I haven't had much time to game any this week, but I have been working on what I have left for Diablo 3: Season 32 during down time. I'm not confident that I'll complete it in the next week when the season ends, but that's ok.
I'm really eager to start Diablo 4's Vessel of Hatred, but I think I'm going to work on Season 6 first this next week.
I finally kicked my Destiny 2 habit by installing Linux, and while I absolutely miss the gameplay and my team, I haven’t really looked back. I’m involved and interested in so many other things now. I still see the odd post that gives ma a pang of FOMO, but the thought of booting into my windows install makes me want to peel my skin off with tweezers.
Not an MMORPG by any means, but I’ve been really enjoying a “Minecraft like” called Vintage Story that is giving me the same feeling. The commodification of Minecraft has finally frustrated me enough and I’m jumping ship.
Rimworld on low difficulty is very enjoyable. My colonists become like my family and I want to care for them and protect them. It is very fulfilling to build them amenities and make their lives more comfortable.
Been running this insane build melting the entire screen. Very soon I’ll be target farming mythic uniques. Absolutely loving the new Spirit Born class!
I got stuck on a tough boss for a while, so I replayed some earlier levels to level up my character. We’re back in business. It didn’t even feel like a grind since each area/battle is short and gameplay feels great. Maybe 15 minutes to get the 2 level ups I needed. I’m enjoying the steady increase in difficulty and how new enemies are introduced. The game does a good job of making you assess the situation and use the techniques available to overcome it. There’s even some fire/environmental hazards that can be used to your advantage.
Fae Tactics
Also got stuck on a (boss?) fight, so I took some time to rearrange my party and spells to get some better elemental synergy and buffs and it worked! Definitely feels rewarding and, well, tactful.
You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.
The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.
I actually have played around 900 hours of it on Steam alone. I’m not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I’m not going to support a game that is like that
I mean… They have grown. The studio is bigger, they don’t have other revenue sources like Blizzard does really (also Activision Blizzard is owned by Microsoft, if you’re worried about a games company being owned by someone else that just wants profit…), and shit costs more now than it did 10 or 20 years ago. I wish it didn’t but inflation is a thing, and that thing affects the food and housing bills of the employees at companies.
For what it’s worth, OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.
This shit isn’t cheap. That’s a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don’t know how far that goes since the player count there is stagnant.
Now your opinion and choice to not support a company is always valid, that is up to you. But I don’t think it really is a “bullshit” price increase. I’m OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I’m very happy with them, and that’s worth money to me.
The Book of Unwritten Tales comes to mind. It’s nowhere near as grandiose as any of your described games, but I fondly remember it being a very charming and wholesome experience. If that’s the feeling you seek, you might enjoy it.
Calling someone "freezing" is stupidly cringe, yes. German verbs generally make for bad and very confusing names. Stroheim is also wrong, it would be Strohheim since it is a compound word of Stroh (straw - as in the dry grass type) and Heim (home, or asylum, depending on the context). In this case here it is even Denglish, as it says "stone gate" but with one word being German - and within German, a space separating a compound word like this, is a "Deppenleerzeichen" (fool's space). And don't even get me started on Japanese trying to pronounce German words, especially vocalists in their songs... It's like little kids singing along to Japanese lyrics. It's usually not understandable by native speakers. Jäger in Japanese media is often used for Nazi-esque characters btw, like Eren in AoT
As a German, I don’t mind it at all. I guess it can be a bit confusing when watching German subs/dub. But I always think of it as a neat little easter egg when I come across a German name.
Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.
Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.
In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.
Since OP likes open world games, in the later Bethesda RPGs like Skyrim and Fallout 4 you can have companions. not the same level of interaction as Bioware-like parties, but it’s something.
also not really an open world game, but in Midnight Suns you’re a mystical hero in a party with some of the avengers, other marvel heroes, and even some villains. there’s a lot of personal interactions with all the members between missions.
Ads are not required to play the game. If you want to watch them, the incentive is coin. There is no battle pass or anything. It’s genuinely a fun game.
I mean, it could be very fun and perhaps even worth playing, but surely you understand that a game that on-paper doesn’t require the viewing of ads, but heavily incentivizes just that is still problematic?
It’s like one of those “free-to-play” particularly grindy MMOs, sure, you don’t have to pay, just grind the “kill 10 goblin rats in a basement quest” for 250 hours and you’ll have all the loot you need to get to level 2, but the option to pay is there if you so-choose it.
In such a case it is fairly obvious that there is not actually a choice when you are heavily incentivized towards one end.
Not really because it’s not one of those “you need to watch ads to get coins to advance” kind of games. It’s ability to enjoy without ads is still amazing. I also believe that ads in games are OK with minimal disruption, a perfect example is this game. Non intrusive, no banners, no season pass, no ads after or before a round, etc.
bin.pol.social
Aktywne