There’s the sonic racing series which has a few ports on PC. I haven’t played them on PC, but I’ve played them on the switch and they’re pretty Mario kart-ish both in playstyle and mascot racer charm.
I’m not sure about sites, but many of the old GB people have independent podcasts and streams. Check out Nextlander or The Jeff Gerstmann show. Some of their stuff goes up on YouTube as well.
YouTube is also a good place to find reviews, if you can find a few people who generally like the same stuff you do.
I’ve tried to get into their branching podcasts. The one I enjoyed the most was probably Fire Escape with Dan, Mike and Mary because they have the strongest group dynamic IMO.
I mostly just follow the nextlander crew and Jeff Gerstmann. They aren’t much more than podcasts, there’s little to no written work produced, and they don’t really consider themselves gaming journalists, but that’s pretty much what we’re left with.
“Influencers” and corporate cash have largely killed games journalism.
Imagine if Rockstar did a superhero game.
With their satire style on it. Like The Boys style.
Open world, some destructive environment, a deep character creator.
Everything being in a simulation killed it for me, though.
The visually glitching-out NPCs ruined the fun of being a completely unhinged maniac with/without superpowers. Which is kinda what the games are about.
And the constant black skybox became depressing fast.
SR3 does it better, imo. It constantly rides the edge of “How much is movie set? And how much is not?”
I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.
Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.
I love playing/writing interactive stories with an AI. A dream game of mine would be an RPG/Adventure game that extends this to a fully realized game that adapts to how you want to play.
Want to be the adventurer who slays the evil monster and saves the kingdom? Go right ahead!
Prefer to stop halfway, settle down and become the village baker, getting involved in the town’s intrigues? Also fine!
It would probably be too much to ask to turn this into a full-fledged 3d world with high detail. But a consistent Visual Novel would be a really great next step.
I want a game that’s somewhere between Animal Crossing and Dwarf Fortress - something with the extensive world gen of DF, but with cute goofy animals, and maybe a little less grisly. So less sudden death by wildlife/zombies/collapsing ceilings, and more adorable wagon travel, trade and founding of settlements - which you then get to live in!
I go back and forth on how much of the dwarf fortress vibes to let in. Probably it’d be a bit distressing to see your adorable villager friends just straight up die. On the other hand, it would be kind of interesting to experience them getting old and passing away, plus racking up memories, hangups, traumas and complicated social connections like the dwarves do.
Me and my SO had this idea (based on where we live lol) for a game that’s like Animal Crossing where it’s all cute and you build houses and a town for cute animal characters, except they’re all shitty crackheads so like you build a park and the next day there’s shit on the floor and all the streetlights are broken, you have to fish in the river to get old bikes and shopping carts out and so on.
The WoW raiding experience, but without the MMO, and possibly the addition of rogue lite elements (each raid is a run with its own progression, but wiping would be allowed and embraced).
The format of DRG or Gunfire Reborn is pretty close, but 1) I prefer the high fantasy setting of warcraft to the gunplay, 2) I’m not interested in procedural levels, and 3) I want the focus to be on polished boss mechanics.
Dungeon Defenders is also close, but 1) you’re defending instead of delving, and 2) it is also focused on killing waves of trash mobs rather than boss mechanics.
Destiny bosses are sometimes well designed, but 1) don’t care for the gunplay, 2) classes hardly matter, 3) it’s a max of 6 people, and I think closer to 10 is the sweet spot.
Gauntlet from a few years back was probably the closest, but still far from the mark. It could have used more mechanic heavy bosses, more meaningful gear, and a larger party size.
Marvel’s Midnight Suns. It wasn’t a huge flop, but not successful enough to get a sequel, which makes me very sad. I think it failed because it had a useless ingame shop, which made the game look like another cashgrab, when in reality those who bought the Legendary Edition have every skin included. Legendary edition has often been on sale for 50€ and that’s definitely worth it. I enjoyed the game a lot and both the base game and DLC offer great characters that are both fun to talk and to play with.
bin.pol.social
Najnowsze