I’ve been ripping my hair out trying to get through Nodecore, a game for Minetest. It’s basically minecraft but without an inventory menu and in-world crafting. You can’t punch a tree down, but you can tear down the leaves and put together some branches to make an adze, which you can drop gravel on to cleave through one (1) log from a tree, which you can then carve with the adze to make planks, and then tool heads – it goes on like that.
So far I’ve discovered stone-tipped tools and how to melt singular items like sand. I’m trying to figure out how to do concrete in such a way that isn’t mindbogglingly tedious, and I still have to figure out how to find metal - torches don’t last forever, you see, so spelunking is an expensive and time-consuming task. If you delve too deep without proper preparations, you’re proper stuck in the dark. Subterranean pits can be save enders.
Its kind of like a puzzle game. You’re given hints as to what you can do, its just a matter of figuring out how to actually do it. At the endgame, there are machines you can put together that I presume automate a lot of the more tedious labors. I don’t actually know if that’s true though, its just what I’ve seen in screenshots. There’s a wiki, but its woefully incomplete.
Yah, pretty huge updates indeed. I remember playing it for the first time like 10 years ago when it was only a top down shooter game. I picked it up again a couple years ago and the gameplay has expanded so much. It’s pretty much become a 4X game.
Not much time to, but when I can steal away a few hours, I play Project Zomboid. Essentially the Sims meets The Walking Dead. No narrative, just looting and surviving. The learning curve is high, and death is inevitable no matter how skilled you may be. Amazing game.
Te powiedzenie w całości brzmi: Co kraj to obyczaj, co rodzina to zwyczaj. Oznacza ono, że każdy zakątek świata może poszczycić się własną, wyjątkową kulturą, a co za tym idzie – tradycjami i zwyczajami, które odróżniają go od innych miejsc na Ziemi.
W tym samym powiecie w jednej miejscowości większość osób będzie dawało kopertę podpisaną, a w innej nie podpisaną.
Jeśli interesuje Cie zwyczaj w Twojej miejscowości, to pytaj bardziej sąsiadów, niż ludzi z całej Polski.
Chociaż ja i tak uważam, że powinno się robić tak, jak się uważa, a nie tak, jak robi większość.
I have no idea if it’s AA or whatever. Maybe if AA stood for Alcoholics Anonymous. Also there was some corporate greed fuckery so the makers do get a cut on steam or anything, so…
Zwykle daje się je razem, ale raczej unika się wkładania hajsu do środka kartki - lepiej dać w dwóch kopertach, lub np. kartkę w dodatkowej, mniejszej kopercie.
I’m pretty sure I read or saw a documentary that basically said the downfall of Sega started with Sega of Japan starting to take more control and override Sega of America. I think that’s how we ended up with the Sega Saturn and the failure of that console really didn’t help the Dreamcast at all.
My neighbor had a Saturn, and like literally no one else I knew did. Having said that, it was bad ass, and the graphics were unreal for the time period. Iirc it was out before N64, and had proper 3d graphics. It’s weird that it never succeeded. Was it just super expensive or what?
Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn’t access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.
Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.
The weirdest part about this to me, as a mathematician with limited programming experience, is the idea of using quadrilaterals instead of triangles. You can make any polygon out of triangles, but the same absolutely cannot be said of quadrilaterals. Why would anyone do that?
I’m no game designer or coder so I’m just going off what I read on Wikipedia, but… Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a “polygon” it was really drawing together a bunch of sprites and manipulating them.
PlayStation’s killer app was likely Crash Bandicoot as that game paved the way for Sony (games like Wipeout, Ridge Racer and Tekken helped too) and gave them some real momentum, it just got better from there. I still remember playing the Demo of Crash and being absolutely blown away.
By the time FF7 released, the Nintendo 64 had launched so that probably contributed to the Saturn’s downfall as well.
Funny, I thought of mentioning Crash Bandicoot, but when I put myself into the shoes of 12-year-old me, the single game that came to mind when I thought PlayStation was Final Fantasy 7 more than anything else.
Oh I definitely don’t disagree, FF7, Resident Evil and Metal Gear Solid all cemented PlayStation as a force to be reckoned with for suren and can be considered killer apps. I just remember for me getting a PlayStation personally being just wowed by the likes of Crash Bandicoot and Tekken. Fond memories for sure!
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