bin.pol.social

sjmulder, do games w How Xbox backward-compatibility works?

The Xbox 360 uses a processor with a different instruction set which means the executable on the disc simply isn’t compatible with the Xbox One and Series X|S. For those, Microsoft have worked with game vendors to convert the executable (from binary, not source) to the other platform: “static recompilation”. The new executable must be downloaded to play the game.

For the Xbox One, the architecture is very similar to the Series X|S so it can mostly just run it like you can run Windows 7 games on Windows 11 with compatibility tweaks applied by the operating system.

stphven, do games w Are there games with real collision detection?

To add another point to the discussion: a lot (the majority?) of “fake” collision detection isn’t there because of hardware limitations. It’s there by design.

Take a look at 2d platformers. They’re about as computationally simple as you can get. Yet they’re still full of “unrealistic” physics. Coyote time, double jumping, air control, collision boxes that don’t match the sprite, gravity isn’t consistent, you don’t stagger if you slam into the wall or floor, etc, etc. This is on purpose, because realistic does not mean fun. “Realism” is not a magical word that makes games better.

There have been games where, to use your example, your character’s sword bounces off anything it hits, rather than clipping through. The reason most games choose not to do this is because it’s usually pretty annoying. The game’s intended experience is most often to let you play as a badass experienced warrior. The kind of person who doesn’t fumble their blows.

Realism is just another tool in the designer’s toolbox. An example of more “realistic” physics being used deliberately is Shadow of the Colossus. If you swing your sword at a wall, it bounces off, and your character staggers back clumsily. This is because the game is specifically about playing a character who is not a badass, but an inexperienced nobody.

Gerudo, do games w What are your most recent games played?

Satisfactory, Black Ops 6 (yeah yeah) Zelda echoes of wisdom

Weslee,

How far you into Satisfactory? We just got our turbo fuel powerplant at about 30% capacity, enough for Ficsmas!

Gerudo,

I’m in the last tier, nuclear power, but I am extremely choked on computers right now. I’m a spaghetti mess and considering a restart to be more organized.

Weslee,

Aha, do you play with mods? Can make restarting more interesting by mixing it up a bit

Gerudo,

I haven’t, but strongly considering mods on a restart knowing what some limitations are.

DrumbeatF, (edited ) do games w Are there games with real collision detection?
@DrumbeatF@sopuli.xyz avatar

Exanima, it’s mostly a testing ground for a game the devs want to make around this concept. It’s a good time, and also exactly what I think you’re looking for.
Not to bury the lede, it is a fairly full featured action game, but there’s not really a story element at this stage.
store.steampowered.com/app/362490/Exanima/

lemba,

Wow, this looks like fun. Thx for the tip

ArtikBanana,

I also had Exanima in mind.
The story is actually already there, it’s just easy to miss :)
Although I’m guessing once they finish up work on the AI, roles and dialogue system soon, there’ll be more of it.

DrumbeatF,
@DrumbeatF@sopuli.xyz avatar

True, somewhat of a “look for the story and you’ll find it” dark souls vibe. I got the impression from dev logs that the end goal is a more traditional RPG story

ArtikBanana,

I believe that’s more of a goal for Sui Generis. Which is the game they initially begun working on (and still are).
They do have some dialogue with Derrin that gives us some lore, so I’m guessing we’ll get more of that.

silverchase, do games w Are there games with real collision detection?
@silverchase@sh.itjust.works avatar

There are high-polish VR shooters, like Half-Life Alyx, Boneworks, and Vertigo 2, which obviously care about where your hands and other body parts are. Boneworks attempts melee combat, but it’s pretty janky. In Half-Life Alyx, you use your hands to rummage around junk to find resources. In Vertigo 2, if you get hit by arrows or thrown spears, you have to pull them out of your body, and there’s a section where you steer a boat.

livjq, do games w Are there games with real collision detection?

I think BeamNG.drive fits your request. I’m not sure how accurate the model is, but it tries to model car crashes and damage based on a bunch of factors.

lemba,

Thx, I will watch some videos of it.

windowsphoneguy,
@windowsphoneguy@feddit.org avatar

BeamBot and Muye are great channels to get an idea, also the official BeamNG showreel. Stay clear of cringy YouTube shorts with meme car mods

TimeSquirrel, do games w Are there games with real collision detection?
@TimeSquirrel@kbin.melroy.org avatar

Kerbal Space Program. But that's not "action", more like simulation, and, the entire game revolves around accurate, realistic physics, since it models actual space travel. So accurate to the point where you can build and test crazy real world concepts like the machine from that company that wants to put stuff into orbit by spinning it and then flinging it up through the atmosphere at hypersonic speeds.

MrPoopyButthole,

I love KSP but things can clip into each other in the game

vane, do games w Are there games with real collision detection?

Valheim falling trees (tree falling can kill), boat with wind and storms, siege machines in latest ashlands biome.

Mango, do games w Are there games with real collision detection?

There’s a guy who was working on a fan build for alternative to Tribes Ascend that had some really elegant collision stuff going on to address what we called “dead stops”

Zahille7, do games w Are there games with real collision detection?

Half Sword, Exanima, and Blade Symphony might be the games you’re looking for.

lemba,

Thx, I will check them out!

simple, do games w Are there games with real collision detection?

You might like Overgrowth, it has a very physics-driven combat system.

The reason games don’t do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn’t want to swing your sword and have it get caught in something then die.

lemba,

Overgrowth looks… too goofy, I guess. But it seems like no dev caught the sweet spot between accuracy and fun?

simple,

I just remembered another good one: We who are about to die.

Zahille7,

There’s Half Sword, which has a demo and playtest on steam. It’s all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it’ll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.

Tolstoy, do games w Are there games with real collision detection?
@Tolstoy@lemmy.world avatar

Mount and Blade 2 Bannerlord’s combat physics are awesome compared to the scale of the battles. Example: on foot, striking with a big hammer, you won’t pass the shield but if you swing from a horse at full speed you will. + modsupport

unmanned, do games w What are your most recent games played?

Balatro. I wish there was a cross save between mobile and pc though

TachyonTele, (edited )

Almost everyone that’s responded has included that game. I don’t even know what it is, going to have to check it out.

superkret, do games w Are there games with real collision detection?

Kingdom Come Deliverance

slazer2au, do games w Are there games with real collision detection?

Arma and Tarkov has weapon collision. If you get too close to a wall or obstruction your weapon get moved.

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