Obviously this is a problem for radio astronomers. I keep hoping we’ll build the proposed Lunar Crater Telescope so we can have a truly silent view of the universe.
For multi-mode (full duplex) you would still need a power amp repeater every 500 meters, which requires a lot of power and create noise. You can’t be quiet with noise.
Yes, because there’s no way to transmit power or data anywhere without being loud af in any signal spectrum. It’s physically impossible.
Even with fiber, you need a laser to beam the signal, and a powerful amp on the moon to recieve the signal and boost it with fuck ton of high power repeaters to the other side of the moon which is also loud af
Be that as it may, it’d be minimal compared to the interference that terrestrial radio observatories have to deal with.
I guess I’m just saying that I don’t understand why you’re being so negative about the concept when it’s clearly going to be orders of magnitude better than existing antennae.
I immediately wanted a Playdate when I saw it. It’s a little yellow handheld with a crank designed by Teenage Engineering and made by Panic, who’s also published Firewatch, Untitled Goose Game, and a bunch more games recently.
I’ve had it for a year and still use it daily, the screen works great most places I’m waiting in line and I have a book light for the evenings.
One thing I really like about it is that it’s not an emulation device. It comes with 24 games +2 free on the Catalog and the community has made a ton (over 1000 on itch!). They’re mostly bespoke little titles that aren’t available anywhere else. The Lua and C SDKs are easy to use and encourage homebrew, I’ve got a pomodoro timer launching in the on-device storefront next week and am currently working on a little suika-like. Definitely recommend if you’ve got the spare cash!
I do recommend it! The season (delivered over 12 weeks) is sometimes hit or miss, but that’s mostly because there’s something for everyone. And being so dev friendly is a huge bonus if you’re into that
I can see why, unfortunately it’s a little over $100 just to make the device so I can’t see it going down much. We can’t really get economies of scale for such a niche product
I found 999: Nine Hours, Nine Persons, Nine Doors to be very unsettling. I played it in bed at night with headphones on and it totally sucked me in. I guess this is a different type of horror to many of the games suggested here, which I personally don’t find scary.
The first game is much creepier than the second, I think due to a combination of the character designs, the writing and the general plot. The second game feels more akin to Danganronpa, in that the characters and setting are a bit surreal. Because it was a 3DS game, it also uses cartoony 3D models that make everything a bit lighter and less gritty than the original game. I haven’t played the third one yet (still need to get around to 100% completing the second game).
I didn’t have many games for it, and emulation I think is kinda sketchy last I checked (I think the main emulator is all in Russian?) But it was full of FMV’s and all the fun that came with them.
Twisted: The game show is one of my favorite titles, but parts of it are definitely a product of its time (specifically the trivia)
I also have an rp4 pro. I also have an ambernic sp.
I unironically want something like the ouya as a dedicated TV emulator box. For a 2013 device up to ps1 seems goob for the gcw. Tho open Linux handhelds are a dime a dozen now
My GCW is too slow to play anything, honestly. It struggles with even GBA games. I love the idea of the Ouya as well, but I think that I’ll probably just go with an rPi if I ever go that route again.
I had a Sega GameGear as a kid. Yeah it was a Sega system, which Sega was major back then, but the GameGear was nothing compared to the Gameboy. Very cool system, in that it had a full color screen and was backlit.
Now that was at the expense of being heavy as all hell and a monster eater of AA batteries. 6 of them at at time!
I think that was basically the only non-major system I had.
Eternal Darkness: Sanity’s requiem. It’s an older game, GameCube era. I don’t like horror games and this one isn’t true horror. There are some good jump scares and body horror though. I had to stop after a certain scene because of the jump scares. The sanity system is really great.
I am not a fan of horror games all that much, and Half-Life Alyx is not one, but the horror elements are stronger than previous titles and I still haven’t finished the game because of that. The game is incredible, but I just can’t get past the scary parts.
Some of Musk’s bootlickers have said to me, offline in person, that the le epic Starlink debris in space fucking with astronomy (as it has for a while now) “will only encourage the exodus off planet” followed by the PR spiel about “humans must become interplanetary species.”
May as well say that the cradle must be burned with the baby in it so the baby is encouraged to compete in Olympic track and field.
All those sci-fi movies about human beings acting as an interplanetary infection only to find retribution at the hands (paws? Claws? Appendages) of an eldritch creature taught us nothing 😔
So I’m ~5 hours into the story so far. I was super worried it’d be a bad followup to the first game, which I loved.
It’s pretty different, without getting into any spoilers, but I’m really enjoying it at this point. It’s well done, the atmosphere and decisions are on point, and the micro management seems lesser.
A few UI complaints, I found a tiny bug, but all in all it seems like a good and long single player immersive story city builder. Exactly what I want from the series.
I’d give it a preliminary 8.5/10 because I’m biased and love the first one.
bin.pol.social
Aktywne