I don’t know if it has a LAN specific option. but If you are both playing on Steam or Epic, it supports multiplayer/crossplay between the two platforms. Though you don’t access it directly from the home screen. Play through the beginning tutorial section till you reach your home base, then one of the buildings you can interact with is the multiplayer menu.
No LAN is a no-go for me lately, for multiplayer games. I'm tired of games being designed with forced obsolescence. Sometimes you get lucky and the game has LAN but doesn't list it on the features, so I figured I'd ask.
sorry to get back to you super late on this. Roboquest doesn’t seem to have a traditional LAN setup without some sort of modding. I did find out recently that Lethal Company does have LAN multiplayer if that isn’t already on your radar. Good luck.
In this game you play as an alligator who is an investigator (they rolled with that pun) who throughout the game does various puzzles and gets into fights. It’s not egregiously long and has multiple endings that change depending on your actions, all of which allow you to unlock the true ending, I guess. I have only gotten a single ending, so I don’t know what all the endings are.
It has an easy, normal, and hard difficulty which change the fight difficulty. It says relaxed (easy) difficulty is for those who are just there for the story and puzzles, so I’d assume it might either make the fights ridiculously easy or skip them. No clue since I jumped in straight away on hardcore.
I personally found most of the characters besides one certain robot to be enjoyable. The characters are also fully voiced (English only as of now), but there are 10 other languages for the text. Everything said will pop up in a dialogue box you have to click through, so you can’t miss any dialogue unless you purposefully skip through all of them. Even if you do, afterwards you can open the pause menu and find a transcript of all the dialogue, too.
The game also has a demo for the first chapter, so you can play that and see if it’s a game you would actually buy. Currently it’s $13.99 for the base game or $19.05 for the game alongside the official soundtrack and an artbook. If nothing else, I at least recommend looking up the soundtrack piece Brok and Graff, which is my personal favorite song in the whole entire game.
I know this game has gotten a lot of attention but Sea of Stars was my favorite game of the year, the story and art was charming and well done, and the gameplay was great and about the perfect length IMO. Its only been out 4 months and I’m already itching to do a replay
I didn’t get far in it because the characters seemed very bland to me, and the story setup generic, but perhaps that could improve over time? I know some games leverage their length to pull off slow character development well, even if the basic character templates are straightforwardly tropey. But this one didn’t grab me enough at the beginning to justify investing my time in it, personally.
I’m glad it exists for the people who do like it, though!
Against The Storm. It just came out of early access, but it’s been in a better state than many released games for a long time. It’s a fascinating roguelite city builder. You build up small settlements to a certain goal before moving on to the next one, earning you meta resources to give yourself more options on future settlements.
The best part is there are so many variables that go into the location and your goals that no two settlements feel alike, and 20+ difficulty levels so you can find just the right spot for you. The devs are very good at listening to the community and constantly updating the game.
It’s also on sale for $20 right now! I can’t recommend it enough. They’ve somehow found the perfect combination of chill without being boring.
An indie adventure/exploration/puzzle game. There is no combat in this game. You explore, solve puzzles, and take in the vibes of a story told without any dialogue at all. It’s all in the visuals, music, and mood. This is Abzu with foxes.
The gameplay is fairly simple, but also pretty forgiving - there are very few places where you need fast reactions or precise timing, and if you fall off a platform you only have to redo the last few jumps, not the entire level. It’s the kind of puzzle game where you have plenty of time to think things through and even more time to just enjoy the journey. Definitely a game for the casual gamer who wants to look at pretty landscapes, listen to beautiful music, and bark at things.
If you stick exclusively to following the story, it’s maybe 2-3 hours long, and getting 100% completion on all achievements, collectibles, and alternate skins took me 16 hours. So it’s not a huge game - which means the best time to buy it is when it’s heavily discounted, like right now.
I love this game so much. I like a lot of games, but it’s rare that I absolutely adore one. In fact, I might just go and play it again tomorrow.
I've definitely been eyeing Solasta since BG3. Is it combat heavy enough that it could be a podcast game? It's unclear how story focused the base game is, and I get the sense that player made content is the draw.
There’s plenty of combat. If you’ve played BG3 I imagine you’ll enjoy it.
The caveat is that it’s made by an indie studio, so the cutscenes aren’t AAA, but I think the game is amazing regardless, and that includes the expansion packs.
Dungeons of the endless is beutiful. A unique roguelike thats more strategic than action based, but gives your choices real weight. You will have to lose people and you will make mistakes to complete the missions, but every one of them leaves you with a sense of impact.
I get the same vibes from it as FTL, the sense of weighty choices. A great buy at $2.50
There is a new “action focused” sequel to dungeon of the endless whose name i forget because its an entirely forgetable game. It fully eliminates meaningful gameplay in trade for mediocre combat. It can be skipped entirely.
+1 for Solasta. I was playing it on Xbox with friends and loved it. There’s also the option for user made adventures I believe, which opens up so many possibilities.
I’ve been eyeing Solasta for a while, but I’m curious, does the base game have enough meat to it, or is this a case where the base game is a bit lacking and really starts to shine in the dlc? I’ve read some reviews to this effect and would like to hear another opinion before I purchase it.
I loved all of it, personally. Is there anything in particular you’re looking for that I can comment on, in terms of RPG’s?
My only two complaints with Solasta was that I felt the random encounters with traveling got annoyingly frequent and the cutscenes are definitely indie, but I enjoyed the game as a whole so much I stopped caring about either.
But I can confirm that the DLC’s have a ton of meat too.
I tend to play co-op with a friend and enjoyed playing V-Rising on a private server. We built up our vampire lair and roamed the lands collecting resources and expanding the lair. The bosses are challenging, and the map is varied. It is also fun to play with friends as the game accommodates this very well.
It’s the story of a mother in a post-apocalyptic environment having to care for her daughter and village while doing the war outside.
Everything, art, music, is a masterpiece. The music is just extremely good.
Outside of special zones, there are 20 you have to find, and it cycles between them. All 20 are voiced, with words or humming.
The story is good, and is extremely anti-war.
The gameplay feels amazing. It can be hard at first, but I quickly learned how to control the bike and and to do backflips and frontflips at the right time to reload guns and the pary.
The main character laika is one-shot, but the game isn’t very punishing. The respawn points aren’t too far away from each other, and they are optional. When you die, you loose a pouch with the currency, and can get it back.
There are some little issues with the game tho. The ending seems to be a bit rushed. The ending boss isn’t that difficult, and there were some cuts it seems.
But overall these little issues aren’t that bad, and the game is still amazing for an indie.
Straszny ściek pod względem dziennikarskim. Wydaje mi się, że warto, aby tego nie kasowali, a zostawili dla potomnych ku przestrodze. Ewentualnie opatrzyli jakimś znaczkiem czy komentarzem, kiedy to miało miejsce i że jest to materiał historyczny TVP z czasów rządów tych i tych władz TVP.
Honestly, I could see a new Soul Reaver game being a Souls-like if anyone was actually serious about resurrecting the franchise. I mean, between the ruined world and characters who can come back from death you could definitely market it as "Dark Souls, but vampires" towards newcomers. Shame the rights are with Embracer, meaning we aren't likely to ever get a new entry unless someone buys it off them.
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