Personal opinion: This is actually excellent because we could actually use developers who have worked these jobs and thus are familiar with how they work, and then they can develop actually useful code for small businesses.
For example: restaurants often have the ability to order online, but they have zero rate limiting, so you can end up with 30 different orders made within 30 seconds of each other and all those people will expect their orders ready at the same time and in the meantime you’ve got exactly three cooks and each meal takes at least five to seven minutes to get out. Someone could design a rate limiter, no one has. Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.
Also, the good online ordering software DO provide those features. Restaraunt owners just tend to license the cheapest one (or pay their girlfriend’s kid to write an even cheaper one) for obvious reasons.
Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.
I’m not sure why you believe game developers would be better suited to this than people who actually do business software development. And it’s less about what the developers want to do with software than it is about what the people to are buying the software want to do with that software.
I meant more that a restaurant owner isn’t going to see or really get any value from an open source solution vs closed source specifically. They are just choosing a platform at a price point that works for them.
Open Source exists, but it is janky, lacking in features, and literally every single one is used to upsell the expensive proprietary software by the same company that has the features lacking in the open source release.
It’s a bit too early to judge. Just my 2c Edit: At least the person who wrote the article seems to understand and play those games. So I give him that. From content wise, this is a good article.
Yeah certainly a solid article, unfortunately I haven’t felt the need to upgrade from civ 6 at all. So I probably won’t move on unless it is absolutely amazing
This article just sort of ends without the expected detail the first paragraph was alluding to. I mean, it technically described the thing in the headline, but I would hardly call this an “article”.
Aftermath sometimes does short stuff, which is more like blog posts rather that articles. I, too, wish they elaborated on this topic and maype even interviewed someone.
Having skimmed through this article, the article actually sucks. Like, actually.
Why would game demos set unrealistic expectations? That’s only the case if they spent 90% of dev time in the first 10% of the game and use that as the demo. This happens, but this is bad design, this is not a case of a demo hurting a game.
I remember playing the Metal Gear Solid Peace Walker demo a long time ago and it did not spoil the story (which is a big aspect for MGS), it did not take away from the experience, and it introduced me to some of the fundamental mechanics of the game.
A more recent example is perhaps the demo of Enotria: Last Song. Do you think I know the lore and story just by playing the demo? No. Did it introduce me to the core mechanics of masks and a few other things? Yes. Was it good to get player feedback and fix bugs? Hell yeah. Sure, you might not like the game, but that doesn’t change the fact that the demo had a successful impact i.e. it gave both parties (us and the studio) a significantly better understanding.
Don’t put peak content in the demo and it will result in it actually playing like a demo.
Design the game with the demo in mind, don’t make it an afterthought. Demos are very valuable and I’m sure lots of gamers pirate games before buying them, instead of actually buying them, because 2 hours for a Steam refund just isn’t enough! I spent around 6 hours playing the Enotria demo (just for 1 complete playthrough). Why so many? I had to familiarise myself with the mechanics, switched between keyboard and mouse multiple times, tried to see why I was getting frame rate drops despite my RTX 4070 renderring at 1080p 120 fps.
**Game demos do not hurt a game! ** Abusing game demos as purely a form of marketing by making false promises or setting false expectations hurt the game.
This is not exclusive to a game either. Consider a recent release like Elden Ring, absolutely massive map, they did not try to over-sell it. They said it’s around 30 hours of content iirc. You can hurt this game with social media, with interviews, with false trailers, with many things.
TLDR; Angry old man starts raging about “back in my day we had game demoz”.
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