who were confident in their abilities didn’t care about women but losers would attack them just for speaking.
Counter Strike was way better when this was the vibe. I am so tired of competitive this and gun case that. I’ve never been interested in 5v5 scrimming in any serious way, but that’s all CS2 wants me to do.
I want gun game, I want wc3, I want ZM. I want quirky custom maps (glass!) and quake sounds and !bet ct all. I want to fuck around with new friends on a server for an evening, not to sweat my balls off throwing practiced smokes on dust2.
Same thing kinda happened to TF2. I mean, Competitive is dead but the server browser and community servers are not what they used to be. I miss when it was front and center. Today most people just play casual on Valve servers.
After a quick search it seems like the CS2 in-game server browser has gone to complete shit. I hope Valve fixes it. It’s part of the Source Legacy.
If it makes you feel any better those hours were spread out over the last 10 years or longer. I can’t even remember when I started. Just one of those ol’ reliable games for me.
And the worst part of it is that probably half of those hours happened within a few years in the middle there. I played like 6 hours a night every night with my friends. Good times but yeah…
My heavy CS days were early in csgo days. Back when the skin gambling scene and the pro scene were popping early on. My buddies and I would watch the pro games and then get all hyped to improve and we would jump into ranked only to get fucking pub stomped. Good times. Eventually we did start getting good. I only ever got to whatever rank was below global and only two of my buddies ever got to global.
However my top fps bragging moment was actually in valorant when it was a closed beta still I absolutely shat all over pro csgo player at the time named JDM in a lobby. Top fragged and completely dominated him the entire match.
That was when I peaked in my fps gaming lol. It’s all been downhill since. I’m still better than most people at fps games in general, but I am not as sharp and snappy as I was when I was a younger man with way more free time to practice and improve every night.
You’re absolutely correct, I had a similar experience
I played CS for roughly the same amount of time; my clan ranges from DMG to Global, but we had a rule that if you were in the clan, we’d 5-man with you regardless of your rank, so if you were Silver, you’d have a chance to rub elbows and learn strategies from the higher skilled players.
Then we got a Global, a girl named Moon.
Holy hell, it’s like people’s brains did a 180°, they were incredibly mean to her, for no reason, and eventually it came out that she was trans, and they bullied her even worse, out of the server.
I kicked everyone who bullied/demonized Moon for being trans; because at the end of the day, it was about being a honest human being, and not just a CS player/gamer.
Especially if one of the top fraggers pointed out they were being beaten by a girl.
Not really a gold star by the top player’s name for this, either. The comment alone leaves plenty of room to be interpreted as “girls should be easy to beat/poor gamers because they’re girls.”
They wouldn’t say “you’re getting beaten by a girl” as much as they would respond to the guys losing their minds who happened to be below them on the scoreboard by saying things like “Why are you yelling at her she’s playing better than you are shut up”. Kinda way.
I’m not a misogynist but anybody who consistently scores top on a public server pretty much is a pubstomper asshole by definition. And I have certainly been that. You don’t do it for the challenge, or you’d be doing league and more competitive modes.
This will be controversial but Hitman blood money.
I have put hundreds of hours into the Hitman trilogy, but no matter what I can’t get past the first guard of blood money, that is if I can get past the clunkynes to even get to him in the first place.
I would like to try it as I have heard a lot of good about it, big portion of the fan base think it is the best game ever, but no matter how many time I trow that god dame coin the guard refuses to move and I can’t progress and that combined with general age and clunkynes of the controls don’t make it an enjoyable experience to try.
In the trilogy and Absultion if I got stuck it was at least enjoyable trying to get around it, this is just frustrating.
I am an absolute die hard Hitman fan. I’ve played all of them. Replayed the whole series last year. Blood money was a better sandbox by far than the previous games. And it’s still a blast to go back and play just for the nostalgia and the vibes. But the people who insist today that it’s better than the World of Assassination trilogy are smoking crack. Not only that, but in some ways Blood Money was a big downgrade from the previous games. Hitman 3 in its current state today incorporates all the best things about Blood Money, the games that came before it, the game came after it, while cutting out the negatives.
The biggest problem with Blood Money for me was that it trivialized all challenge the game could have had by making disguises perfect and infallible. In the games that came before, having the right disguise only working from a distance, and get this: you actually had to act natural. You could just sprint between two armed guards, brushing both of their shoulders with a huge machine gun out as you passed by. In Blood Money disguises were simply an indicator of which rooms you were allowed to be in, and if you got a good enough disguise you could just be in all of them.
In WoA they fixed this without making you have to walk everywhere via the enforcer system, and better level design with tiered guards. Finding a disguise for the highest level guards let you go anywhere you want, but there would be more enforcers for you to have to avoid. Where’s more niche disguises that would reasonably make sense for nobody to recognize you were much better for moving around unabated.
That’s curious because I remember Blood Money feeling really good, especially if I compare it to my memories of the original (don’t bump the banners in front of the building - the physics cause my PC to seize up!).
I’ll have to check it out again so I can ruin my memories.
I was pleasantly surprised by New Dawn. I had some big complaints about 5, so I initially assumed New Dawn (being a direct sequel to 5) was going to be more of the same. It was an interesting take on the series’ formula.
Joke’s on you; neither are OK. The Last Samurai is only good to those with weird exotic ideas about Samurai, Japan, and that time period.
Would be cool if there was a series about the actual French admiral that movie is based on, and all the political miandering that happened in that time.
This is probably seen through rose tinted glasses, but Halo 3 had the best multi-player experience I think. It has community created maps, game modes, and an a way for anybody with a account to share what they made. From pictures to custom forge maps. I have nothing but fond memories of the experience. So it makes sense to me at least that some people wouldn’t stop playing until Microsoft or Bungie or whoever made them.
This is definitely an objective opinion based on facts and universal experiences: the best multiplayer experience was Halo 1, when we ran ethernet cables between our dorm rooms. I’d wake up to someone slamming on my door telling me to turn my Xbox on, and I’d jump right into a death match.
My life went down in Containment doing 1v1 splitscreem pvp with my friend.
I will never let anyone say Halo 2 was worse than any other entry.
It’s either Reach, CE or 2 (in the chronological order).
Halo 3 released on better hardware, so they included huge multiplayer maps like Sandtrap, but they hadn’t yet realised that huge maps require faster traversal. As a result, your Spartan moves around like a sack of wet potatoes.
Halo 2 has the best slow multiplayer because of the tighter maps, and Halo 5 has the best fast multiplayer because of the traversal tools.
I grew up playing King’s Quest 5, 6, and 7. I was curious about the earlier ones and eventually found them on an abandonware site a while back and they didn’t age very well. Turns out 5 was the first one that was all point and click based. Prior to that, they were text based and you needed to know the exact wording or alternatives that they had thought of or you couldn’t do anything. I’m sure they were great games for their time but I just couldn’t get into them.
More recently, I bought the collection on steam. I’m not sure how well someone who has never played them before would enjoy them, but I found 5 and 6 still stood up, despite being like 30 years old. Though it might also help that I could still remember a bunch of the puzzles, as they could be pretty unforgiving of mistakes. Save often because you could die at any moment, and hope you don’t miss picking up an item you’ll need later on or you might get eaten by a yeti or something.
I cut my teeth on Space Quest 1 and Kings Quest 3. Not only was the very spefic vocabulary a pain but so many solutions were a dead end trap.
I remember in Space Quest if you typed use [item] it would give you a message about not being a simple 2 word game and tell you to say use [item] on [thing]. It required that format.
Then halfway through the game the solution to one puzzle is use glass. Not use glass on laser. I has figured out the puzzle right away but it took me days to get the right wording.
Old Sierra games do suck as actual games. But the satisfaction of beating them is unrivaled, I’d put them above any Souls like.
They played best when you had other people to commiserate with. Hot seat multi-player getting more and more frustrated until someone realized you have to walk completely around the police car to check it before driving… 🤬
KQ6 was great though. You’d go through and beat the game but notice that you’re many points short of the maximum and there were a bunch of loose threads that never got solved. It was the first game I ever played with two paths to the end and finding that second path was so good. Especially getting to play during one scene that was seen many times before as a cut scene, along with a puzzle whose solution completely changed the tone of the scene (figuratively and literally lol).
Though I don’t think I have the patience to do all of that again. I think I originally played that game over a period of months with no progress at all in many sessions. But I kept coming back to it as a kid.
Check out The Crimson Diamond for a modern indie game that uses the keyword thing like in early King’s Quest, but it actually works well. The graphics are pretty endearing too.
Note that many games with no official lan support can often still be modded into LANplay. I even played thru Escape from Tarkov with my cousin (lan, coop), which is originally multiplayer game
How it feels to play as Killer in Dead By Daylight, win, and then the loser Survivors tell you in the end game chat to “get better” and that “you are trash at the game.”
Traditionally, yes, but I do want to note that modern takes use it to also argue for cooperation, since working with with others is good for survival and passing on genes. They also are the first to tell people how bunk the alpha male crap is, and the fact a lone wolf is a dead wolf.
Evolutionary psychology. I think there’s real research in the field, but it’s drowned out by charlatans who invoke its name to lend credence to their made-up bullshit without the burden of scientific rigour.
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