I guess they’re talking about the update since saying how 30€ DLC is their redemption would be too ridiculous even for gaming world. Still, giving some of the shit you promised years after the launch is hardly a “redemption” imo. It should’ve been there from the get-go and giving it now, way late, is least they could do.
I could not bring myself to finish Starfield. Such an old feeling generic janky game. Fucking fast travel simulator. They didnt even bother to fix the NPC faces. Like 5% technical improvements since Fallout 4.
Fuck that expensive crap.
Also looking forward to the Cyberpunk update.
Now maybe I can enjoy it. Love that world but I think I had every bug at release.
CP2077 was always an outstanding game to me, with flaws, but still outstanding from the start. Starfeld however… why is it 70€, it should cost 30€ then it would probably be worth it.
Damn I’m glad I bought AC6 at launch instead of Starfield, unlike half my friends lol. Pretty sure one of them got a save breaking bug on the same night I beat Balteus 😂😂😂.
I’ll probably still get it, but it’ll be months from now after the modding community has gotten established and the problems have been mostly worked out.
I’ve been playing Max Payne 3. It stopped working at the end of Chapter 6 on my PS3 so I found a completed save and started playing it on my Steam Deck from where I left off.
Also Cyberpunk 2077. I avoided it up until now partially due to how buggy it was at release and how things like the police mechanics were still lacking. Keanu Reeves being in the game was another thing. I find celebrity worship really off putting and based off of Reddit’s reaction I kind of assumed that would be a bigger part of the game with lots of obnoxious winks to the audience. I just got started but the game seems neat so far. I like the atmosphere a lot.
Suppose there is a federated ActivityPub based Wiki network, how would that work? Fandom is so terrible for looking up actual info with irritating video ads, especially since after they brought out their competition from Curse.
I don’t think it’d work all that well to be frank. You’d wind up with dozens of pages for each subject since each instance can have their own. You could probably come up with a distinct federated solution that might work though, where the servers are federated but the content is shared. Not sure how that would look in practice though, and how you could keep instances from diverging
You start out in 1954 by saying, “Nr, nr, nr.” By 1968 you can’t say “nr”—that hurts you, backfires. So you say stuff like, uh, forced busing, states’ rights, and all that stuff, and you’re getting so abstract. Now, you’re talking about cutting taxes, and all these things you’re talking about are totally economic things and a byproduct of them is, blacks get hurt worse than whites.… “We want to cut this,” is much more abstract than even the busing thing, uh, and a hell of a lot more abstract than “Nr, nr.”
Republican strategist Lee Atwater.
Atwater’s point here is that dogwhistles work, and they’ve been a core strategy of regressive bigots for decades.
Today’s hateful bigots understand that they can’t openly say “I want to legislate trans people out of existence, even if that means they all die.” So they engage in layers of abstraction, and wrap their abstractions up in leftist talking points. They claim to be defenders of “free speech” even as they support laws that empty out libraries of books, remove shows from television or make discussion of anything LGBTQ related impossible online.
So to you, the innocent rube, removing a pronoun selection from a game might not sound like an attack on trans people, but it very much is. The mod was a rallying cry, a call to fellow bigots to express themselves while pointedly saying to every trans person watching “You are not safe. We are here, we hate you, and we want to erase your existence.”
The existence of the pronoun selector impacted them in absolutely no way, shape, or form. There was nothing to be gained from its removal other than the statement it made, the proud declaration of their hatred encoded in a language of abstraction that made it visible only to their allies and their targets.
And the fact that they can get away with this; the fact that they can openly torment their chosen victims while the average idiot pats them on the head and calls them a “victim of censorship”… That’s their favourite part.
I understand the concept of dog whistles and the historical usage of coded language to advance certain agendas. My primary concern here is not the mod itself, but rather how moderation decisions are made and the criteria used. If we can’t openly discuss these topics, it’s hard to determine what is or isn’t acceptable. I’m not advocating for intolerance; I’m advocating for clarity in community guidelines.
I’ve been playing a lot and it’s the first soulslike that’s genuinely great. It obviously borrows a lot but the mechanics they added in like the arm, skill tree, weapon assembling etc. do a great job at expanding some ideas rather then just copy pasting.
I agree with some people that it’s deceptively more similar to Sekiro than Dark Souls. Even with the first dodge upgrade I feel like it’s a bit undertuned compared to perfect blocks. Dodging feels finnicky because it has little I-frames and many enemies and bosses have insane tracking that’s hard to dodge. Hopefully they might balance it out a little in the future.
I’m very happy the game didn’t turn out to just be puppets as the first few areas suggest. The game really gets going when you come across some real monster variety. The area I’m in now is straight out of resident evil 4.
The one other complaint I have is the dialogue. It’s so hit or miss. Like it’s trying to be Bloodborne but also a comedy? It feels bizarre to see a lot of horror and be completely taken out by Gemminy making jokes. Just doesn’t work for me.
I can tell I’m really into a game when I end up ditching the objectives to just screw around. If I’m following the quest arrow I’m probably just in it for the plot or for some completionist urge, but if I really like the game I’ll start wandering off the main path to just enjoy the environment and satisfy my own curiosity about things.
Similarly, it’s if I really start looking at the scenery. Like zooming in on desks and and where textures meet and stuff to a) see all the worldbuilding details, and b) to see the level designer / env artist’s work up closer.
Being a patient gamer has worked out once again. I’m planning on picking the game up in about a month after they ironed out most of the issues with the big update. Excited to finally try the game after hearing so much about it.
Ditto. Next big sale after 2.0 launch is when I’ll play it for the first time. I’ve not begun Starfield either, already we know they’re going to fix the HDR and add some QoL improvements.
Yeah I don’t mean make it a different game but stuff like HDR settings, eat button, mod support can make it a much better experience than what it was during vip access or launch.
Modding maybe, but that doesn’t help console players. An eat button and HDR settings are so hilariously inadequate that I think the people excited for those changes already like the game and don’t see the actual issues.
ICYMI Mod support would come to consoles as well, now how good or bad it would be is something we’ll have to see.
Yeah, I mean if someone is excited to play any game and they can’t even adjust brightness or have to witness very long loading screens, they would want it to be fixed before their playthrough.
I waited on CP2077 till a year into release and had a blast playing it on the Deck. I’m going to do the same thing with Starfield where I will wait to see if they can get it running in the Deck and maybe then give it a shot.
I really enjoyed the base game, I just waited a little after launch (like always) to play with some bug fixes updates.
I was just coming back from a gigantic period in my life where I didn’t game much, and never on PC - Cyberpunk was the first AAA I played right after coming back. This meant I wasn’t following the game for years and building a lot of expectations, and it didn’t disappoint me because “mechanic X was missing!” because I never knew I could expect X anyways.
I also wanted something a bit more linear, but still an open world, which is something this game balances pretty well.
The end result is that I really liked it. In fact, I prefer it to GTA V, which is a game that, in my opinion, struggles with balancing it’s mission structure with the actual game world.
bin.pol.social
Aktywne