I get why the ending to 2017 Prey might have been annoying, but I honestly thought it was very in line with the themes present in the rest of the game. The more time has passed, the more I’m satisfied with the ending. That being said, IMO the only right ending is
Was going to comment this as well! I enjoyed the story quite a bit too. Despite nothing really “happening” per se I remember the ending feeling emotional regardless.
A bit late to the thread, but I wanted to add the Gothic games to the mix. They don’t hold your hand and are relatively grounded in reality (within their fantasy world). Controls are a bit janky and the English voices as well. If you can, you should play in the original German or Polish. The Witcher series was heavily influenced by Gothic, especially Gothic 2.
If they are too old for you, the Remake is slated for early 2026. A demo is available on Steam and GOG and should give you a pretty good overview of the atmosphere and the way the games work.
Just stay away from Gothic 4: Arcania. Totally different studio with none of the charme.
I have a playthrough going on of Bravely Default on my 3DS, but I got stuck on a difficult fight and never finished it. I wonder if I should go back, but it’s been a while and I’m unsure if I remember the story.
The other games leave room for long term consequences but the 1st game is entirely pointless in the broader scope of the story.
If you don’t link the fire, you just did all of that adventuring for nothing. You may as well have just stayed in the asylum and let Gwyn slowly burn away.
If you do link the fire then you just reset the clock for the age of fire to fade again later while you wait for the next guy to come kill you just like Gwyn.
I agree with the point, but would argue that choosing not to link the fire is distinct from never adventuring at all. Letting the dark gradually take over with no wielder/ruler would make events like Oolacile much more likely than if a Lord of Dark was there to control and direct that power, imo.
This reminds me that there’s an official fan translation for Persona 2: Eternal Punishment PSP version. It has some many quality of life improvements I was holding off on completing the duology until it was available.
A game I like, and I’m not sure this fits 100%, but Voices of the Void.
Keeping things as spoiler-lite as possible, you’re a lone radioastronomer at a deep-space listening outpost in Switzerland. It’s a horror game, so there are “things” out there, but whether or not you get involved is kind of up to you.
Thing do happen, but not to you. You are just a witness to events far beyond your comprehension.
bin.pol.social
Aktywne