bin.pol.social

Furbag, do games w What's the greatest joy you have gotten from a video game?

Clearing Star Fox 64 with the good/true ending for the first time ever was an indescribable feeling.

jqubed, do games w What's the greatest joy you have gotten from a video game?
@jqubed@lemmy.world avatar

Portal and Portal 2 are some of my all-time favorite games. They’re about the only games I enjoy watching other people play, primarily when they’re playing for the first time—it kind of lets me relive that wonder of the first play through. Going through those with my stepdaughter (only 10 at the time) not long after I married her mom was a highlight of my life and really helped us form our own bond. As we progressed through I realized that chamber 17 was going to be rather traumatic for her because she was going to absolutely love the weighted companion cube, so we stopped playing for a few days while I ordered a stuffed weighted companion cube and gave it to her right after the level. As we neared the end of the game I explained to my wife about the Cake. She owned a bakery at the time and we presented kiddo with a cake like the one seen at the end of the game when she won. We did Portal 2 as well, me watching as she played the solo campaign and then we did the co-op together. I’d highly recommend it for any parent who likes gaming to share these with your kids.

chetradley,

Portal 2 spoilers The final fight where the ceiling crumbles and you see the moon and realize what you need to do is definitely a top 5 moment for me. Those games are so fantastic.

captain_aggravated, do games w What's the greatest joy you have gotten from a video game?
@captain_aggravated@sh.itjust.works avatar

When I finished my first run of Subnautica, something definitely came over me. I ran around in my base cleaning up, I organized all my spare food and water in a cabinet “for the next person stranded here,” I released the fish in my alien containment, said farewell to my cuddlefish, parked my Seamoth in the moon pool, turned the lights out in the Cyclops, the whole bit. An amazing adventure was at an end.

Leax,

God, I miss Subnautica!

DrPop, do games w What's the greatest joy you have gotten from a video game?

My most recent was playing Saints Row 4 horrible pc port. The Enter the Dominatrix dlc was awfully hilarious. Seeing that they didn’t have enough money to do everything they wanted and seeing actual story boards in my game was great. Also the character commentary was fun. The thing that the said was too crazy for Saints Row was definitely true and did not expect.

agamemnonymous, do games w What's the greatest joy you have gotten from a video game?
@agamemnonymous@sh.itjust.works avatar

I got Kim to dance with me in the church in Disco Elysium

SplashJackson, do games w What's the greatest joy you have gotten from a video game?

I like the fart button in Grans Theft Auto 1&2, have no idea if it’s still in the newer games

bravesirrbn, do games w What's the greatest joy you have gotten from a video game?

Breath of the Wild: stepping out of the cave in the begining, seeing that vast world in front of Link waiting to be explored

The Switch was the first console I had since the PS2, and the PC “gaming” I did in the meantime was mostly retro games on emulators or a bit of Stardew Valley, so the contrast to that was HUGE.

Another one was re-playing Ragnarok Online months after quitting (and giving away all equipment and deleting all characters) with a friend. We were barely second job class (he was Hunter, I was Priest) and rudimentarily equipped enough to beat Abyss Knights, so we went leveling in the area where those sometimes spawn. AND ONE OF THEM DROPPED A CARD! Cards are extremely rare (allegedly 0.01% drop chance) and monster-specific, and the Abyss Knight card is extremely valuable. So from one second to the next, we practically went from piss poor to rich AF.

Another extremely lucky moment was in Diablo 2: a regular cow in the Cow Level dropped a (perfect!) Windforce, at the time one of the best unique items in the game. I don’t remember exactly but IIRC from some online calculator the chances for this drop were under one in a million (I wasn’t even wearing anything with lots of MF%)

YarHarSuperstar, do gaming w Playing Sony games
@YarHarSuperstar@lemmy.world avatar

Looks like Luigi

FreshLight,

Ikr? There are a lot of people who look like this. Practically impossible to tell one another apart just by looking at, let’s say security camera footage…

dragonfucker,

Luigi Mangione actually played Ross in Friends

sirico, do gaming w Playing Sony games
@sirico@feddit.uk avatar

It’s not Spyro at all! Metal gear…?!

simple, do gaming w Playing Sony games

Nah you need to have one hand on the controller so you can move forwards while the NPC explains what happened in this land long ago

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m not even that cynical about Sony’s output, but this still made me laugh.

jettrscga,

To gently suggest which ledge you might want to jump to next, as if there are multiple options.

lemmy_get_my_coat,

It’s the yellow one

Batbro,

Got to be ready for the quick time events

pixelscript, do games w What's the greatest joy you have gotten from a video game?

I think my purest moment of gaming bliss was experiencing completely blind the last handful of worlds in Super Mario Odyssey while buzzed with a few whiskeys. God, my soul was in orbit with that experience. Pure, unfettered joy and whimsy through and through and cinematically epic when it wanted to be. I wouldn’t call it the best game ever or even my favorite game ever, but god damn it, it struck me just right way at just the right time. It was something truly special.

More games I will cherish will certainly follow, and have followed. But for that specific set of vibes and circumstances, I don’t know if I’ll ever top that peak from playing a video game ever again.

Katana314, do games w What's the greatest joy you have gotten from a video game?

Hard to say what’s the absolute best one, but some highlights:

Finale of Ace Attorney Justice for All; when you finally have the change in circumstances needed to pin the real killer and send them into a genuine panic.

Pizza Tower, final boss third phase: When Peppino sees that Pizza Face is sending him a Boss Rush, and flips his shit, annihilating each boss at lightning speed.

Ghost Trick, Phantom Detective: The final “4 minutes before death”, and multiple last revelations

Most of these are memories of story-driven moments nailed in by very solid soundtracks, which has very much convinced me how important music is to these games.

pixelscript,

Ah, a gellow Ghost Trick enjoyer!

MrScottyTay, do gaming w Playing Sony games

Strange, don’t remember doing that with astro bot.

Kit, do games w What's the greatest joy you have gotten from a video game?

In 2005 I was playing Final Fantasy XI Online and met a group of 5 Japanese players in an expansion area. We wound up partying together for 8 hours straight. They all spoke English in chat for my sake, and we had an incredible rhythm together. We discussed new anime and a few English cartoons that had recently made it to Japan. We took a selfie together at the end of the 8 hours. It was the best gaming experience of my life. I’ll never forget it.

the_artic_one,

That entire game was just forever chasing the high you got from that one time you had a really good party. I’m already finding myself glossing over the fact that 99% of them were awful and you only settled for them because you didn’t want to wait around another 30 minutes for chance of a better one.

jarfil, do gaming w Why don't we have motion smoothing on current consoles?

Motion smoothing means that instead of showing:

  • Frame 1
  • 33ms rendering
  • Frame 2

…you would get:

  • Frame 1
  • 33ms rendering
  • interpolating Frames 1 and 2
  • Interpolated Frame 1.5
  • 16ms wait
  • Frame 2

It might be fine for non-interactive stuff where you can get all the frames in advance, like cutscenes. For anything interactive though, it just increases latency while adding imprecise partial frames.

It will never turn 30fps into true 60fps like:

  • Frame 1
  • 16ms rendering
  • Frame 2
  • 16ms rendering
  • Frame 3
Boomkop3,

It’s worse

  • render frame 1 - 33ms
  • render frame 2 -33ms
  • interpolate frame 1|2
  • show frame 1
  • start rendering frame 3…
  • wait 16ms
  • show frame 1|2
  • wait 16 ms
  • show frame 2
  • interpolate frame 2|3
  • start working on frame 4…
  • wait 16ms
  • show frame 2|3
  • wait 16 ms
  • show frame 3 -> this is a whole 33ms late!

And that’s while ignoring the extra processing time of the interpolation and asynchronous workload. That’s so slow, that if you wiggle your joystick 15 times per second the image on the screen will be moving in the opposite direction

jarfil, (edited )

Hm… good point… but… let’s see, assuming full parallel processing:

  • […]
  • Frame -2 ready
  • Frame -1 ready
    • Show frame -2
    • Start interpolating -2|-1 (should take less than 16ms)
    • Start rendering Frame 0 (will take 33ms)
    • User input 0 (will be received in 20ms if wired)
  • Wait 16ms
    • Frame -2|-1 ready
  • Show Frame -2|-1
  • Wait 4ms
    • Process User input 0 (max 12ms to get into next frame)
    • User input 1 (will be received in 20ms if wired)
  • Wait 12ms
  • Frame 0 ready
    • Show Frame -1
    • Start interpolating -1|0 (should take less than 16ms)
    • Start rendering Frame 1 {includes User input 0} (will take 33ms)
  • Wait 8ms
    • Process User input 1 (…won’t make it into a frame before User input 2 is received)
    • User input 2 (will be received in 20ms if wired)
  • Wait 8ms
    • Frame -1|0 ready
  • Show Frame -1|0
  • Wait 12ms
    • Process User Input 1+2 (…will it take less than 4ms?)
  • Wait 4ms
  • Frame 1 ready {includes user input 0}
    • Show Frame 0
    • Start interpolating 0|1 (should take less than 16ms)
    • Start rendering Frame 2 {includes user input 1+2… maybe} (will take 33ms)
  • Wait 16ms
    • Frame 0|1 ready {includes partial user input 0}
  • Show Frame 0|1 {includes partial user input 0}
  • Wait 16ms
  • Frame 2 ready {…hopefully includes user input 1+2}
    • Show Frame 1 {includes user input 0}
  • […]

So…

  • From user input to partial display: 66ms
  • From user input to full display: 83ms
  • Some user inputs will be bundled up
  • Some user inputs will take some extra 33ms to get displayed

Effectively, an input-to-render equivalent of between a blurry 15fps, and an abysmal 8.6fps.

Could be interesting to run a simulation and see how many user inputs get bundled or “lost”, and what the maximum latency would be.

Still, at a fixed 30fps, the latency would be:

  • 20ms best case
  • 53ms worst case (missed frame)
Boomkop3,

You’ve just invented time travel.

The basic flow is
[user input -> render 33ms -> frame available]
It is impossible to have a latency lower than this, a newer frame simply does not exist yet.

But with interpolation you also need consistent time between frames. You can’t just present a new frame and the interpolated frame instantly after each other. First you present the interpolated frame, then you want half a frame and present the new frame it was interpolated to.

So your minimum possible latency is 1.5 frames, or 33+16=59ms (which is horrible)

One thing I wonder tho… could you use the motion vectors from the game engine that are available before a frame even exists?

jarfil,

You’ve just invented time travel.

Oops, you’re right. Got carried away 😅

could you use the motion vectors from the game engine that are available before a frame even exists?

Hm… you mean like what video compression algorithms do? I don’t know of any game doing that, but it could be interesting to explore.

Boomkop3,

No, modern game engines produce a whole lot more than the necessary information to generate a frame. Like a depth map and such. One of those is a map of where everything is going and how fast.

It wouldn’t include movement produced by shaders, but it should include all polygons on screen. which would allow you to just warp the previous frame, no next frame required

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