Can you tell me how it compares to Subnautica if you’ve played it? I’ve been looking for something that scratches that very particular itch that Subnautica hit so well, and so far I just don’t like the aimlessness of the other survival/crafting games I’ve played. Subnautica’s purposeful progression really hit the sweet spot.
I keep trying No Man’s Sky, but after 2 years I finally figured out why it never clicks for more than a few hours at a time: it’s essentially a live service game, which for some reason I never recognized. It throws all its updates at you immediately, which destroys any real sense of earned progression in some ways, and its economy is designed for frequent and persistent play and multiplayer, so if you’re just playing casually, progress is sloggy as hell in other ways. And there’s just a thousand discovered things to do at all times, it’s overwhelming. It’s my fault for misunderstanding, but I’ve been trying to play it like I played Subnautica, and that’s just not what this is.
The closest I’ve come so far to recreating the Subnautica magic was Dysmantled, which is a totally different game in a lot of ways but really terrific in its own right. Looking forward to their next game, Dysplaced, next year.
Anyway, I’ve had my eye on The Forest lately. Waiting for a sale, wondering if it will fit the bill.
The Forest should be on sale (just checked, it’s $5 on Steam until Nov 28), and it’s somewhat Subnautica-like. There’s a definite horror element to it, though, so in that way, it’s a different experience, but you still do the “find food, find water, build a base, craft tools” thing.
I don’t think it’s as good as Subnautica, but for $5, it’s still a fun experience, and there is an ongoing story/quest to give you something to focus on. I sank 8 hours into it in the first two days, and there’s still a ton to uncover, so I think it’s worth a play.
EA Sports WRC: I’d have though that EA would take the easy way, get DR2 gameplay which was ok, upgrade graphics to be next gen, rebrand to the official license and sell for 70$.
They have instead reworked the physics to the point they are probably the best ever a in non - hardcore - sim(RBR) rally game, tarmac is finally fun. They’ve added 12 rallies which is twice as many as DR2 had at launch and mostly based on real life stages, not fantasy, not to mention they are available in different seasons (Monte Carlo in winter with ice feels completely different to summer). There are plenty of cars which look and sound great. They have sacrificed graphics on the other hand, the game looks no better than last gen DR2 and there were stutters. All of that for 50$.
It’s very weird for EA but I’ll take it. They’ve been, surprisingly, well behaved this year although I don’t play their sports games so maybe they doubled down there to compensate 😂
Other than that I’ve finished my “normal”, good, 3 druid BG3 playthrough, started an evil, dark urge Bard one.
Well, in early 90s it was NES games: Darkwing Duck, Super Contra 6, Robocop 4, Battle city. Then, in lately 90s it was PC games: Half-Life, Warcraft 2.
I'm going through the story mode of Backpack Hero, and I wish it was better. If I get too frustrated with being unable to tell how to progress, maybe I'll just stick to the classic roguelike mode. It does do a decent job of walking you through the various play styles the game offers though.
I started and finished Cocoon. It's a puzzle game that works a bit four-dimensionally, but it's also a very linear experience, so even though it seems like there are so many options in front of you that you can never figure it out, they actually keep the possibility space small and manageable. I can't imagine what the QA effort must have been like to make sure that you didn't get yourself into an unwinnable state, but they seemingly pulled it off.
I started Starfield. $54 on sale felt like a good price. It meets expectations for what you're getting out of a Bethesda game, with the exception of a lack of city maps (which I knew going into it was a complaint, but I really feel that criticism now). It's still early goings, but I'm enjoying it so far. I mostly had to put it down for Thanksgiving weekend, because I knew I'd have games that would run better on the Steam Deck while I was out of town.
Wargroove 2 has been a satisfying continuation of Wargroove so far. No complaints. It scratches that Advance Wars itch, arguably better than Advance Wars itself.
Speaking of which, in an effort to start carving through my RPG backlog and prevent myself from starting another long playthrough of Baldur's Gate 3, I started a game I picked up on sale this week, Pillars of Eternity. I never picked this one up back in the day due to its real time with pause mechanics, which always felt like a sloppier way to handle an RPG than just doing real time or turn-based. I still stand by that, but at least the game's mechanics seem to work with it in a way that matters with its "interrupts" where the casting time of each ability really matters. I'm still very early on in this one too, but the game does me the favor of showing me all of the dice rolls like any good CRPG should so that I can start to deduce the things I should be prioritizing. I want to get through this game and its sequel before Avowed comes out, since it's set in the same world.
I played maybe half or more of PoE and still do not get RTwP at all. I was playing on normal difficulty but started getting absolutely trounced frequently, so I gave up. If I’d thought about it at the time, I would have just dropped the difficulty, but it didn’t occur to me until so late I’d forgotten too much to pick it back up.
Really? There's not much to get. It's just turn-based but harder to wield, in most cases. PoE just assigns lengths of time in seconds to particular actions rather than turns (or "rounds") like old D&D games did. You can also set the game to auto-pause when certain events happen, like when a spell is done casting or a target is killed, so that you can immediately assign a new action when the thing happens.
Haha, yeah I get what it is and what’s happening, but I could never wrap my head around tracking it all. It was too chaotic in fights with more than a few enemies, and I guess what I really meant is that I do not get how the system is realistically meant to facilitate the kind of participation and strategy it seems to expect of me.
I read a lot of forums around that time about it, and I do recognize that a lot of people not only like it but prefer it over turn based, but it just doesn’t work for me.
I figure most of us on here were teens or adults when Minecraft came out, leading to why no one has mentioned it yet. Great game back in the day though.
Tried to get into it earlier this year after I got it on sale. Was not in the right mindset then to have to replay the whole intro just because I died to the first boss.
Retried again this past weekend and have since been enjoying a pretty decent action RPG.
and about a hundred more, probably. These are all on the ZX Spectrum. No one else start out in the early 80s with a Spectrum or Commodore 64 or Dragon or whatever?!
Looks like I’m one of the oldest here (Pacman guy presumably older)…
bin.pol.social
Aktywne