There is some risk of burn in, but it's pretty manageable for modern OLED monitors with normal usage. Like, it should last closer to a decade than a year, especially if you lower the brightness a little.
As you rightly point out, both IPS screens and OLED screens (plus related technologies) have their problems. Unfortunately, IPS still has that glow effect and OLD risks burn-in for productivity work. Since there is no readily-available technology that fixes both of these issues, you will ultimately have to consider what you value more and make a compromised decision. Take a look at comparison articles (example linked here is authored by one of the people from Hardware Unboxed) to see what they recommend within various categories of monitors.
The monitors unboxed youtube channel does really good in-depth reviews and includes mixed usage. They also have good buying guides at various price points.
I have an LG 38GN950-B, 1600p Ultrawide, IPS, 144Hz, and really like it.
For productivity, I think Ultrawide is great. WFH on this is really nice.
For gaming, it’s kinda hit-and-miss. Many games just don’t support UW, so you’re stuck with black bars or have to mess around with mods, fixes or tools. While not a dealbreaker, when I upgrade in a couple of years, I’ll probably just go back to 16:9, because of that.
IPS glow is there, but not really noticeable. I’m usually in a well-lit room, so that cancels out any glow I could notice out anyway, so it doesn’t really matter.
For the most part, the story is nothing to write home about and it’s not exactly the most beautiful game out there. However, I think the mechanics are great - I did enjoy my time with BD2 a lot and would recommend it.
That being said, if you don’t enjoy the gameplay, it won’t change that much. You just get more classes.
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
I don’t think it’s “abandoned,” I think it’s just “done.” It’s like a $5 indie game made by a solo dev, there isn’t an unfinished road map or anything.
I enjoyed the 2nd, but most of the things were very cookie-cutter generic. I liked that style to an extent, but it just becomes very predictable and after a while and I wanted to just finish it by the end. Decent enough story I guess and could have been worse. Fighting was probably its best part.
There’s an investment you have to do, you can’t just make one line and expect people to take it, you’ll need to make sure you have good coverage, just like in a real city. A train line between each major area, and busses to connect multiple blocks within the smaller section, so people can easily go from anywhere to anywhere. Roads will become laden with traffic soon. Just like real life it takes an initial investment, and then becomes indispensable later.
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
bin.pol.social
Aktywne