Really though, I’ve started playing the Demon Souls remake and the controls feel dated. As long as the controls are good and the level design is solid I think I would enjoy it.
Myślę, że nie można tego postrzegać tylko przez pryzmat konkursu popularności, szczególnie już posiadanej, bo niby kim był dla opinii publicznej Mati zanim został premierem? Dodatkowo brałbym pod uwagę, że to stanowisko to może być polityczny wyrok śmierci: PiS zrobi wszystko, żeby sabotować działania, trzeba wprowadzić ciężkie zmiany a do tego model gospodarczy YOLO według którego jechał PiS zaraz odbije się na wszystkim, np od grudnia dramatycznie skoczą ceny jedzenia bo wróci VAT na nie. No i PSL ma wszystko do stracenia: powrót PiS może już realnie oznaczać wyjście z EU a to dla elektoratu PSL byłaby największa możliwa tragedia.
tri-Ace games have fantastic combat mechanics, imo. Give the original Valkyrie Profile, any Star Ocean (later games have more intricate combat), or Resonance of Fate a spin.
Did you play Lords of the Fallen 2014? I did play that one and it felt much easier than the Dark souls at the time. It made me wonder if this new Lords of the Fallen 2023 would also feel, or be, easier than the current gen of souls like titles.
Look I’m in love but it’s a very polarising game. If you enjoyed playing ds1 blind, and saw something to love in ds2 underneath the weirdness then I’d recommend it but it is not the fast and nippy ds3 onwards style. Levels are confusing if you don’t figure out what the map is telling you, umbral exploration is fascinating but tense and you have to rush sections which can make you miss what you picked up.
There’s a few baffling decisions like auto filling your quick bar with new consumables when empty, not marking new items in inventory, lore being state gated (it miiight be some arty you get the story from various perspectives thing but I’m unconvinced yet), and many people find the ranged pressure unpleasant. You’re often being shot at till you clear an area.
How are the runbacks? Are they using the tedious=difficult mentality? DS2 was terrible because of that but on the other hand the recent lies of p is a masterpiece.
I thought lies of p was an absurdly tedious game tbh with the bosses requiring lots of memorisation. I think a lot of this is subjective.
You can place temporary bonfires pretty close to bosses using a consumable you can buy or loot from certain enemies. Some people seem to be running out of them, I have more than I need and I feel like I’m using them liberally.
It’s a very similar game to ds1. It’s that sort of slower, easier game where you spend most of your time methodically exploring a large interconnected world. Once you know what you’re doing you can run through a lot.
If you thought ds1 was a bad game you probably won’t like this. If you thought it was fantastic you probably will.
Thanks for the detailed response! Temporary bonfires seem to be a real solution to my main concern about this game.
I liked ds1 when it was new, I’d hate it now for being grindy and the time wasting runbacks but the level design was top notch.
From your response I gather it has the good parts of DS1 with modern graphics and a solution to the bad part. I’ll probably like it then and will definitely try it
I actually love ds1 in its entirity. well until the Lord vessel then the game falls apart. I’m not one for fast paced games (arthritis) and really enjoy the exploration and navigation. Sometimes I just load up a save and run around for a bit to relax :p
I’m not sure my opinion is the one to listen to in your case, given it seems you prefer the later faster gameplay with more emphasis on bosses?
All I can really say is I haven’t enjoyed a souls game much since demons souls and dark souls (although sekiro was quite fun it’s very different) until now. I’m only about 10 hours in on my third area.
I do think many people’s complaints (but not all! there are some very idiosyncratic choices) are from not paying attention. Like recognising when you can pull out the lantern to do something, when you need to fully cross into death, making full use of all the tools (e.g. regenerating ranged ammunition, the map they give you, kicks, mid combo 1h 2h swapping, powerstancing), understanding how the level designers have set traps.
If you try play it like lies of P and just sprint in parrying everything you have a bad time and get swarmed. you also need to engage in the RPG parts more, swapping rings and armour for the current challenge and so on.
I don’t necessarily prefer the faster pace. It’s just that LoP happens to be the first game in the genre, that I’ve played, without major downsides, at least for me.
Everything else has either time wasting, lengthy runbacks or game breaking bosses to artificially increase the difficulty (see Malenia), or is Sekiro.
A modern DS1 like game without the tedium and with some new ideas is very much something that appeals to me. If it has RPG mechanics then all the better, I liked how LoP had perks on top of the traditional, simplistic attribute system and at least some choices.
Everything you say makes me want to play it more 😀
I think if you played multiplayer you kept a copy of their character, so you could get another account to join? Maybe get someone to make your characters for you
My controller sat on the desk in front of the arrow key cluster of my keyboard, so I could run around in first person and cap some fools with KBM, then picked up the controller for driving.
I started playing GTA V with a controller, but was really confused how difficult the boat trailer chasing mission was. After almost 1 hour, I switched to KBM and finished it first try.
I still prefer controllers for most games.
Same. I also play Cyberpunk that way. Driving cars without the ability to control the speed is just a PITA. A binary input doesn’t cut it for me there.
OTOH aiming with anything but a mouse is also a PITA. Stuff like weapon switching also works better with dedicated keys vs a weapon wheel.
Now that I write it… all I would need would be one or two analog sticks/keys and I wouldn’t need the controller at all. It’s mainly the analog triggers that I need.
Animal crossing certainly isn’t the worst one to be stuck in but the limited nature of it quickly becomes apparent since you can’t really ever leave the island (you can visit other islands, but you can’t move there and you also can’t visit the mainland).
as a kid i played keyboard and mouse for all the games i played at the time (backyard sports franchise and other humongous games like freddi fish, putt putt etc.) then i moved to ps2 and then later 360 so now i am much more inclined to use a controller
First person shooter or third person game where aim is important, has to be keyboard and mouse. Pretty much anything involvong driving a vehicle, gamepad is better. In games like GTA I often use both, switching as necessary. Mostly I play FPS games though so KB+M is my most used input method. Some console-focused FPS games such as Halo I’ll play on controller if it’s all that is available, such as with the Steam Deck.
Increasingly I find it depending mostly on what the game was built for… I was raised, if you will, on PC point and shoots, and so my preference is for mouse and keyboard. But even a lot of AAA games these days that are console ports have noticeable pointer lag and aggressive reticule gravity or other aids. I find these really frustrating since they interfere with the 1:1 sense you get with motion on a mouse, so I’ll switch to a controller instead.
Hogwarts Legacy is an example of a recent AAA release that has such heavy reticule gravity that sometimes the best strategy is to just hold an analog stick forward and not move it (e.g. in the broom races)… I hate this kind of thing but I feel like it’s something you put up with as a PC gamer due to the popularity edge the consoles have. At least it tends to be games where fast aiming isn’t a huge factor.
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