For anyone that likes horror, I can’t recommend Red Candle Games enough.
Detention takes place during the White Terror in Taiwan in the 1960s, and is about a student trying to get out of the school after a typhoon, but it turns into something so much darker and sadder as the story unfolds.
Devotion is probably the best PT-esque horror game out there, taking place in a Taiwanese apartment during three different years in the 80s, and is about a script writer trying to create his “perfect future” while he’s trying to figure out what happened to his young daughter. It is one of, if not the, best domestic horror I’ve ever played. And anyone against censorship should definitely get it, because the game was pulled from Steam because of an art asset that got left in by accident that called Xi Jinping Winnie the Pooh, and then GoG said THEY would sell it, but it seems CD Projekt worried China might retaliate and not allow CP2077 to be released in China and backed out a day or two after they said they would carry it (they claimed it was because of “gamer response,” but refused to respond to anyone asking for more details).
Detention, you can get anywhere - it’s even on iOS and Android along with PC, PS Store, and Switch, but Devotion, you can only get from Red Candle’s website, and it is more than worth the $17 bucks: https://shop.redcandlegames.com/
I never played the first one past the tutorial because I was younger and it got too scary. I had a forced PC upgrade and got the game for free and probably would have finished by now, but the whole sounds not syncing up is ruining my immersion, so I guess I’ll wait a few more patches.
Since launch I’ve had to download two patches already. I’m playing on ps5 so it’s uncertain whether they’d help you or not, but that’s all to say that you may be able to play sooner than later since they’re offering so much post-release support.
Path of exile is great because it doesn’t shy away from complexity at all, instead it does the exact opposite, it just goes balls deep. It really make for a very refreshing change to typical AAA games where your intelligence as a player doesn’t feel insulted.
I second Grim Dawn as it’s clearly labor of love from the developers and still getting updates. I also like the fact that its not live service like Path of exile meaning that it does not require online connection and can be even be modded.
It remains to be seen with GGG will do with Path of Exile 1 when they release Path of Exile 2, it would be cool if they would release something like POE Unlimited a premium version of the game that would allow people to play the first game as single player experience, mod it and host their of servers.
But in this day and age it’s much more likely that they’ll just force people to move on to their next big thing.
There’s a lot of enshittification going around with games and services with more greedy business practices and it would be naive to think GGG is immune to it. When it comes to live service games certain level of skepticism is healthy to have. Now I do hope we’ll be able to play POE1 even 10 or 20 years from now with it being just as good.
To Each Their Own I guess. Single player games tend to respect players time a lot more and thus usually require a lot less grinding or farming to complete. That being said Grim Dawn does have online multiplayer and community hosted seasons.
I absolutely loved it. Looked forward to every session playing it. I wish it lasted a little bit longer before it forced you to collect everything to get a true ending which I haven’t done yet. And the fact you have to collect everything is a bit of a bummer. Didn’t really feel like going on a scavenger hunt. I enjoyed searching for that stuff while playing but didn’t really want to do it with that being the only thing available to do now.
The answer to your question is the indie market. Lots of unique ideas, ton of games that are a product of passion and not profit chasing.
My personal recommendation because I don’t see it mentioned a lot is Pathologic 2. Product of decades of work and one of my favorite RPGs where every single choice you make does matter. It’s a pretty bleak and heavy game that has about a 30 hour runtime and it’s really stressful so it’s not for everyone but I personally loved it.
Don’t forget Cities Skylines and the recently released sequel. They’re both a lot of fun but for the sequel they really listened to the community. It’s a bit of a performance hog. There are performance patches coming but in the interim there area lot of settings one can change to make it run better on lower end hardware.
I’ve got a decently beefy machine but it’s not top of the line or anything (Radeon RX 6950 XT, Core i7, 16GB memory) and with a few tweaks it runs pretty well. Definitely looking forward to the performance updates, though, because it’s a truly beautiful game.
I haven’t played the beta yet but I’m hoping that The Finals, which is made by ex-Dice devs, will be a good alternative to Battlefield and COD. I just miss destructible environments so badly. Bad Company 2 was so so good back in the day.
I really, really hope that it doesn’t get overrun with cheaters like warzone did. I have really high hopes for the game because I’m having a blast with the beta. Not often does a game come along out of nowhere and just tick all the boxes with having such a solid formula. Last game I felt like this with was Alex Legends. Pls devs don’t screw this up 🙏
Saw an article on that game recently that they’re using AI voices in that. I don’t think it’s for everything, but if you happen to be an opponent to AI, that’s something to know. If not, well, carry on 😅
The combat felt really slow to me, but I continued for a while until the game soft locked by just putting the characters in a small, black room. Nothing I could find fixed that and there wasn’t enough of a draw to really look for a fix. Might try again at some point but it was only so so for me overall.
Oh no, that sucks. If you generally like turn based combat I would give it another go. The first few hours are fairly boring but there are some very cool battles later in the game.
Spending a couple extra hours wrapping up quests and collecting conches (on the recommendation of a friend) wound up being well worth it for me, the true ending felt much more satisfying.
For what it’s worth, all the quests take somewhere around 20-40 minutes each, if I remember correctly. Even the collection quest wasn’t too bad, thanks to the treasure finding parrot.
Yeah… I’ll probably end up doing it eventually. It’s just really lame to get hyped for the final fight and be told “go do side quests for a few more hours and then come back.”
“The Big Cheese is the Dark Souls of poses” from the Destructoid review gave me a good chuckle. Unfortunately, The Big Cheese was also the Dark Souls of poses back in Smooth Moves, and it’s not encouraging to hear this game might be just as fiddly.
This November isn’t as stacked for me as last year’s, but I think I’m still going to wait on this one a bit.
bin.pol.social
Aktywne