The longest I stuck with the franchise was through Metroid Prime Hunters for the DS, and it wasn’t the graphics or the game itself that captivated me (although both are awesome, ngl) but the online capabilities and gameplay, I have not even finished the game, only played several minutes of the campaign (which maybe I am not missing out of much here, as I have read it is one of the weakest), and yet I have had more than 500 hrs of playtime thanks to the multiplayer, which I still used even after the closure of the servers thanks to Wiimmfi.
For me the gameplay with the stylus as the main aim control is the best the DS can offer to have a proper and fast paced aim, if you could search for some of the crazy stuff that the pro players managed with this game on YT and how hardcore it can get for this hardware in those days, you’d be surprised, here is a video that comes at the top of my mind, and it is a recent one too, also the sniper battles (imperialist) were pretty awesome.
With that said, I know the franchise and what it means for everyone, I appreciate it that much that I refuse to even play more metroidvanias without finishing Super Metroid (and Castlevania Symphony of The Night while we are at it).
Only resident Evil game I have played is RE2 (remake/new one) I loved it got all achievements in it. Currently planning to do RE3 this October because spooky Halloween.
I’m probably in the minority, but I didn’t enjoy RE4 as much as others when I played it. Don’t get me wrong, I think it’s a great game. Just not to the standards people hyped it up to.
I think my main issue with it is that it has a masterful opening sequence, but then it never really builds on it after.
First fight in the village was truly ahead of its time. It gives not only the player lots of options, but the enemies have lots of options to counter you. It puts the player into many unpredictable situations. It’s a very dynamic fight and really sets a unique mood for the game.
Then the rest of the game turns more and more into a corridor shooter, especially after the village act. Still a good corridor shooter, but I hoped to see it build more on the open combat we saw in the opening section.
It was a great while ago I played it, but that was the impression I had back then.
While I do agree the village opening is probably the best part of the game, there are still a good amount of set pieces that I think live up to that first part. The cabin, outside the castle, the swamp, the chainsaw sisters, the mines, the first regenerador part. Chapter 5 does lean a little too heavily into corridor shooter I agree. But I think the rest does a good job keeping things fresh
The thing I remember most of my impression playing it was that I constantly had the thought: “that opening village fight was really fun, I wonder when they will pull that off again”, and then they never did. So that expectation left me a bit of a sour taste.
This was maybe 15 years ago. I might have a different impression if I would play it again, but I haven’t done it.
I played Tetris for the first time on my friend’s Gameboy back in the 90’s. I didn’t get addicted at the time and I’m still not, but I do play Tetris 99 on my switch occasionally.
Overall, it’s an amazing game. It can be learned in minutes but takes years to master.
I really liked Tetris DS. The retro NES graphics and remixed music was a fantastic love letter to those old games, and the songs were pretty damn good to boot. It was also the version of Tetris I was best at, for some reason I was a lot better with the old, flat, firm DS Phat buttons more than any other console. I forgot what level I got to in Endless but it was probably over 500. Multiplayer was also a hoot, with powerups and you could play with 9 other people that didn’t even need the game to play. (Remember those days when you didn’t have to all have a copy of the game to play together? What a concept!)
This, 100%. While GB Tetris and NES Tetris were some of the first games I remember playing, Tetris DS was one of the first Tetris games I loved. And you’ve absolutely got a point that the original DS does best; the mushy D-pad on the DS Lite just plays it so much worse in my experience. (I feel good about it on my New 2DS XL though other than the either very soft image or very small image I get from it though)
I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.
Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.
1 and 2 are some of my favorite games ever. They’re sort of like Pac-Man or Tetris, they just nailed such a basic, fun gameplay experience that you can always go back to it and get sucked in.
Also props for GZDoom and Brutal Doom updating them for modern hardware.
After their initial boss fights in the original games, taking them on becomes more or less difficult depending on terrain. With smaller corridors the cyberdemon is more difficult due to his rocket splash damage, whereas out in the open the mastermind is harder bc you can’t avoid her hitscan chaingun.
It’s perhaps why Sigil 2’s M8 was so weird - these “rules” of Cyber or Mastermind usage have been known for a long time, and E6M8’s implementation just pisses over the rulebook and burns it in the corner.
It’s like Doom II’s Gotcha… but for primary school.
Honestly friend, I would give Sigil 2 a bash first. I’m sorry if I’ve spoiled it, but deffo give it the 90mins it takes to rattle through the episode before you YouTube it. It’s good fun all told!
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