arstechnica.com

pelletbucket, do gaming w Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years

I’ve always liked them but honestly it seems like it’s about time. I can’t speak to rwby, but I feel like they’ve been winding down for a while.

empireOfLove2,
@empireOfLove2@lemmy.dbzer0.com avatar

Most of the old classics have been, tbh. Life moves on and corporations come for their piece of the pie.

Omegamanthethird,

It seems like podcasts are their main product now. And that should be staying for the moment. That’s what I listen to. I don’t watch their videos anymore, and I haven’t in quite a while.

stardust, do gaming w Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years

I didn’t know anything about rwby but decided to check out a clip after the closure announcement.

www.youtube.com/watch?v=OPjcCkMYYzY

It went from the running animation looks terrible to being blown away by the moves being chained together to form an incredible sequence. Amazing fight choreography that makes me want to check out the series.

100,

clean choreography but lot of the animations look unpolished first drafts and the 3d rendering is fairly bland

GammaGames,

Early rwby wasn’t pretty

Anafabula,
@Anafabula@discuss.tchncs.de avatar

Iirc Monty Oum’s fight animations where one of the biggest selling points of the show in the beginning. RIP Monty

Synthuir,

Honestly if you’re feeling that way, you might just want to watch fight compilations on YouTube. The fight animations and the rest of the show were worked on almost completely separately, and you’ll have to get through at least season 3 before people stop clipping through objects, or background characters just being shadows.

stardust,

Is the story good enough to overlook the poor animation outside of the well down fight scenes?

Synthuir,

… No, sorry. The world building has such a great potential, but it’s clear that they had no direction after Monty’s death, and there are just so many random plot lines that they try to make stick, and then just never reference again. If it was just incidental stuff it might be possible to overlook, but it’s very foundational elements to the narrative that they just drop for no apparent reason.

pjnick,

Hbomberguy has a really good video about all of the problems that plagued production. It’s a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.

It’s pretty interesting: RWBY Is Disappointing, And Here’s Why

exocrinous,
empireOfLove2,
@empireOfLove2@lemmy.dbzer0.com avatar

Absolutely. RWBY set the standard for quality when it came to nontraditionally produced shows online and really spawned a new era of independent media.

NaibofTabr, do gaming w Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years

There’s a really excellent documentary on YouTube titled On the Verge of Collapse - the Story of Rooster Teeth. Very much worth watching if you were ever a fan of their work.

empireOfLove2,
@empireOfLove2@lemmy.dbzer0.com avatar

Ooh thanks. I’ll add that to my watch list once I finish finals…

Kissaki,

Two hours long? Damn that’s long.

NaibofTabr,

It’s worth it. It covers their entire history from the launch of RvB. They were distributing video on the internet before YouTube existed.

CaptObvious, do gaming w Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years

This is sad. Admittedly the company has seen rough times in the past few years, but they didn’t deserve this.

RIP Rooster Teeth

empireOfLove2,
@empireOfLove2@lemmy.dbzer0.com avatar

always sad to see a piece of internet history go down the drain.

GammaGames, do gaming w Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years

o7

Grimpen, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:

therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am

JohnEdwa,

Afaik steam games are never removed from users, just delisted in the store so you can’t buy them anymore.

RamblingPanda, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

So if they write it off, can they claim any rights if you pirate the games? There’s no harm done.

ag_roberston_author, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”
!deleted4201 avatar

Call me crazy, but I think if a game can be “retired” by Warner Brothers (or another megacorp), and the dev doesn’t control it anymore, then it’s not really an “indie”.

JohnEdwa,

On the other hand, Witcher 3 and Cyberpunk 2077 would actually classify as indie games, as they were published by their developer, not a third party.

But when everything gets one of the two labels, triple-A or Indie, they stop being meaningful quite fast.

Lojcs,

By that logic most AAA games would be indies and most devolver games would not. Indie isn’t about publishing

JohnEdwa,

An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher. …The term is synonymous with that of independent music or independent film in those respective mediums. -https://en.wikipedia.org/wiki/Indie_game

And then:

Independent music (also commonly known as indie music, or simply indie) is music produced independently from commercial record labels or their subsidiaries

An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system in addition to being produced and distributed by independent entertainment companies

They are independent, because they don’t have a publishing company calling the shots. That’s literally where the term comes from.
And that is why I said people have only two labels - they use “single person or small team = indie, big team or company = triple-A”. When they should be looking at who is publishing, and therefore who is funding the project, i.e are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.

Lojcs, (edited )

are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.

People don’t look at that because that’s not a useful metric. All the big publishers have their own studios so most things they publish are ‘independent’ by that definition, but they are the very thing people try to exclude when they say indie. In the indie definitions of both music and films, it is stated that they are independent from the established distributors, not that they are entirely self-distributed. It’s unreasonable to expect that from indie games.

And conversely for ‘independent’ to have any meaning it mustn’t include those who are in a position where others could depend on them whether through money, name recognition or some other thing. CDPR for instance, by the merit of being very well known and owning one of the most popular online stores is absolutely not an independent studio.

Edit: furthermore even when a large distributor is involved for marketing etc, this doesn’t mean the production of the art can’t still be largely independent.

tyler,

Indie is used to refer to independent and small literally because that’s usually how it is. You’re completely ignoring the first thing you quoted which is about it being just a few people, which is by far the definition today. Witcher 3 is in absolutely no terms an indie game. It was produced by hundreds of people. It is so far from the actual definition that it’s laughable.

By your definition Stardew Valley isn’t an indie because Chucklefish published it. That’s just not how it works. Video games aren’t music or movies. The same rules don’t apply, literally exactly for this reason.

JohnEdwa,

Stardew Valley was published by the developer themselves. He can do whatever he wants with the game and there is no publisher to tell him he can’t because it’s bad for business. If they want the next update to be the “Fuck Russia, fuck Israel, Taiwan is the real China!” update, they can do it. Cp2077 can do that too. Because they are independent.

D’ya think that goes for the games in question of the article published by Warner Brothers that are being pulled by them? Are they independent of the publishers, free to do what the creator wants?

That is why having just the two labels makes them rather useless. Which is the point I’m trying to make.

tyler,

Stardew was published by chucklefish in the beginning, it was not published by Eric. He publishes it himself now, but that was not true several years ago.

Your point is dumb, I’m sorry.

Kaldo, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”
@Kaldo@kbin.social avatar

Sounds like the original creators of these games should get the rights back for chump change.

When you’re working with purely digital products nothing is going to stay around for very long

Illuminating and very worrying statement in this context

TigrisMorte, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

Johnny Silverhand did nothing wrong.

Glide, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

Suicide Squad bombed so hard that it’s killing every indie game under their umbrella.

Is this that “trickle down economics” I keep hearing so much about?

UrLogicFails,

It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?

To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…

That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.

t3rmit3, (edited )

This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.

WB wants out of large budget games, so they created a flop to justify it.

acastcandream, (edited )

spoilerasdfasdfsadfasfasdf

tyler,

They’re making it up

acastcandream, (edited )

spoilerasdfasdfsadfasfasdf

Hisnitch,

This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.

If that was the case, then games like Jedi: Cal Kestis and the upcoming Dragon Age and Mass Effect games wouldn’t even exist, even with the surprise success of Jedi: Fallen Order. But also, that’s not even what happened with Andromeda. What happened is that BioWare’s A and B teams screwed over the team that was making Andromeda constantly. That team (henceforth referred to as the C team) before had only had experience with the wildly considered to be worst DLCs of ME:3, and was working with an engine that was known for being incredibly hard to work with and temperamental with any game that wasn’t a first-person shooter.

Even so, they had to struggle without the help of the significantly more experienced team leads and were bullied constantly without resources. After the game failed, the C teams were then dummied out of the company to other sections of EA. BioWare then went on to make Anthem… without the C teams help who by that point were experienced enough to probably deal with some of the growing pains. Andromeda and Anthem were two games that were made entirely by the behest of BioWare, with little to no involvement from EA, because at that point, they were still the starling studio of EA. In fact, as an aside, the only involvement from an EA exec for Anthem was one of them was playing a vertical slice that ended up deciding the rest of the game because all the Exec said was that it was fun.

supersonicstork,

Correct

Jadon Schreier gas written two great investigative pieces about this:

Andromeda - kotaku.com/the-story-behind-mass-effect-andromeda…

Anthem - kotaku.com/how-biowares-anthem-went-wrong-1833731…

UrLogicFails, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

It’s honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I’m glad Deery was able to release it on his own for free so the game won’t be lost, but it’s unclear if all the developers will be able to do that.

I can’t imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made…

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@pawb.social avatar

It is going to be removed, just it’ll be free until then.

quietly seethes at corps

UrLogicFails,

I think you can download it from Deery’s website (Link)(Archive link)

So I think (/hope) it’ll be available indefinitely-ish…

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@pawb.social avatar

Ooo, that’s interesting. I was looking at “Deery clarified that the game will be pulled in the next 60 days.” and thought that meant the publisher had exclusive distribution rights and was choosing to destroy the thing. From that site it looks like your interpretation is correct, which is good! Sometimes it’s good to be wrong 😅

not gonna unseethe the corps, though

DmMacniel, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

Never deal with corpos, you will only lose.

mox, do games w Steam Next Fest: Eight game demos that stood out from the crowd
  • Backpack Battles
  • Balatro
  • Copycat
  • Geometry Survivor
  • Pepper Grinder
  • Quadroids
  • Rotwood
  • Star Trucker
bozo, do games w F-Zero courses from a dead Nintendo satellite service restored using VHS and AI

This is honestly incredible work being done for preservation. As usual, it’s being done by fans and not Nintendo. It’s a travesty that Nintendo can’t be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.

Cypher,

It is highly likely that Nintendo don’t have any copies of that content given it was done through a partner company.

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