I may be stretching the definition of cancelled a bit because we don't know if it was ever in development to begin with, but I will forever have a chip on my shoulder about Puyo Puyo 30th Anniversary.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan, but after Puyo Puyo Tetris's Switch port got localized in 2017 and sold really well, fans had high hopes that the pattern would continue and the next one of these would get localized too.
The pattern did not continue. Instead, Sega responded to PPT selling well by making Puyo Puyo Tetris 2. It's literally the exact same as the first game, only much buggier. It's a terrible game and I hate it.
To this day, we still have not gotten a proper mainline game. In fact, Sega just announced they're rereleasing Puyo Puyo Tetris 2S as a Switch 2 launch title. This is all the series will ever be from now on.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan
After being defeated, Satan joins the party and promises that the way back home lies at the top of the Color Tower, and all Arle would need to do now is scale it to return home.
Hmm.
I think “Satan as a playable character” might be one of those cultural-issue things that would come up when considering localization.
I was one of those people who bought Puyo Puyo Tetris as their first Puyo game, mainly to have a 1v1 Tetris on Switch. Turns out I really like Puyo though, but… “the tetris player is at a slight disadvantage”. Or, as this video essay explains, the problem with PPT is that the two games are fundamentally so different it’s impossible to balance them. Forcing them to play competitive online against each other, will always end up with a monoculture. In this case no one can play the first half of the Frankensteined game.
I’m sure Sega must realize that. Now they just have to care.
I think that was the only full price I’ve bought digitally, because my friend and I wanted to game share and play together.
MMO shooter seems like an undeserved concept. Buy I guess you have the scope of Defiance with the polish of an MMO. Or you have the scope of Destiny and the polish of a normal shooter.
Loadout. It was a casual PvP (and later PvE) game where you can make your own weapons with wacky combos. It was a bit pay-to-win, but I thought it was very fun. The game crashed and burned because the studio wasn’t sure what they wanted to do with it and kept ignoring fans.
I think the PvE spinoff never came out of beta. I was looking forward to it.
I know 3/4 of these sort of got released, but the mode-7 style Banjo-Pilot is fundamentally not interesting to me, Star Fox Adventures is fine but was a lot more ambitious when it was on weaker hardware, and while Twelve Tales looked generic, Conker's Bad Fur Day is the least funny thing to ever attempt humor.
I didn't forget Donkey Kong: Coconut Crackers, I just don't mind missing out on that.
I really wish we had gotten a full release of Dinosaur Planet. Starfox Adventures is still pretty good, but it definitely lost a lot of unique ideas with the change. Not to mention, it probably affected Nintendo’s perception of Starfox as a whole. Mucked up a cool game and damaged a franchise with that one. And I say this as a fan of Adventures.
Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.
Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.
Star Wars Galaxies was such an ambitious MMO at launch.
Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.
Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.
Also a surprisingly advanced and customizable… ‘class’ system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of… allowing many weird, but often effective, hyrbrids of ‘classes’ that… could either focus on one main ‘class’, but augment it with certain abilities from other ‘classes’…
And then the Combat Upgrade happened, and everything got streamlined.
Also… being a Jedi/Sith used to be… exceptionally rare and difficult to pull off.
IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive… but you wouldn’t even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a ‘gray’ jedi.
Finally… SWG … still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo… as a core game mechanic of a player ‘class’.
Though I haven’t played all mmos, so I may be wrong about that.
… Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like… administrative capacity and zoning laws.
Do MMOs even… do player built cities anymore? Or did they just mostly switch over to ‘you have a house in the set aside ‘suburb’ instance’?
PlanetSide 1, the MMOFPS that was the former record holder of “Most players in an online FPS battle,” which was eventually surpassed by PlanetSide 2.
In its heyday it was a fascinating sociology study.
During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.
During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.
During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.
I regularly play gw2 and in it there’s a mode called world-vs-world that’s a three way team “bigger” scale battle (bigger than 5v5 pvp) that often has hundreds of players in (I’m not sure exactly how many, I just looked it up but there’s little concrete information because it looks like the devs change it over time, but I’m guessing like 300 total players per map that often gets maxed and you have to queue for).
Players can spend a chunk of gold to enable a toggleable commander status tag on their entire account (you get 1 gold for base dailies, costs 300 gold for tag). In WvW, those commanders often lead larger scale pushes for claiming territory over a ranked “tournament” that ends and resets each month.
I’ve noticed it’s also an interesting sociology study, but from what I’ve seen, the Chinese commanders do coordinate and split up and do pincers and stuff. It seems like one big zerg isn’t as effective since yeah you’ll take what you go for no matter what, but it’s all about allocation of resources and fighting the actual battle… and that takes actual work, when a lot of people are just interested in farming out crafting materials, currencies, achievements, or other reasons. Which is fine, but part of me wants to see the game mode go 100% and see what it’s capable of.
Depending on time of day around the world and when people are awake or home from work, there are huge spikes in activity.
I never played much PlanetSide 2 because at the time my pc was a potato and I was still wrist deep into counter strike. Would those maps ever end? Or was it also like a perma-sisyphean timeless battle? Was there ever a winner?
In PlanetSide, there’s just one big map that never resets.
The team I played with would try to bring the front line to a bridge before logging off for the night. Contested bridges were notoriously difficult to cross, so you could count on no major territorial changes happening while you sleep. The zerg was content to snipe across the bridge all night, and when organized Ops resumed the next day, the bridge would simply be bypassed by mass airlift.
IIRC, there have been a few times when one of the three factions controlled the entire map, but it never lasted more than a few minutes. During the PlanetSide 2 beta test, one side came close to taking the entire map, but the whole game crashed because the entire population of all three factions was trying to pile into the same base at the same time. They eventually implemented a mechanic where if too many people were in the same place, the ones who arrived most recently would be teleported to an adjacent map tile.
Some friends and I were so hooked on the gameplay demo (we’re big fans of the Mass Effect trilogy), then it was cancelled and replaced by Prey, which was very different (more horror centric and less space opera)
So far, I get about 6-8 years out of whatever generation PlayStation controller I get. PS3 controller battery eventually crapped out. PS4 controller got pretty bad stick drift.
Tried an Xbox 360 controller once, it got stick drift after only a year.
Amy recommendations? I’ve been considering getting a new controller, but I use one so rarely. For the longest time I’ve used I think an ancient PS3 controller, or my old Steam Controller (which is great for some things but sucks for others).
While technically true, you will lose the capacitive touch functionality of the sticks (the steam deck knows when your thumbs are touching the sticks) unless you desolder the old thumb caps and resolder them on the new sticks.
Edit: You’re right. It appears newer Hall Effect Sticks for the Steam Deck come with the capacitive caps pre soldered, while the OG Gulikit Sensors required desoldering the original caps and resoldering them on the replacement board. That being said, it was super easy to do, even for my butterfingers that last touched a soldering iron in highschool more than 15 years ago.
Ah ok, so you were even earlier to the Deck modding scene than me, and it has evolved toward being even easier since.
Whew!
I appreciate your pointing this out and explanation, I wouldn’t want to have been unintentionally spreading misinfo.
… Nor would I have wanted to get my own Hall Effect ‘no soldering’ kit and then learned… actually there still is soldering in some other step or on some other component, that the ‘no soldering’ kits actually just mean ‘less soldering’.
I really wanted one of those transparent Atomic Purple shells for mine. Then thought, might as well swap the sticks since it’s already opened up.
Well the transfer into the new shell requires complete disassembly, which was quite bit more involved then I anticipated. The screen is glued to the top half of the shell. Getting a bit impatient, I shattered my screen as I was trying to pry it off. You need to heat the adhesive and remove the screen before it cools. I had done a couple of phone screen repairs in the past, and let me tell you, they use a lot less adhesive and because they are so small, you’ll easily be able to pop it off before the adhesive starts becoming super sticky again. Not so much with the Steam Deck.
Well, the Deck HD (1200p) screen was only like 10€ more than an OEM replacement, so I might as well. (I quite like it, much sharper and more vibrant than the original and FSR can still give you good results in games that can’t hit the resolution, but the battery life did take a small hit).
Long story short, I love my Atomic Purple Steam Deck HD with Hall Effect Sticks, where one cosmetic mod led me to do two hardware upgrades. I don’t regret it, but I doubt I would do it again. I just love how much you can do it.
I genuinely believe people will look back at this moment and wonder what Nintendo could have done if they weren’t too limited in their vision to understand the opportunity they are throwing away here.
Apple isn’t popular with younger people the way it used to be, nobody likes Microsoft, everybody hates Android (I do too even though that is my phone os)… there is a major generational opening here for introducing kids to computers in a fun way and becoming “the computer” in the minds of kids.
Especially with the environmental crisis and climate change, people will look back at this and shake there heads and lament that if only Nintendo had copied Valve for that generation of Switches, Nintendo could have grown into an entire operating system and computer culture and there would be WAY less needlessly obsolete handheld computers laying around from when the next generation of Switches inveitably comes out…
What people still don’t understand about computers and people is that whoever introduces kids to computers capable of doing complex work in a fun way will shape the future, because those kids will grow up into adults who create, use and design tools that do cool amazing things. Nintendo needs to wake the fuck up and realize they are selling a handheld computer that is very good at playing games, the world desperately needs another company with vision, good UI design, and the capability to bring hardware and software together into a competent computer experience (Microsoft cannot do this, and undermines all its hardware partners that actually try to do this with their own incompetence).
Yep. Old Nintendo you would buy the thing (cartridge/disk/ect) and with no fiddling the game runs. It used to be its best quality. That and most people don’t buy them new, they would get games used. It was “cheapish” and you knew you were going to have fun.
Nowadays it’s not so black and white. I have long term Nintendo fan friends that for the first time are thinking of skipping this generation. Or in one case waiting a couple of years. But we shall see. More options are good for all us users, so I’m happy we have these two companies vieing for our time/$.
The move to try to limit secondhand physical game sales and requiring the Internet to download the whole game in some instances was part of my decision to skip this generation, if I’m even going to stick with Nintendo at all in the future.
long term Nintendo fan friends that for the first time are thinking of skipping this generation
That’s me. Nintendo consoles since the Wii have been a “side piece” to more powerful consoles for me. Now that they’re pricing the console close to the powerful ones and charging MORE for the games, I’m out.
Oh, bollocks to that. All it took was one serious competitor to Pokémon to make Nintendo shit the bed. Excepting Zelda, most of the pathologically Nintendo games are shovelware-tier trash. If the current iteration of Mario or Mario Kart were released today without the nostalgiabait and brand recognition, they’d be the laughing stock of the industry.
All Nintendo has is quirky gadgets, a closed ecosystem, and notoriety.
If the current iteration of Mario or Mario Kart were released today without the nostalgiabait and brand recognition, they’d be the laughing stock of the industry.
This was very convenient, thanks. Now I know I can safely ignore every opinion you have on every matter.
I mean, they’re kind of right. Objectively Mario Odyssey and MK8 were great games that can proudly hold their own against any of the greats. Not the best games ever, but much closer to that title than to your Hateorade fuelled “opinions”.
I’m as pissed off at Nintendo as anyone at this point, but if you are going to straight up exaggerate your distaste for these games to the point of obviously lying, it shows two things.
You are infact the only person here actively unwilling to challenge your beliefs.
Your opinion is so based in emotion that it can’t be trusted. And an untrustworthy opinion can safely be disregarded.
Pokémon is indeed a sad state of affairs. Although it’s not developed by Nintendo, but that’s being pedantic.
In-house developed games are certainly of a quality you don’t find elsewhere. There’s a reason games like Metroid Prime, Mario Odyssey and Zelda BotW/TotK are critically acclaimed, and it’s not for being nostalgia bait.
Criticall acclaim doesn’t make a thing automatically good. The criteria are way too arbitrary, and sometimes boils down to “a well-known publisher has done a thing” simply because it attracts more eyes and journalists have a financial interest in playing nice with those publishers.
A Hat in Time was released around the same time as Odyssey. It’s the first game of a small indie studio and it beats the living piss out of Mario in terms of gameplay and style. The only reason it wasn’t more of a breakthrough was timing and getting eclipsed by Mario’s shadow.
I can understand not liking the genres or having different stylistic preferences, but saying that new Mario games are shovelware? Have you played them? SMB Wonder was the most fun my brother and I have had playing a platformer in like 20 years. The game is full of creativity, almost every level introduces a new game mechanic that could easily be its own game.
That doesn’t make much sense to me. The games part okay, kinda, since Nintendo games aren’t easily available on the Deck.
But tinkering? I’ve had a Steam Deck since it first launched, and the only tinkering I’ve done is because I could, and wanted to. Never because I needed to. All games I’ve played work perfectly out of the box. Even games marked as ‘unsupported’. All of my tinkering was completely unnecessary and done for additional fun, e.g. modding, which is one of the best things about PC gaming, and will most certainly never be a thing on Nintendo’s platforms.
As far as I can tell, “Nintendo people” don’t really ‘reason’. More like, they follow their uninformed preconceptions, and reject anything that doesn’t fit with them. My gf has been a Nintendo fan for a long time, and she was convinced other platforms aren’t that simple and offer a worse experience. I introduced her to PC gaming, and showed her how the Deck works. Now she’s forgotten about her Switch and isn’t going to buy Switch 2. It seems to me that all these people need is somebody to show them what gaming really is. Because whatever Nintendo is, it certainly isn’t gaming. Just a small glimpse into gaming, maybe.
As for Zelda, Mario or whatever fans - guess they’ll have to stick with Nintendo. Personally their games never appealed to me enough to buy a console specifically to play them. I’d like to play the new Zelda games, but I have a lot of other games to finish first. And then again, Switch emulation is incredibly easy. Took me like 10 or 15 minutes to get BotW working last time.
I agree with you, but I would say you can’t assume everyone has the same goals. I can tell you, my Nintendo friends are not idiots nor mindless zombies. They simply are not interested in learning about how the other options work, and I would say that’s totally fair.
I have a dear friend who has most of his games on Steam, but still, he told me he prefers the Switch. “Why?” I asked him. “Because Nintendo makes exactly the kind of games I want to play, and because unlike with the PC, I can just pick up my Switch and start playing” he answered.
I have a ROG Ally with Bazzite (so, basically equivalent to a Steam Deck) and I have to admit that, while 90% of the time every game works out of the box, sometimes some games misbehave. Although, to be fair, this only happened to me with Epic Games games ran through Heroic.
I would say it’s totally fair to prefer Nintendo. It gives you great games that don’t require tinkering. If that’s what you want, then Nintendo is a great option for you.
Nintendo could have grown into an entire operating system and computer culture and there would be WAY less needlessly obsolete handheld computers laying around from when the next generation of Switches inveitably comes out…
This isn’t and has never been Nintendo’s desired goal. Needless obsolete handheld computers laying around is a feature not a bug. Nintendo wants to sell more hardware. If you’re able to use your hardware longer, it means lost sales. Nintendo also doesn’t want to be a general purpose OS. There’s all kinds of things you have to do as a company for a general purpose OS you don’t have to do as an embedded system as they are today.
Your assertion that Apple, Microsoft, and Android are all unpopular with everyone seems like it might actually be a personal opinion rather than a fact.
If we’re talking straight up cancelled, then I will forever be sad that Scalebound was cancelled.
I’m sure it wasn’t going to be as great as I was hoping anyways, but damn the concept looked so cool, and when I saw a dude with headphones jamming out to music fighting with his dragon buddy I was like “I want to be that!” Like it felt like that game was being made especially for me and my interests, and then it got cancelled 😔
Back in the day I played a browser game called “Inselkampf”. That was way before anybody did the whole monetization and one of the earlier browser games. Totally free, no micropayments. It was awesome: You had a level playground. People formed alliances on their own without the game having such a feature. We hang out in IRC channels. We plotted wars, starting in the middle of the night in order to surprise the other alliances. We had diplomats talking to other alliances. People started alt accounts and snuck into the enemy alliances in order to spy on them. Some rose to top ranks, leading to epic betrayals and epic wars.
Everything from that is gone. The game is long offline. The players dispersed, the IRC channels abandoned, everything never to be repeated
To be fair, they haven’t managed to put out a whole hell of a lot that’s actually compelling in the intervening years that weren’t rereleases. “Hey guys, DAE remember Resident Evil 4? The good one? We just re-re-re-released it. And some old Megaman games you already have. Full price!”
That seems pretty reductive IMO. Like RE7 and RE8 are genuinely good returns to form for the series. The RE2 and RE4 releases are remakes which by most standards improve the original releases and bring them into the current generation.
Then throw in the Phoenix Wright games, Monster Hunter games, Dragon’s Dogma games, Street Fighter games, DMC…
I would argue Capcom has been on a tear of very good games, especially in the last 5 years.
It’s a great trio of games (Legends 1 and 2, and the Misadventures of Tron Bonne) with quite a bit of depth and if you ask me a fantastic art direction for their time. The one thing I will say is that the controls did not age very well. You get used to it after a while. These games predate modern dual-stick movement and aiming and use the shoulder buttons for strafing. I think the Playstation versions are superior due to the increased number of buttons available on the controller.
Yeah, I came to mention this one specifically. The Legends series was incredible at the time, and there was a lot of potential for a third game with more modern controls. But instead, Capcom has made it clear that they intend to simply sit on the IP and never do anything with it.
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