Seeing the underwater world was so much fun. I got it to play in VR and only did that a couple of times, but I completed the original and Below Zero because the exploration and underwater scenes were just so good.
I’ll check it out, next time I get a chance to fire it up. Unfortunately, I hate the teleport mechanism of vr games. I love hurtling through the water. Unfortunately, that also makes me motion sickness. I’m slowly training myself out of it, but it takes time.
I also wasn’t a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.
I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.
I don't know how far you made it but if you make the biggest vehicle you can add planters inside the vehicle which significantly cuts down the need to restock. That said in the end game the survival elements become so trivialize they end meaningless busywork even if you have planters.
Nah, that’s valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that’s highly subjective. I hope you’re finding as much joy in your own fave games as I did in Subnautica!
That whole survival crafting genre seems very hit or miss to me, and I’ve noticed that people liking one game in the genre is a very poor predictor of whether they’ll like another one. Subnautica, Don’t Starve, Minecraft, and Ark are all theoretically the same genre but very different games.
However I’ve also seen a lot of people say that Subnautica was the one that clicked for them. I think the story and progression was big for a lot of people.
people liking one game in the genre is a very poor predictor of whether they’ll like another one
I love survival/building games, and so do most of my friends. Even the terrible ones are usually fun. So I’d posit that it’s the opposite with a caveat: liking one for more than its story means you’ll enjoy the others.
I think it’s more indicative of games/hobbies as a whole than the survival genre specifically. People who love the adrenaline of a motorcycle may not enjoy the thrill of going down a mile high mountain on two thin sticks, IF it was the rumble of the engine beneath them that they actually enjoyed. If it was the rush of the speed though (or in the case of survival/building games, the exploration and struggle to stay alive and not lose your stuff), then they’ll likely enjoy the other adrenaline sports.
I found it to be tense and interesting while playing. But looking back, I can’t really put my finger on what made it that way. I swam around and gathered resources to build boats, make food and fresh water - I can’t really ser what the big drive was. But I certainly loved it enough to finish it, which is rare for me regarding most games.
It was very much not an action oriented game. It was more about building resources and exploration. I can definitely see it not appealing to large swatches of the gaming population. Especially those used to the modern spate of action rpgs.
I don’t understand how game dev works, how does a publishing company fire the CEO of a game dev company. Like do these publishers own the game company?
I never cared for Subnautica I also never cared for PUBG
But what little I know about PUBG, What I’ve seen them do to Subnautica 2, and that lazy AI ridden “Sims killer” Inzoi, Im of the opinion Krafton are just hustlers.
The original Subnautica is worth playing, it’s a fantastic game with an interesting world, intriguing story, and actually fun gameplay and vehicles. The vehicles themselves are extremely fun, too.
I wasn’t dunking on the game, I only said I didnt play it, and otherwise, anything in the present that Krafton is associated with seems like something to avoid
This isn't a question of whether or not the game is good, it's a question of whether or not you want to support a publisher that will resort to these types of tactics. Guess it depends on your brand of morality.
The dev bonus payout is still unconfirmed and is a rumor until of course either an insider confirms it or it gets confirmed at the end of 2025, when the payout is supposed to happen. Who knows exactly how true it will be, hence why I’m not basing my opinion on it just yet. Could end up being moved to a different date, could end up being true. I just dislike immediately raising pitchforks just because a terrible thing supposedly may happen. I have enough patience to wait and see what the future holds.
Yea the founders getting ousted is a bit of a sour taste. I just have less sympathy for them since they were also the ones who sold the company in the first place.
This looks less like heroes becoming villains and more like villains (who were always villains) tricking the hero and murdering them. Unknown World’s founders and developers of the first game all got fired by the company that acquired them.
They didn't sell out. That's a childish view.
They made one and a half games (Subnautica and the dlc turned full release), never made the direct sequel, cut thier losses and cashed thier checks.
If they sold out they'd still be on the dev team, making micro transactions for the corpo.
It sucks that this is going around too. Because no matter what the “right” choice is the devs are still gonna have to see what should have just been their fun project get thrown around in gaming politic hell
Everyone seems to be more interested in the latest techbro feud so I wanted to highlight what he said about Unknown Worlds staff not being given specifics on what their compensation will be. The statement was quite nebulous on that.
Gods, I hate this culture. Make concrete, public promises to your staff to follow through on your acquisition deal? Nah, can’t have that. Open yourself up to liability by throwing the former execs under the bus, in detail? No problem!
Probably not really feasible - it will require constant connection to a back-end server to play or some bullshit like that.
But even if you can, that’s not the answer. The proper action is to deny them entirely. Don’t play the game, don’t play PUBG, don’t do anything that expands their reach, money or not.
They need to suffer with NOBODY playing this game. They need to suffer by people deleting their Battlegrounds accounts. Software piracy is what makes games legendary.
That’s not what they think, that’s just how their law lackeys justify horrendous fines. Their market analysts will still see the „talk“ about the game, by people who played, legally or not.
bin.pol.social
Aktywne