I’m in the minority, I know, but I have mostly negative memories of playing Subnautica. I enjoyed exploring new areas, and the progression of the story, but the hours spent looking for one more resource so I could progress just made me mad. I don’t like save-scumming, but after
spoilerlosing my seamoth to a leviathan for the 3rd time, I said fuck it, and save-scummed regularly.
I had just finished playing Outer Wilds and my friends said “oh, then you would love Subnautica!” No, not the same kind of game at all. I say all of this so that anyone thinking of playing it has the right expectations: if you can’t find the one thing you’re looking for, I recommend just looking up a guide on where to find it. I don’t think the game funnels you to the correct areas well enough for you to find everything you need naturally.
When I think of Subnautica, I just remember having to drink water like every 5 minutes or so. I would have loved to explore, but I was busy getting basic resources all the time.
That was another reason, yes. Apparently you’re supposed to find the parts to the water filtration system relatively early in the game, and it will regularly spit out large bottles of water that help a lot. I didn’t. So yeah, for 90% of the game I’m having to periodically chase Bladderfish for 5m so I can spend 2 minutes spam crafting a bunch of waters, so i can carry several around with me, taking up valuable space in my inventory.
You can play on a mode without survival mechanics, or find the water filtration system and grow plants from the islands on your cyclops to trivialize them. Before you get there though they’re kind of a pain.
Yeah, I really liked it but I wish the devs would’ve implemented one more skill mode at a slightly easier level. I was OK with losing whatever inventory I’d collected during the single trip if I died, but I really wanted the “sea moth doesn’t explode you just have to start from base again” mode. Especially since I lost one of them because I couldn’t figure out which key did the electric charge zap thing.
We’ve proven that we can find the blueprints and materials necessary to make the thing in the first place, so having to collect all that metal again (with limited inventory space) just felt like busy work.
Yeah, I think I can only tolerate busy work games when played in a group. Because then you can delegate the work, and at least you’re still hanging out. Like the Forest.
The former is a masterpiece and the latter I’m having fun with but required a massive perspective shift and 3 play attempts to do so compared to previous Fallout games (even FO4).
So, I really wanted to like Pyre. I love all the rest of Super Giant’s games, and I put maybe 10 hours into Pyre. But I think it was just too much Visual Novel for me. I wanted to spend more time playing the actual game (the rights?), but they only lasted maybe 5-10m and then it was back to reading and flying around.
But yeah, the art, sound, writing, and world are all beautiful. Just couldn’t get into a groove.
There are some times the camera angle is changed and locked to make it 2d side scroller for certain parts, and some parts reminiscent of some arcade games like 1945 Air Force: Airplane. And “hacking” opens a mini game mode that feels like a mobile game. On top of that, the lore and story is great and gameplay is fun. There are also collectibles if that’s your thing. And it still has the classic leveling and gear progression common to JRPGs.
Artistically,it was crazy, especially in the very early game. The homage to bullet hell, then the changes of perspective, a very immersive soundtrack. At time the most “normal” action RPG yet combined with existentialism and analysis of consciousness and self sacrifice.
Creeper World is sort of like this. Basically the enemy is a self replicating liquid that destroys everything it touches and you have to fight it off and secure each map. It was originally a flash game so go with those expectations but it’s pretty fun regardless. I recommend CW3 as the best one.
3 just feels a little more polished than 4. The transition to 3D was very cool but I think the developer’s inexperience with working in 3D hurt the game a little. Plus 3 has a lot more user content than 4 due to being much older. They are both very good games regardless!
Surprised I haven’t seen I Takes Two here yet - it’s a tour de force of genres.
If you never played this game and want a close to perfect coop experience, you should definitely give this a try. It’s perfect for a session with your SO, and it doesn’t rely on neither massive skill nor gaming experience.
I loved every bit of the journey that me and my wife was on with It Takes Two.
ICEY might be a good one to check out. It mixes cynical untrostworthy narration (like from the Stanley parable) with a 2D side scrolling hack and slash. some people say it doesn’t quite measure up on both fronts, but I enjoyed it. it has a nice art style too
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