I have an order in that I placed last August. I’m hoping to get it by the end of the year, but who knows, they are really slow at manufacturing the devices.
His early ones with Anthony are definitely my favorite. The Messenger series is amazing, and I can’t see the game without hearing “I’m Ninja Bobbyyyy!”
The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.
A game like the mainline Sims series, but better developed and without EA’s involvement. I’m aware there’s projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there’s no way to truly tell if they’ll actually be any good.
Although at this point I don’t think they can be much worse than the current status quo.
Honestly, Elden Ring. I kept a small notebook on the side to write down all the different bits I didn’t want to forget. Clues and quests and stuff like that. There were so many things if you pay attention and take care to try to piece together. It was really fun to come across something many hours later and then pull out the notebook to find my notes on it.
You get to actually modify cars “by hand” swapping out or repairing individual components and the chassis can get bent up by big wrecks, you can buy new or used cars and tear them down and build them up and just cruise the world do street or track racing, demo derby etc. It’s all extremely rough but conceptually it’s the best thing ever, you really get to “own” a car and experience the highs and lows associated with that.
The closest game with any amount of polish I’ve played is Test Drive: Eve of Destruction you buy cars at the junkyard and take them to demo derbies, they need to be repaired upgraded etc and they have permanent damage from big hits.
Obviously there is My Summer Car and Mon Bazou both great games but they lack a racing centric gameplay loop and MSC in particular is too hardcore to be a mainstream game.
There was an ooooold, like, older than me, game like that called Street Rod, and I still end up going back to it time to time because there’s nothing quite like it.
A game like Hunt Showdown, an extraction based game set in 1895 Louisiana, fighting other hunters on the same map to get to the bounty (a boss that everyone goes after) and extract.
Imagine that game, but set in something like in the Star Wars world, With lightsabers and blasters in dagobah or tattoine, going after a boss like Darth Maul or Yoda, while every other bounty hunter is going for the same target.
Not really. Planetside is an FPS with fluid combat. And it doesn’t have MMORPG-style quests or environments. I think another way of saying the idea would be “Chivalry with persistent maps and an overworld tying them together in some way.”
I'd call it settling because I'm not really a fan of Mario Kart. Very few other racing games have local multiplayer of any kind, and most of the ones that do and speak to me are 20+ years old. At least I have Trail Out, but I'd really appreciate more options. That game Aero GPX might finally be the F-Zero replacement I've been waiting for.
Yeah, outside of Mario Kart, the market is basically simulators like Forza and Gran Turismo, or one step down like Forza Horizon, Gran Turismo Sport, and Need For Speed. There aren't any Burnouts, F-Zeroes, Star Wars: Episode One Racers, or anything like that made to appeal to folks like me anymore, and they rarely ever have local multiplayer, which is probably my most important feature in a racing game.
I agree with you. It’s been a while since I played a Mario Kart though. I got turned off by the “wiggle while drifting to get a boost” mechanic in Mario Kart DS (which I know is a fairly old game at this point). Even when I got good at it, it still felt really tedious to do all the time. But idk, maybe newer versions have a different mechanic now?
Heh, that mechanic was the closest I ever got to enjoying a Mario Kart, and it seems like even that was ripped off of Crash Team Racing. That mechanic is still there, as far as I know, but so are blue shells and such.
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Aktywne