I loved my DS the best of any non-PC handheld I have owned.
Final Fantasy 3 took up many many hours on car rides. Castlevania Portrait of Ruin is an all-time banger of a game, glad it finally got republished in a collection.
The first game I got on DS was Super Mario 64 DS, which, on top of having one of the finest minigame collections of any handheld game and being able to do single-card multi-player via download play, was a fine adaptation of one of the greatest platformer games ever made.
Brain Age and its offshoots spawned a whole cottage industry. Really, the DS was one of the first widely owned devices that had a decently reliable touch screen, so it got used for a lot of non-gaming stuff in addition to having such a huge library of games.
Pokemon Diamond, Pearl, and Platinum are the best of the classic top-down JRPG style Pokemon games IMO, so the DS also gets credit for having the peak of those games.
The original DS was also home to some of the best point and click adventure games of its era, like 999. This was before Telltale really took off with The Walking Dead, Batman, etc and the genre was mostly dead in the west at the time, so when some quirky Japanese point and click escape room/mystery games dropped it really was incredibly refreshing at the time. Those games still hold up IMO.
When the 3DS came out, I was a little disappointed by the StreetPass features. I live in a fairly rural area so I would only get to play Mii Adventure or whatever it was called when I would go into a city for a convention or something similar where you knew a large concentration of nerds was going to exist. I suppose it makes more sense in Japan with their higher population density. Regardless, the 3DS’ Gamecube-tier graphics, nicer buttons, better screen, and control stick all make it a superior machine to the DS in every iteration.
It’s really just a shame that Nintendo used the 3DS naming scheme. Like with the WiiU it led to consumer confusion where parents assumed it was just an upgrade on the original and not a whole new console generation. The naming implied it was just the next model after the DSi-XL and that all it added was 3D, rather than being Nintendo’s first properly online handheld and having a generational leap in raw power.
If I were going to buy a dual-screened handheld today, I’d probably go for the AYANEO Flip DS, which seems to be basically a next-gen Steam Deck but with the DS form factor. That said, it’s pretty pricey.
Did anyone play the Blair witch game? I didn’t find it too scary, but the woods in that game are phenomenal. I thought they did a great job with making it feel like you were actually in a forest.
@Megaman_EXE Amnesia: The Dark Descent. It is an absolute masterpiece in it's genre, the next 3 scariest games I've played pale in comparison to it, and all of them are also by Frictional Games. Frictional is an A+++ studio.
I really liked Amnesia when it was first released. Also, penumbra is really good, too. I always recommend them to people! I think maybe I’ve desensitized myself to frictional games development style because I don’t tend to find their games scary anymore. Their latest game did have me tense for a bit, but it quickly wore off as I got used to it :(
I’m chasing that high of getting scared haha. I’m not sure what to do. I figure at this point I just need to play everything I can get my hands on
I still play my 3DS on bus trips all the time, and trying to find people IRL who recognise it. There aren’t many here.
By far my favourite console ever, if DS and GBA libraries (and ease of modding) are included. I didn’t even get through the most recommended games, let alone the obscure ones (like an Atelier-like game made by the Etrian Odyssey devs, Nora and the Time Studio I think, it was weird but interesting if somebody wants to try)
Don’t actually care for the 3D effect by now, but I’m happy it’s there, if only for showing off to people. Fire Emblem feels made for dual screens, and EO was literally so - I’m hoping they’ll manage without them. Besides that, mostly just good game library.
I don't know if the Atari Lynx counts as non-major. Anything from Atari should probably count as major, the thing supposedly sold 2 million units, but I can't remember the last time I've seen anyone mention it and that's still less than 2% of the Game Boy's 110m+.
I got the original model as a hand-me-down towards the end of the 90s and I wasn't super fond of it. The thing looks and feels like a brick and ate batteries for breakfast, the internet says 5 hour battery life but I remember getting like 2. The "left-hand mode" is a cool concept but putting two pairs of A/B buttons on the device feels like something they could've done better. It had color, a couple of arcade ports were really great games and there was Chip's Challenge, but younger me got exhausted just using the damn thing.
We met Reggie, who’s about kicking ass and taking names.
And the DS is revealed…and it COMES OUT THAT YEAR?! Whaaaaaa
I was so hyped. I started saving my pennies right away.
The multiplayer experience was unbelievable. No cables, no square box thing to play more than 2 players. And you didn’t even need multiple copies of the game! Just all play Mario Kart!
The thumb strap was a neat idea, but not the easiest in practice. Though I did find it great for aiming in the Metroid FPS game, much better than the stylus.
And OF COURSE it was backwards compatible!
Loved it. Beautiful machine. I still have 2 DS Lites that work.
It’s gotta be Penumbra: The Black Plague and Amnesia: The Dark Descent back when I played them 12 years ago. Not many games have created the same amount of tension for me while playing.
The nail gun was so satisfying! The AI was cool! The way they would flank was pretty good for the time! The light and shadows were really great. Lots of tension mixed with the gun fights. In a lot of ways, Condemned reminds me of it, too.
Yeah now that you mention it, there really haven’t been too many releases similar to FEARs gameplay style since then. It was a very unique combo of fps and horror. I would love to see someone tackle that style again
It’s a shame that I’m a quivering pussy, because I think the combat against the replicants in FEAR fucking rules. The shooting feels awesome, slow-mo karate is awesome, the game feels awesome to play.
…and then the game goes quiet after the shooting stops, and it delivers some of the spookiest atmosphere I’ve experienced even after two decades of age. A single light fixture moves suddenly, showing the shadow of something just behind me, and I jump out of my skin and have to take a break from playing.
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Aktywne