I just feel eh about it all. I prefer seeing them on other platforms and they play better on them. I'm just not that impressed that they finally get to be on Switch 2.
My running theory has been that the official release date is tied up in Microsoft marketing deals still. So I’m guessing we’ll hear the date from Microsoft during summer game fest.
Its hard to tell what exactly their MS deal is and it would be surprising if MS had much influence beyond “We are part of the first release date”
But 2025 is actually pretty plausible. Pure speculation, but if Silksong was in the polishing/padding stage in even late 2023 and Team Cherry are financially stable? Waiting for a new console release makes a lot of sense. ESPECIALLY the Switch 2 since…
Look. The Switch 1’s launch year was a fucking shitshow. Yeah yeah yeah, they had the greatest wii u of all time and blah blahblah. But the first party releases were pretty jacked up. It was “the Nindies” that carried the Switch 1. And it was ridiculously good for those indie studios who basically were the only games available for the latest Nintendo gameboy.
And Switch 2 is looking the same. That sizzle reel was almost all “We have a small DLC for the Switch 1 game!” and “This will be available in 2026”. So you can bet plenty of indie devs and publishers were in talks with Nintendo about when the release window was so they could decide if they wanted to wait or not.
I assume it will be on basically every subscription IGC.
Big lump sum to start with and guarantee they have a successful launch for any investors. And then people will buy it when it leaves the IGC in 6-12 months because they put it off or were waiting for a DLC or whatever. And then they’ll buy it on every single platform because Hollow Knight is that damned good.
But the actual price to get something in an IGC is not as high as people think it is.
When I played Half Life 1 for the first time, I almost immediately lost interest after getting to Xen. When I played Black Mesa, I almost cried when I got there. Best fan-made remake I’ve ever played!
They put a ton of effort into remaking Xen so that it blends better into the gameplay and story. I think I read somewhere that Half-Life took about an hour to slog through Xen, but Black Mesa, despite having around 4 hours of Xen gameplay, was actually really enjoyable.
I loved Black Mesa up to this point. They turned Gonarch into a RPG sponge in an arena full of hard to avoid clutter which makes it nearly impossible to dodge the attacks.
The key to having fun with the gonarch fight (and other huge chunks of Xen too, like the Gargantua chase and Nihilanth) is to discover that the jump pack is broken and if you hold your crouch key, it tricks the game into thinking you never touched the ground. So you never lose momentum and can infinitely slide around at a thousand miles an hour, boosting your speed every time the jump pack recharges a bar. If you’ve never learned Source airstafing, the wide open first stage of the gonarch fight is a great place to start.
I do agree the gonarch was changed to be a ridiculous sponge though. Its regular health bar is set a bit too high anyway, but on top of that it’s actually invulnerable through the whole sequence between the first and last stages of the fight. Which would be fine, except they didn’t do anything to communicate that to the player! It still bleeds, it still makes pain noises, and the only way to figure it out is to waste a bunch of time dumping ammo into it. Very silly oversight.
That scene where you’re fighting the dude and she swoops in and breaks his face and is like “GE DAH” and the music is fucking epic. They can take all the time they need, I’d rather it be good.
bin.pol.social
Aktywne