Unpopular opinion, I played Elden ring for close to 10 hours and hated it. Ugly game, saw nothing but barren wastelands, got extremely annoyed with the style of fighting and the repetitiveness. I think it’s by far one of the worst games I’ve ever played
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
Objects in museums don’t have to be there because of the art, but also cultural/historical significance. Elden Ring and the rest of Fromsoft’s Soulsborne games definitely deserve to be in a video game museum, like the MADE in Oakland, CA.
If I was reading a list of “games that should be in a museum,” and the author mentioned fucking DLSS as being an important factor, I would have exited the page immediately.
Dla mnie chyba najgorsze jest to, ze trafiaja tam na dozywocie. Wiec to jest jedna z nielicznych okazji kiedy mozemy sie dowiedziec o warunkach w srodku.
CECOT does not engage in rehabilitation. Few inmates have been released from the facility and authorities have stated in media statements that there are no plans to release any other prisoners.
It sucks. How it took the removable of porn games to make people care about the problem of payment processors. It’s nice to see people care about the problem, but still.
Guild Wars 1 made its own little style called CORPG.
A competitive online role-playing game (CORPG) differs from the standard massively multiplayer online role-playing game (MMORPG) in that they are less focused on the massive group experience. All outside areas are instanced, meaning that a player and his group are the only ones there, so that every player gets his or her own unique version of the game’s story without the headache of killstealers or people disrupting the fun.
In Guild Wars, as opposed to one of NCSoft’s other offerings, like City of Heroes, a player might roam the countryside with a group of 1 to 11 other heroes. In an MMORPG like City of Heroes, the group would be surrounded by other similar groups, all wishing to kill the same mobs and achieve the same goals, at the same time, in the same space. Guild Wars eliminates this scramble, letting players take the game at their own pace while playing player versus environment.
The competitive aspect of the name derives from the player versus player, guild versus guild, and an international war called the War of Worlds. In many respects, the PvP version of the game is a very different experience from PvE, using different strategies and playing styles to battle human opponents instead of the computer AI. …fandom.com/…/Competitive_online_role-playing_gam…
I mean, just because it’s not for “all ages” shouldn’t imply NSFW… This is like PG area, maybe PG13 if you’re a prude, neither of which are “all ages”.
Itrtg and ngu idle are great examples of the genre. I think they both have mtx but you don’t need to spend any money to progress. These games also last literally years to get to the end game! Very fun imo
bin.pol.social
Aktywne