bin.pol.social

reksas, do games w Is it time to start a campaign against kernel-level anticheat?

likely only way this is going to change is if someone starts exploiting the kernel level anticheats and causes noticeable consequences for people who dont care they have it installed. In essence, its just (hopefully) difficult to use rootkit waiting to be used anyway.

CrazyLikeGollum, do games w Is it time to start a campaign against kernel-level anticheat?

I think it should also be noted that the games industry is not audited for security to the same degree as a lot of other industries. So vulnerabilities may not be found until years after launch and then go unpatched indefinitely because the company has already moved on to the next thing.

Hell, one of the older CoD games had an RCE vulnerability that as far as I’m aware is still not patched.

Plus, major publishers like EA are now pushing to create their own kernel-level anticheat in-house. Why should anyone trust them to create a secure piece of software that runs with the highest permissions possible when they can’t even be trusted to create stable, functional games?

simple,

Someone discovered Dark Souls games had a RCE but they never responded to the person that kept emailing them about it for months. The security guy then started invading streamers and crashing the game while doing fun stuff like showing text on the screen. Only then did Fromsoft take down the servers and patch things up - which took a few months.

Yes, game companies really don’t take security seriously.

reksas,

oh, so that was what it was about. they sure were really quiet about not caring about it in the first place.

christhebaker, do games w Is it time to start a campaign against kernel-level anticheat?

Good post thank you.

Totally agree. Went all-in on Linux earlier this year and it was all working pretty good but there is really no solution when all your buddies are playing fortnite.

The multiple “game streaming” services our there wasn’t really cutting it either. I recall reading that Microsoft was going to be more strict with allowing kernel level anticheat but I don’t remember exactly where in saw that and I’m too lazy to Google. I hope with all the new PC handhelds coming out (steam deck, etc), that major companies start pushing for this or figuring out a workaround.

ampersandrew,
@ampersandrew@lemmy.world avatar

In the wake of Crowdstrike, Microsoft was going to allow for additional avenues for hooks into the OS that don’t reach as deep into the kernel level, but they never said they were removing the hooks that Crowdstrike or anti-cheat use, as far as I can tell. One solution for PC handhelds is to run whatever modified version of Windows that Microsoft is cooking up, so that you get the console-like interface without compromising on the anti-cheat compatibility. The solution Valve is seemingly hoping for is that, by disclosing kernel-level anti-cheat on the store page, such a solution becomes poison in the marketplace and developers choose a different one.

fuzzzerd,

Steam is a good platform, but if this strategy works and it kills off kernel level anticheat and gets more Linux support, those would be next level contributions to gaming.

domi,
@domi@lemmy.secnd.me avatar

The solution Valve is seemingly hoping for is that, by disclosing kernel-level anti-cheat on the store page, such a solution becomes poison in the marketplace and developers choose a different one.

Honestly, I wish they were more aggressive with it. Make the warning banners about kernel-level anti-cheat bright red and put it right above the purchase button like the “needs VR headset” warning.

cRazi_man,

I’m the same with committing to Linux completely.

Previously, my Apex Legends account with hundreds of hours and unlocks got banned for no reason, but I made a new account and played on. Then they banned Linux and I’ve never looked back.

Now I’m looking forward to not being able to play 2XKO as well.

Valmond,

I’m not a target for these hacks (I mostly play like commandos 1.5, Red alert and Diablo II) but I have my main PC on Linux and then a sort of franken-PC on windows where I don’t share sensitive data, or anything meaningful except game-related data I guess.

Works for me.

Observer1199, do games w Is it time to start a campaign against kernel-level anticheat?

deleted_by_author

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  • boonhet,

    Maybe you’re not coming across them regularly but they’re well known outside the corporate world - not to the extent of Microsoft but it’s not the last time they’ll be in the spotlight.

    Indeed, not regularly. I only had the pleasure of hearing about them when I had a job that mandated it. They are explicitly targeted at business users.

    atrielienz,

    They literally just urgently requested that everyone update windows 10 and 11 the other day because they found a zero day. Cloudstrike is only unknown if you don’t pay attention to anything privacy related.

    inlandempire, do games w Is it time to start a campaign against kernel-level anticheat?
    @inlandempire@jlai.lu avatar

    This issue would be solved / non existent if matchmaking was not the only option for playing online game, which wouldn’t be an issue if publishers stopped being so greedy and predatory when it comes to player retention, which wouldn’t be an issue if the economic system we live in didn’t promote this toxic behaviour.

    So yeah, kernel based anticheats are mostly just a symptom of a larger problem, the rotten video games industry

    UpperBroccoli,

    which wouldn’t be an issue if publishers stopped being so greedy and predatory

    Hah. Good luck with that :)

    simple,

    This issue would be solved / non existent if matchmaking was not the only option for playing online game

    Games that have community hosted servers also needs anticheat. You can’t expect an admin to be around 24/7 to ban cheaters.

    NuXCOM_90Percent,

    This issue would be solved / non existent if matchmaking was not the only option for playing online game

    This is incredibly false.

    Back in the day? Counterstrike 1.6 was SO good that we played through it with rampant hackers everywhere. Finding the rare server where people weren’t using aimbots and wallhacks was a bigger find than a hyper attractive alien asking you to teach it what love is. Same with UT and Quake.

    And none of those did “matchmaking”.

    Jrockwar, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

    Donut county and Untitled goose game. Neither is that long (DC is particularly short), but both were super funny and enjoyable.

    PM_Your_Nudes_Please, do games w What game surprised you with their length?

    Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.

    VindictiveJudge,
    @VindictiveJudge@lemmy.world avatar

    Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

    DamienGramatacus,

    So pleased about the sequel coming! Loved that game.

    QuantumSparkles,

    There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough

    hisao, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

    To go the 100% enjoyable route, I need to know more things which naturally put people in this state. I do such things by experiencing them myself, and once they get there I know this is something which would fit in such a work.

    Regarding this point, I think one of the most safe and efficient tricks to do this is to keep introducing novelty. If you have a game that has a fairly limited number of distinctive unique things that are introduced quickly and afterwards are simply repeated in different combinations it will less likely have such effect. For example a sandbox that introduces everything in 10h and then 90h you just play around with it will probably not have this effect, it can even become a chore. But a story-driven game which constantly introduces novelty on plot level but also sometimes introduces some new mechanics and content, have big chances to have this effect. In reality it’s more complicated, and there are many dimensions to this like challenge/frustration for example. There are games that use frustration as a tool to some extent to make winning certain fights feel exceptionally rewarding (soulslikes is the most popular example). But if you make it too challenging/frustrating there is a risk that player gives up and leaves in state of frustration which makes it a big failure. This particular thing is high-risk/reward type stuff.

    rtc,

    I like this detailed answer. Firstly frustration and risk/reward is the opposite of what I’m looking for, the nature is a bit different from what I’m looking to experience. The things I need are not achievement but completeness of concept. To that end even relatively tough action games with the quality of life features to reduce frustration might fit the requirement, as long as the gameplay concepts are “fully thought out”—not only is enough thought given to what you’ve put in, but the nature of each addition and how it relates to the persons playing them, what it makes them feel… along with the relation with other mechanics to make sure how they go together. Games which use frustration also use this to some extent—but frustration is the opposite of what I’m looking into. The stuff I work it makes the user feel as comfortable as possible—with thought put in to remove all frustration, while simultaneously delivering depth of concept. These two are not incompatible, but requires a lot of thought and effort to deliver. Eventually it goes into the psychological of what people like, why people like them, and what specific feeling causes you to like such a thing. Eventually you go into questions like is such a thing natural—is it something people will like without having a particular mindset, political stance, education… or will it only be enjoyable with any or some of these things and are looking for aligned art.

    Then, after understanding these, it comes to making something that anyone can enjoy, as long as they’re not coming into it expecting affirmation for the things they believe in. That latter part is up to the user and it is not up to the maker to determine whether a person should like it or not—the emphasis of the maker is on not messing up the process itself, and then to let people react naturally to your work. Of course, the world has an element of malice for the sake of it, but dealing with it in an adequate manner and not be aggressive in general, especially against people who merely want to use your work and know more about it, is important. That is a place many modern makers are failing in. But that is not related to the process of making something itself.

    The most important element in this process is making something which isn’t malicious—cause harm to anyone for any sort of gain, even to affirm your own thoughts—while, at the same time, pushing the levels of depth in your work till it reaches a natural state of full enjoyment. This is part of the learning process which must be completed before work is started on anything. This last part is what I’m finishing up on. At the moment, usually the deeper you go into art, the more you see things which are inclined with enjoying instances of cruelty—or so it seems many times, but it is not always the case. Understanding to the end the reasons of many things, the things I’m trying to experience, is key to delivering an even deeper work which is not embarrassed of anything, but does not take pleasure in cruelty. The reason for this is not to attract mainstream crowds—which is always going to be hit or miss—but to ensure anyone… mainstream, those who aren’t what is called ‘normal’ (I personally fit into the latter) enjoy the work completely while not feeling the slightest bit unpleasant. The showing of villainy can still be delivered while doing so, by placing importance on structure—whether you show the cruelty for most of the time, and show its resolution for a short amount… or whether you describe what the situation is and then allocate a lot of time to the detailed described resolution of a problem and how it affects the people around.

    All these things are, again, to be learnt before starting anything. Understanding the things that people enjoy is most important when structuring your work well—even when you already have made a fully developed idea for a story. These are the things I’m focusing on. I cannot really explain it in detail other than saying pride and achievement are on the opposite side of these things and, as elements, do not really go into the work I want to do. I’m intimately aware of the natures of pride and achievement—mostly the negative aspect, which I’m not going to get into here because I do not consider it my problem to worry how people think, and these explanations are likely to cause debate, no matter how well intentioned either or both sides are. On the other hand, my understanding in the basic nature of enjoyment of a bit limited, and that is what I’m trying to implement when I start my work so I’m trying to change my limited understanding at the moment. Such a thing is possible by experiencing oneself—from any place, such as books, movies, games, people taking action… from anywhere.

    Allonzee, do gaming w Inspired by another post

    Don’t understand the hate. I also prefer sexy characters as I dont prioritize realism in games and am looking for escapism but that isn’t the game. If you want a game with sexy characters, there are plenty.

    I often mod games to add that asthetic. I’ll probably wait for this to be on a big sale once there are such mods for that reason.

    Don’t like what they’re selling? Don’t play it. Or mod it. Don’t screech on the internet that it’s not fair to you. You didn’t make the thing.

    So much rage. It’s like complaining a romantic comedy isn’t an action movie.

    Maggoty,

    It’s not even that, she still looks good. They’re mad she isn’t a college girl in a white shirt anymore. She has armor and an actual woman’s face, the horror.

    fnrir,

    joking (mostly)I also like sexy characters and I’m livid every time I see a scantily clad woman without a male (or enby) counterpart. I WANT MORE SEXY MEN IN VIDEO GAMES!

    wacpan, (edited ) do cyberbezpieczenstwo w Sprzyjające prywatności platformy do tworzenia stron internetowych
    @wacpan@szmer.info avatar
    Passerby6497, do games w Is it time to start a campaign against kernel-level anticheat?

    And while Microsoft fucks up plenty, at least they’re a corporation with a reputation to uphold, and I believe they even have a QA team or 2.

    Lol. Lmao even

    LouNeko, do games w What game surprised you with their length?

    XCom2 the content just DOES NOT END.

    And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.

    LouNeko,

    Literaly one of the most popular Mods for Xcom 2

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Im familiar with the mod, but its a mod, the game was designed to be played the way you always balancing on a knives edge. So not much time to enjoy the content (for me at least), when you have constantly ticking clocks reminding you to hurry up.

    notsure, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?
    @notsure@fedia.io avatar

    I have been an avid gamer since Atari 2600 and IBM PCjr, I have played RPG, shoot-em ups, arcades, stories and FPS.

    I had no idea what it was and how to play it, but I opened up my, on sale, US$7.50, new game from a small developer I'd read about named Concerned Ape. Stardew Valley. I have only been playing for 2 years and have 6 different setups i keep going back to for tweaking, and have just started a 7th. The gameplay is straightforward, and oddly addictive. I just added up the hours played on all the games, comes to 1200 hours. Don't know if this fits your bill, but I have been surprised that it is my go to even with the AAA games like Zelda taking a back seat.

    rtc, (edited )

    It could. I’ve been aware of it for some time. This description sounds good though, I’ll probably want to start playing this sometime.

    fri, do gaming w Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it?

    For me, it’s games in the immersive sim genre. The Dishonored series and Prey, both made by Arkane studios, I can replay over and over, enjoying every moment of them, exploring alternate paths I haven’t tried yet. Deus Ex is another one that fits, especially Deus Ex Human Revolution. These games often go well below $10 during sales - here are their historical lows:

    • Dishonored: $2
    • Dishonored 2: $3
    • Dishonored DOTO: $6
    • Prey: $3
    • DXHR: $3

    I also loved every second of The Witness - the puzzles are ingenious, hidden things are super enjoyable, and the community made a randomizer that generates new, harder puzzles to add more content to it. The Witness is at $9.99 now, its historical low.

    I know a few people who love factory-building games, optimizing the production and even creating spreadsheets to calculate the perfect production rate. But the two major games in this category don’t fit your price criteria (Satisfactory is $15 right now, and Factorio $35 and won’t get any lower).

    rtc,

    I have Dishonored 1 and 2. Will look at Death of the Outsider. I’ve started playing Thief series (not the remake) which I want to play a fair bit before playing Dishonored. Prey and Deus Ex Human Revolution weren’t ever in my consideration before so I’ll check those.

    The Witness is something I’ll look at.

    hisao,

    Prey was very addictive to me. I think I beat it rather fast though, because I just couldn’t stop playing.

    knokelmaat,

    What are good starting points for the Deus ex series? I’ve got the original on Steam, but haven’t really gotten into it yet, feels very intimidating every time I start. Should I just push through or are there other entry points?

    Btw, I loved dishonored 1 but somehow stopped playing, thanks for reminding me to get back to it :).

    fri,

    I completely understand that! It throws you into a mission right from the start, with no easing in. And from the very beginning you can see that the game allows you to choose - do you kill? Do you sneak around? Do you shoot the leader? Do you let him go? What are the consequences of your actions? It’s not all clear from the start.

    I played the original Deus Ex around 10 years ago. Once you accept the aged visual side of it, the world, characters and plot can easily immerse you till the end. I’d say play the original (maybe with some modern visual mods), then skip to Human Revolution, then Mankind Divided.

    I didn’t bother with Invisible War and The Fall. I tried them for a moment, but the bugs and clunkiness put me off.

    There’s also Deus Ex Go, a mobile game that’s actually a really good puzzle with fantastic music.

    lnxtx, do cyberbezpieczenstwo w Sprzyjające prywatności platformy do tworzenia stron internetowych
    @lnxtx@feddit.nl avatar

    Masz na myśli SaaS czy opcję self-hosted?

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