Yeah, tanking a district makes that area harder and doesnt feel great; however, if you don’t kill any of them, the combat is really hard because you’re under levelled. So you have to make moral judgements and choose who is “best” to kill.
I mainly remember totally fucking up helping that nurse save that homeless guy, and I tried to go back so I could do it right and the game specifically tells you to live with your choices.
Granted you have to have VR for it, but Beat Saber has pretty famously never gone on sale and never will, but it’s an unbelievably good game that super worth it.
This reminds me I need to start playing beat saber again.
Back in my teens one summer, I was playing Resident Evil Code Veronica by day at my friend’s house and Doom 3 alone in my basement at night, got about halfway through both but quit because of the constant nightmares. Lost to the psychological damage I guess.
If Hades didn’t have God Mode (which actually works in a pretty interesting way and isn’t just invincibility or whatever), I would have given up incredibly quickly.
Once I enabled it, shit started to actually feel fun for me.
Pyre. The long-term goal is to get you and your boys out of fantasy australia, but there are complications along the way. Namely, who gets their freedom, and who doesn’t? Are you really going to let your goofy dog buddy go when he’s your best party member? Will you throw the match and let one of your favorite rivals win their freedom instead? Wouldnt it be really funny to let the little goblin loose back in civilization instead of someone who actually wants to go back home to their families? These are the tough questions Pyre asks of you, and they go places.
I know Pyre is probably Supergiant’s worst game, but it was still damn good and very overlooked. Everyone should check it out, the story was really good. Also Epic gave it away for free once or twice, so check your library.
I ragequit half way through the final boss after having died for the thirtieth time. The game is absolutely beautiful, but fuck me some of it is tough.
Ended up watching the last bit on YouTube. No regrets.
I doubt that I’ll ever get that far. I used to play games on “hard” difficulty and explore/find everything. Today I’m just glad if I find the time to play, have fun and enjoy the games, even if I need to play on “easy” difficulty. All the completionist aspirations are gone.
If I picked Wolfenstein: The New Order back up today, I'd probably have a better time with it, since it's been a decade since I touched it last and my gaming abilities have improved since then, but for whatever reason this game was ridiculously difficult for me, even on the easiest setting. It finally came to a point where I just couldn't finish it, and I'm not sure if I ever will.
I remember it being probably the most difficult shooter I had ever played up until that point. The campaign was genuinely so hard. I (barely) managed to beat it and the boss fight at the end took me real life months.
A good chunk of comments have spoilers, so if you read this first beware. I guess people like to brag about game knowledge more than they like having other people experiencing stuff.
Flash-in-the-pan multiplayer games that may not have anyone left to play with if you don’t join in while the pan is still hot. Heck even ones that stick around a while just get harder to start in when most players have built up skill in the game and know all the little nuances. It’s a lot easier to grow along with everyone when a game first drops, IMO if you care at all about the competitive side.
It would be interesting to see how many 'patient gamers' are actually into multiplayer games at all because of this reason. I wouldn't call myself one per se, but I probably fit the criteria, and most of the games I wait to come on sale are single player campaign.
I’m patient for SP games, but I also sometimes jump on bandwagons for MP games from time to time. Especially when they’re cheap, like Lethal Company or Fall Guys.
Mass Effect was pretty great with this and really paved the way for games now. i still don’t know another set of trilogies where the game can be affected from the choices you made years before in an earlier game. I think they went so ambitious that it really tied up their hands with a lot of things for ME3.
Being able to manipulate scores before the game starts is related to accessibility, and is always an optional feature. It helps balance the game or session for those who need it, or might spice up a game for those who enjoy it.
Aside from Mario multiplayer games (like Mario Party) and just sports games in general I don’t know of any games that utilise this.
There are games that give you something OP it you fail a lot though. A lot of Nintendo games work like this when they notice you failing a lot and ask if you need a hand. There was another game I can’t remember that makes you start with a power up if you die too many times, but I’ll have to edit this post when I find it.
Edit: it is Super Mario 3D World / Land for WiiU / 3DS. If you fail a lot in succession the game throws you a golden leaf that makes you invincible when picked up. It’s entirely optional otherwise.
Nintendo started doing that a lot around the Wii. New Super Mario Bros series, Donkey Kong Country Returns, etc… also on other games regular messages to let you know that you could lower the difficulty. And Skyward Sword’s Fi being unable to let you play more than 2 seconds without trying to “help”.
Honestly I did not like it much. I didn’t mind that it was an option, but I did mind that it was a shiny, blinking thing making shrieking sounds at you as soon as you’d start facing a bit of challenge.
Super Mario Bros Wonder’s way of doing this is way better IMO, with the beginner characters and some of the badges that you can activate to make the game easier when you need it.
You’re free to pronounce it however you want, but considering it’s named after a famous mythological character, you may get funny looks as if you referred to similar mythological characters as “Jod”, “Hey-zeus”, “Bud-hah”, or “Hurk-yoolz”.
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Aktywne