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sparklepower, do gaming w Unity rushes to clarify price increase plan, as game developers fume

sigh… isn’t this more or less the same thing that Reddit did with their API fees? look how well that turned out for them.

Unity is an extremely flawed game engine with unsolvable memory management issues. Most game devs choose to go with Unity because it’s cheap, and then end up getting a lot of complaints because of the previously mentioned unsolvable memory issues.

IMO Unreal is the better game engine, in pretty much every aspect. i haven’t checked out Godot yet, but based on all the hype i’m seeing and their prioritizing accessibility, it seems to be a great choice.

clutch,

It is exactly the same approach

verycoolusername, do gaming w Unity rushes to clarify price increase plan, as game developers fume

I was just wondering - was there not a less ridiculous way available to increase revenue?

Maximilious, do gaming w Unity rushes to clarify price increase plan, as game developers fume
@Maximilious@kbin.social avatar

It'd be a shame for these companies to build some kind of cosmetic DLC priced at 10k or higher that "unlocks the full game" to avoid the charges. I'm sure Unity would just build some legal lingo to get around that loophole however.

teruma, do games w The wait between major video game sequels is getting longer

We also expect much more from sequels these days. Most old games’ sequels are just more content on the same engine with minimal new features. Spyro 2 was Spyro 1 with swimming, ice, and powerups. I don’t remember Crash Bandicoot 2 changing anything but the hub world. Did Guitar Hero make any major changes between 1, 2, or 3? Nowadays, Elder Scrolls gets significant engine upgrades between each game, as does Halo, as did Horizon. Totk’s biggest critique is “its just DLC cuz it’s in the same engine”, even though there have been some substantial, non-graphical, physics based upgrades.

Zeus, do games w The wait between major video game sequels is getting longer

i would like to say "good, it means more time for a polished game and hopefully less developer crunch"; but from the article's chart i can't see much of a trend at alla chart (missing the labels unfortunately) showing absolutely no increasing trend in time between releases

Glide, do games w The wait between major video game sequels is getting longer

Good.

The less pressure companies feel to churn out the next entry in their critically acclaimed series once a year, the better games, as a whole, will be.

Osiris, do gaming w Valve says it is committed to the Steam Deck, has a "road map"

Good. I was really worried about the steam deck. On paper it seemed too good to be true, and Valves track record with hardware is abysmal.
I ended up getting one and its honestly one of my best gaming purchases. Pretty tempted to grab an OLED

ashok36,

They still sell the index, they pivoted the link into being sofwltware you can install on anything, and the controller got killed by patents trolls. Steam machines weren’t made by valve so I can’t pin that one on them entirely.

aniki, do gaming w Valve says it is committed to the Steam Deck, has a "road map"

deleted_by_author

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  • helenslunch,
    @helenslunch@feddit.nl avatar

    Is that what time they’ll be available?

    aniki,

    deleted_by_author

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  • helenslunch,
    @helenslunch@feddit.nl avatar

    Well I do too now, thanks. I want the LE but I don’t think I can deal with the matte display…

    envis10n, do gaming w Unity rushes to clarify price increase plan, as game developers fume

    Just be rich and pay the extra yearly fee so you don’t gotta pay as much per install. Duh

    Hadriscus,

    Billionaires hate this one trick ?

    helenslunch, do gaming w Valve says it is committed to the Steam Deck, has a "road map"
    @helenslunch@feddit.nl avatar

    It’s hard for me to imagine there are too many improvements left to be had in the hardware, other than the obvious eventual future improvements in power, efficiency, and energy density.

    limeaide,

    I can personally imagine a better screen, speakers, controls, ergonomics, cooling, another USB C port, slimmer and lighter, etc.

    I know that most of these things are already good, but they can always be improved. We’ve already seen other handheld PCs do some things better so I imagine Valve can improve as well

    worldsayshi, do gaming w Valve says it is committed to the Steam Deck, has a "road map"

    What about Deckard though?

    themusicman,

    Where’s muh affordable wireless VR headset with no base stations… Tyler McVicker promised!

    demonsword,
    @demonsword@lemmy.world avatar

    stay a while and listen

    helenslunch,
    @helenslunch@feddit.nl avatar

    I’m tired of companies building expensive headsets with processors built into them. It makes no sense. They’re too heavy, uncomfortable, and inefficient. Just stream the video. Whether it’s from a local machine or over the internet, I don’t care.

    worldsayshi,

    You might be looking for this headset then (still expensive though): youtu.be/mieWJ9vupqw?si=E-Jdp3MCQ1xyzUjB

    helenslunch,
    @helenslunch@feddit.nl avatar

    I did say “stream”, as in wireless. Maybe with a pocket-pack. Preferably with inside out tracking. But thank you.

    Klear,

    The Index weights more than the Quest…

    helenslunch,
    @helenslunch@feddit.nl avatar

    No one was talking about either of those…

    HiDiddlyDoodlyHo, do gaming w Sources: Ubisoft’s canceled Immortals 2 was a big break from the company’s formula

    As much as I love the first Immortals for the characters and setting, it still felt very much like a typical Ubisoft game. I’m only mildly disappointed at this cancellation.

    Oneeightnine, do games w Microsoft targeted next Xbox for 2028, court docs show
    !deleted4231 avatar

    That’s fine. I still feel like we’re not getting nearly as much out of these machines as we could be, another few years without having to worry about stumping out £500 will be nice.

    drudoo,

    Completely agree. I feel like the ps/xbox are just now (okay maybe up to 6mo ago) been in stock everywhere and it’s actually possible to pick one up at a store without any fuss. We aren’t huge console gamers and still use the first ps4 but have been looking at both the ps5 and Xbox to see if we should upgrade.

    I’ve been so happy with the switch, since I haven’t had to worry about a new gen for years and years and it made me use it more and buy more games for it.

    Moonrise2473, do gaming w Unity rushes to clarify price increase plan, as game developers fume

    You know what would be hilarious? If pirated copies would be counted as valid installs. If the setup just phones home “hey I got installed, bill 20 cents to the dev” without any additional DRM. It’s in Unity best (short term) interest to count pirated installs as valid

    ulkesh, do gaming w Unity rushes to clarify price increase plan, as game developers fume
    @ulkesh@beehaw.org avatar

    The people in charge over there at Unity are some pretty stupid people if they think we won’t see right through their bullshit.

    There is no solid way for them to track this. Not everything is distributed on an app/game store. And what constitutes an initial install anyway? What if I have ten gaming rigs and I buy direct from a developer and install the game to all ten rigs…is that ten initial installs?

    Time to dump them and move on.

    ram,
    @ram@lemmy.ca avatar

    I’m thinking they might addsome engine-side telemetry we don’t know about, but they’re refusing to actually say anything about how they’re tracking this.

    ulkesh,
    @ulkesh@beehaw.org avatar

    Right, and I know this isn’t anything any of us can answer, but what constitutes an initial install? What specific keys are sent in the telemetry to know that I, ulkesh, have already installed this game once? It is literally impossible in so many ways to know this without forcing the user to provide some static key (such as a license code). Technically steam has such license codes, as do most, if not all app/game stores like it. But if the developer decides to publish without using such an app store, does this mean Unity will force them to put in some kind of license code mechanism? What if it’s a simple game that happens to get downloaded and installed over 200,000 times and the game costs the consumer only $0.99? What if the game is distributed for free? What if a user refunds post-installation? How can a developer even trust the data Unity gathers for this?

    Perhaps some of this has been addressed, but Unity doesn’t control distribution – this is the WHOLE reason they should stick to their tiers of licensing their platform and not try to get a piece of the distribution pie. If they want to control distribution, then set up their own damn app store and force people who develop on Unity to use it (which will be met with exactly the same resistance). And, we all know it would fail miserably. They’re not the only game engine in town, they’re just one with a low barrier for entry. Why is it so many companies that were once doing good become such greedy pieces of crap? Reddit (fuck Spez), Twitter (well we know whose fault that was), and now Unity. I suspect there are betting pools at casinos on which company will be next to be so stupid as to cause their own demise.

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