I started up a new Terraria play through this last week. I’ve beaten most of the Pre-Hardmode bosses. I’m about to hoik through the door of the Temple to gather trap materials for my house.
It’s been fun. Though I’m having trouble getting an obsidian farm going on the current version.
Last time played was during the first “final” update… 1.2 I think. And there’s a loooot that I haven’t seen yet.
I prefer controller on all games aside from top-down games and competitive games. Even faster games that I treat more casually, like destiny or overwatch, I use a controller.
I prefer controller for basically everything except fps games. I don’t really play more keyboard designed games though, like civ, very often. If I do I’ll def use keyboard though
This is actually a good question. I hope you get some replies from serious gamers.
I am not a serious gamer, but I’ve always preferred keyboards for FPS and RTS games. Years ago when I tried an FPS game for the first time on a console using a controller it was a disaster and took weeks to get used to.
That being said, normally console FPSes are designed to be much more-forgiving as to response time to account for the controller, and there’s typically some level of auto-aim. If you’re playing against other players, they’re going to be using analog sticks too.
I mean, don’t get me wrong, I’m with you on this, would rather have the mouse, just that I dunno if I’d call it a disaster. It’d be a disaster if people using mice/keyboards were competitively playing against people with analog sticks in an FPS.
This is one of those rare cases where Nintendo could fix your console for free or give you a replacement. You should contact customer service, they’re usually very friendly and helpful. Good luck 🙂
I’ve been playing Baldur’s Gate 3 as much as I possibly can. I’m having a ton of fun with it! I’ve never played D&D, or any of the Baldur’s Gate games, so I don’t know what I’m doing most of the time, but I’m slowly getting the hang of it!
When in doubt, check the tooltips to see what a thing means and what it does. Even the tooltips have tooltips sometimes. I do really wish they broke down the to-hit percentages underneath the cursor in combat, because that would go a long way toward helping the player understand the underlying math.
That’s the combat log for you. Listing all the math going on would be a bit much.
Personnaly I just went along without checking too much of how things are calculated. When I saw 30% hit chance, I just knew I had to do somehting else. When I got a good grasp of the system, I dug deeper on how things are calculated.
There’s a lot to understand for new players so I think they made the right call.
Thinking about it, maybe just listing the AC or the attribute that would make the Save without the need to Examine each enemy would be nice.
I definitely went several hours being okay with only the to hit chance, but once you start leveling up and fighting harder enemies, you're looking for ways to optimize, so I wish it was an option to see what the math is that determines that chance ahead of time.
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