I tried that with Tropico 5. The .exe launches the Kalypso launcher. When you press play, it launches the steam launcher, which then launches the Kalypso launcher again. When you then press play, you get to play the game.
I just skimmed through the entire list of N64 games and I couldn’t figure it out. It looks like time crisis, but none of those were on the N64, and the only on the rails shooter I am aware of is sin and punishment, which doesn’t look like that. The only thing I could think of that’s even in the ballpark is Duke Nukem.
Unpopular opinion: a lot of games have an artificial massive skill cliff right at the game’s climax that ruins the mood.
Some people collect platinum trophies and call it done, I hit about 99% and call it done. We are not the same.
Edit: Example - Dark Souls. I flew through the game with a bastard sword, medium rolling and smashing everything in my path. Can’t beat Gwyn because I never learned to parry. Yeah, I need to get gud, but that’s hardly a sane skill progression, even for Dark Souls.
I’ve played all the souls games, bloodborne, Sekiro, and Elden ring (and love them all), and I’m complete ass at parrying. Aside from Sekiro where you have to, I never really learned. I’ve just beaten every single game by dodging or blocking.
I only have the new one, that was made for VR. It can be played in flat space, but you can tell they did very little to make it work. The text is so small on a regular screen I can’t read a god damn thing.
I never played the original, but I suspect it’s probably better in every way except for the visuals (other than having readable text I mean).
Dwarf Fortress is my favorite game of all time now, though. It’s not old, but it just uses ASCII or tilesets. And I’ve been playing since version 3, using the default ASCII because I think it looks more interesting than the tiles.
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