I think Elden Ring would be a good place to start since it’s the one that lets you customize your difficulty the most. You can use spirit summons (both other players and NPCs) and vary up the order in which you do things, so if you get stuck on something, you can go do something else and then come back with more experience and better equipment
Seconding Elden Ring. It’s also going to be more active since people are hyped for the new content - which means you’re more likely to get help if you need it.
It has a handful of QoL features too that’ll make the learning curve more manageable
Agree. Elden Ring is the only one I’ve liked personally. And a big reason is being able to fuck off and go do something else if you find a boss battle or section of the game too difficult. There’s so much to do and explore and check out that it didn’t feel like I was “grinding” ever.
Elden Ring! I think they really refined the formula, made it a bit more user friendly (I started with Dark Souls and it wasn’t easy to know what to do), and is generally fun to play. Also the open world format means you can just go somewhere else if you’re stuck, not just have to bang your head against the same boss over and over. Then you just come back when you’re stronger.
Sekiro is not a bad option too, it’s a bit more like a regular game than the others. You can pause! Imagine.
Not sure if many will join me on it, but with Microsoft going on the death march for studios, this might be the first of their major releases I don’t even bother with on Game Pass. After all, they fired Tango Gameworks, who knows when they’ll cut these devs loose.
There’s a game called Heart & Slash which is very charming and has a soulslike streak to it. It’s quite hard to beat in totality but it’s enough fun that you don’t mind clawing your way to the end.
Reckon this is worth picking up on sale? I’m interested in it having played all the previous games, but I’m worried the battle pass and mtx is ruining it.
Now it’s been out for a few seasons what do you think?
They made a lot of changes this season to weapon crafting and modifying that's made it much easier than previous seasons. There's also a couple things that they made available across all difficulty tiers instead of the two higher ones. I haven't looked into specific specs, but I believe they've also buffed a bunch of the skills.
I don't know about mtx, but the paid battle pass is really only cosmetic stuff and doesn't affect core gameplay, if that's what you're worried about. There are things called "smoldering ashes" which serve as season permanent buffs, but they are available on the free battle pass, so everyone gets those.
This is exactly where I’ve been for the last week, it’s insane just the sheer difference the changes they made have had on the overall gameplay.
It feels as if I went from playing the technical demo (season 3) of the game to the actual launch version (season 4) - which sounds dramatic but it’s the second time I’ve made it to WT4 (I usually can’t slog through this much) and never this early!
I finished the first one only last week. I almost dropped it over the puzzles especially the finding runes in the environment one. That one broke the momentum of the narrative/plot for me as you’d be going through an area and you’ve the narration going on or you’ve just been through a big action sequence and now you’ve hit a wall until the puzzle is solved. So I’m in no rush to play this one, I did think the last third was great though and definitely less repetitive.
I do agree that a lot of the find-the-symbols puzzles felt like an afterthought, but overall they didn’t hinder my enjoyment of the game. The story and presentation were fantastic and I thought the blind trial was extremely well done and one of my favourite video game levels.
Okay, just finished Chants of Sennaar. That was a lovely experience. Reminded me a bit of my time a few months ago with Jusant, along with a touch of Journey and Heaven’s Vault thrown in.
Had to laugh out loud when I ended up playing a fucking mechanical crank handle version of Flappy Bird. That was pretty entertaining.
One puzzle completely stumped me, but some kind soul on the Steam forums (!!) had a really good explanation without giving away the actual answer to the puzzle, which I always appreciate.
Anyway, highly recommend for anyone who likes puzzle games, environmental and organic storytelling, languages and written script, and just an examination of history, culture, and how (ideally) we can all connect if we just listen to one another and find shared interests (there’s a particular interest that almost every culture in the game shares, which is something a lot of people IRL bond over as well; I found it pretty interesting because it felt so… quintessentially human).
What to play next? No idea. I think I’m done with intense action games for a while, so might find something else relatively chill to play.
I played and enjoyed Chants of Sennaar and Jusant in the last few months. A recent standout game for me was Tunic. Check it out, it might suit you well as much as it did me. It has fighting but if you want you can enable easier combat or even “no fail mode” (invulnerability) from the menu. The game has a ton of hidden secrets and puzzles while being pretty and friendly to look at like the other two games. It is a great experience with or without the combat parts.
Hah, I was actually considering Tunic! But I’m also a little mentally burned out, so I think I need to be in a bit of a different headspace, otherwise I’m going to ignore some of the more interesting parts like the little secrets and slowly revealing the instruction manual and all that curiosity-rewarding stuff.
It’s definitely on my “to play relatively soon” list, though, and thanks for the suggestion!
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