Thank you the way I’ve done it before is players share their screen on Discord or any other screen sharing site and I watch them play and we discuss the game in real time. It’s fun. Are you willing to do that? : )
Dark Souls has more in common with Castlevania than with anything “RPG”.
As for Diablo type games, I personally call them “looter RPGs” as a retroactive term. Because the “looter shooter” genre that popped up about a decade after diablo is literally just Diablo but FPS.
Genre names are wack anyway. The “[other game]-like” moniker will always be more descriptive and clear, plus being a reminder that every new thing in video games is a refreshed take on some pre existing thing.
Wasn't that more for games like wizardry or the more modern example, legend of grimrock? It sounds more related to what a dnd party would do than just fighting hordes of enemies.
That depends on the success of the PC version. I read somewhere that porting a game costs between 10k and 30k and that is if Sony even agree to have you on their store. So I would love to do it if these conditions are met.
What are the conditions on Xbox? Shouldn’t it be easier to port from Windows to Xbox, they have this ID@Xbox indie program, I don’t know much about it.
I don’t know I haven’t researched that, but I assume they want quality projects with proven success. I would have to contact them at some point. Thank you for the idea : )
One on one, The full game is not ready yet and I’m not ready to show it to the public. If you are okay to share your screen on Discord or another screen sharing site, we can play and discuss the game : )
Uh, what method are you planning on using? I have my phone and a super 8 as far as recording goes. I mean I’m down, but I need to know what’s involved.
Hi, the way I’ve done it before is we get on Discord or any other screen sharing site and you share the screen and play the game and we discuss in real time what you like, what you don’t. What work, what does not so can get the feel of someone else of experiencing the game for the fist time. : ) If that is okay with you we can do it
The themes, camera angle, and method of delivering rewards (loot) don’t really affect something being an action RPG or not. The focus on action over storytelling does.
I haven’t played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.
I would absolutely to love to have any of those with access to paid gamedev assets, as I’ve not bought any, or acquired any that were temporarily free, and will be relatively poor until after I win the gamedev lottery.
I’m not using Unity tho, so if any of those are vendor-locked to Unity (license or otherwise), maybe the next person should take those.
My engine is homemade, I’m focusing primarily on perfecting networking/server stuff in a way that would make the “what if I lost internet/what if I don’t want to play online every” people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven’t published anything yet, but to oversimplify, pretend that I’m making an Advanced Wars 2 clone.
bin.pol.social
Aktywne