I’m probably in the minority, but I didn’t enjoy RE4 as much as others when I played it. Don’t get me wrong, I think it’s a great game. Just not to the standards people hyped it up to.
I think my main issue with it is that it has a masterful opening sequence, but then it never really builds on it after.
First fight in the village was truly ahead of its time. It gives not only the player lots of options, but the enemies have lots of options to counter you. It puts the player into many unpredictable situations. It’s a very dynamic fight and really sets a unique mood for the game.
Then the rest of the game turns more and more into a corridor shooter, especially after the village act. Still a good corridor shooter, but I hoped to see it build more on the open combat we saw in the opening section.
It was a great while ago I played it, but that was the impression I had back then.
While I do agree the village opening is probably the best part of the game, there are still a good amount of set pieces that I think live up to that first part. The cabin, outside the castle, the swamp, the chainsaw sisters, the mines, the first regenerador part. Chapter 5 does lean a little too heavily into corridor shooter I agree. But I think the rest does a good job keeping things fresh
The thing I remember most of my impression playing it was that I constantly had the thought: “that opening village fight was really fun, I wonder when they will pull that off again”, and then they never did. So that expectation left me a bit of a sour taste.
This was maybe 15 years ago. I might have a different impression if I would play it again, but I haven’t done it.
Only resident Evil game I have played is RE2 (remake/new one) I loved it got all achievements in it. Currently planning to do RE3 this October because spooky Halloween.
I love the Resident Evil series, though I think Zero is actually my favorite. It has the best version of Rebecca and my favorite version of Wesker, plus we actually get to see him and W. Birkin interacting and being diabolical together. That, and Wesker Mode is really fun.
Resident Evil 5 is probably my second favorite, because imo that's the best version of Chris (edit to add that it's also my second favorite version of Wesker). I'm not a fan of how he was handled in Village, and I despise that they used the same VA that they used for Carlos in the RE3 remake. Nothing against the VA, it's just every time Chris opened his mouth in Village, my mind kept going, "That's Carlos That's Carlos That's Carlos".
I hope one of Capcom's upcoming remakes is Code: Veronica. I nabbed it on Xbox a while back, but man, I am not made for those old school tank controls, so I never ended up finishing it.
I’ve played a bit of the original Resident Evil emulated on ps5. I really like the camp and the atmosphere, but it required a bit to much focus from me to proceed further in the game. I felt it became a bit difficult to know where to go and memorize the locations and puzzles.
I’ve bought Resident Evil HD on steam, so I’ll try it again soon in the remaster.
My co-op buddy and I also just started RE5. I know it was made in another time, but it’s quite hilarious how problematic a lot of it is. So we’re just laughing at all the obvious stereotypes and enjoying the gameplay. We first tried on hard but it became to frustrating very quickly, so we started again on normal difficulty.
Oh yeah I played a ton of re5 coop back in the day. Eventually you can unlock the “professional” difficulty and it’s wild. Basically 1 shot deaths and the revive meter goes down in less than a second. You have to be right next to your partner at all times if you want to be able to revive them before it’s game over…
I figured it’s more like evil that resides somewhere. Like “there is a resident evil in this house”, a presence. Then again I’m not native English so what do I know :)
Edit: nevermind, I misread your comment. Yeah I don’t reckon they are necessarily evil.
As I said in the post, this is my favorite game ever. I played it when I was a teenager and it completely blew me away. The start was interesting, but quickly I noticed it becoming more and more beautiful and moving. The moment when your sliding down and the camera turns sideways with the sun making the sand look gold is honestly one of the most beautiful things I’ve seen in my life. I played in 3 sittings, really savoring every moment. When you’re walking slowly in the ice cold ending stretch I became really emotional and the feeling of catharsis when you start the actual final part was insane. I was silently crying the whole time during that section.
Love the multiplayer aspect also. And the music is insane. I saw it performed live in my city last year and was able to speak to Austin Wintory and get his autograph.
Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.
It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.
Other somewhat similar vibing games which I somewhat relate to Journey:
Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
Proteus - walking-sim, graphics are those “if atari 2600 could do 3d”. Kinda cool experience, but also kinda one-and-done.
Opening the pause menu will cause the traveler to immediately sit down, according to my sister who played the game religiously for a while, this is the equivalent to “BRB” among people who play a lot.
Each secret you find will add embroidery to the clothing of the traveller, meaning players can tell which one should likely be showing the other around, as well whether someone is a first-timer.
Sticking together is also not that important. The game will match you with a new player if you get separated.
People who play it more than once typically do it to show new players around, that’s where the value of repeat playthroughs comes from.
It was my understanding that the embroidery/pattern changes were based on how many times you had completed the game, but your point stands that it’s easy to tell a first timer
You’re right, I recalled the pattern being more complex and showing the progress towards the white robe, but I’m misremembering. The patter simply show how many times someone has completed the game, up to three times.
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