But back in the day (2003-ish) we still had amazing things to look forward to:
translucency (windows were not see-through)
realtime lighting and shadows (shadows were blobs below a model)
metallic reflection, and reflections in general (though working mirrors existed since at least Duke Nukem 3D, but those were a hack; copy the room and player model and flip them around to create the effect of a mirror)
further viewing distances (though this isn’t a positive, IMO)
physics (everything was static - models moved, but did not rotate (much))
inverse kinematics
It’s crazy how far we’ve gotten, but view distances spoil everything (IMO), and graphical improvements have slowed down (not stalled, but definitely slowed down) with Ray Tracing becoming wide-spread being the last big graphical improvement (since 2018).
Curious to hear more about your stance on view distance because you felt it needed to be mentioned twice.
I can’t imagine anything about increased potential being inherently bad in an of itself, but it does present more opportunities for level designers to fall short by under-utilizing the spaces.
There is a level of charm that came from the compromise forced by technical limitations which pushed a lot of detail into sky boxes and other 2D workarounds to simulate a 3D space. Even so, it was always frustrating when you became aware that those details would only ever be unavailable to explore up close.
Spyro the Dragon launched in 1998, a year and bit after that issue of Next Generation linked. Spurs was one of the first games to make use of varying levels of detail to expand the view distance.
The level design of Spyro took advantage of this to encourage the player to explore the levels with Spyro’s glide jump by making interesting areas of levels in the distance more visible.
The game received a lot of praise at the time for its graphics and gameplay.
M2 EXCLUSIVE! Full specifications of 1997’s hottest new 64 bit game machine
To think what might have been. The M2 would have tough competition against the PlayStation and N64 but it would have been interesting to see what a 3DO successor would have done to the market at the time, especially if 3DO had stuck with the hardware licensing model.
I remember when the movie Final Fantasy: The Spirits Within was being claimed by people as an animated movie that was so photorealistic, you wouldn’t even be able to tell you were looking at animated characters.
Everyone of my brothers and sisters game, some even Genshin, and none of them have problems finding partners. Same with most of my friends. Just don’t have a shit personality and people won’t judge you by just one hobby. Oh, we all are into anime/animelike entertainment in one way or another too.
The game is called “Getting Over It.” It’s a platformer where you need to climb a large mountain of ridiculous things using only a hammer to maneuver yourself.
Haha, sorry - I just assumed everyone had heard of this wonderful nightmare! Like the other commenter said, it’s called “Getting Over It”. It has cool narration as you’re playing - you’ll fall down and then get a talk about overcoming failure.
But how are we going to emulate proprietary online services for games relying on them?
Games preservation should be legally enshrined, and require client and server source code to be published if a provider decides to stop running the online services required to play.
Not that most modern multiplayer games are worth preserving due to their toxic design, but this isn’t a huge issue. BF2 servers started back up thanks to Russians loving the shit out of that game. Warcraft 3 is still very much playable online and NOT on battlenet thanks to W3Connect. Fightcade made 90s 2D fighters playable online. Numerous console emulators support netplay.
This is a fairly lofty and unrealistic goal. Unfortunately, the right for companies to keep their source code private isn’t going to go away anytime soon and if they were legally compelled to release binaries, the setup for a modern cloud based online experience is not for the faint of heart.
A more realistic goal would be to say that all products should be usable offline (with exceptions for impossibilities like an instant messenger or something)
If the online servers don’t exist anymore, there should be a path to functionality without them. For everything, given the rise of iot especially. If there’s a path to functionality without the online service there’s a path to preserving the game
Private servers don’t really happen much or at all anymore, “here’s a .exe you can run” idea doesn’t scale on modern online infrastructure well
Emulation is typically a very difficult thing to do, often requiring cracking the original game to get it to work with non official servers and also mapping and building out all the online subsystems. It’s rare.
There are lots of examples of online services being REd to bring old games back to life, but doing it after the service has been killed off is A LOT of work
If more people captured network traffic of these services before they’re killed it’ll probably make REing the service much easier later
Well, if your games is popular enough some may start to do revival project or create these custom servers.
Back in late 2000s I rememver my brother who used to play WoW on private server (which unaffiliated with Blizzard) and mostly these unofficial server are popular for MMOs game back then.
Nowaday, you can have something like OpenSpy which emulates GameSpy servers runs by communities. It is all depend how deeper you want to venture each games.
What you can’t preserve is the joy of playing on period correct experience :)
If the game is out of print, buying a used copy, even at scalper prices, isn't going to benefit the original devs or even the publishing company at all. They won't see a penny of that money.
In my particular situation, my son has an OLED Nintendo Switch and a fairly big, growing library of games for it. Nintendo is already getting plenty of my money. They're not losing any significant amount of money over my fullsets of NES, SNES, and N64 ROMs, the vast majority of which are not available on Switch Online / Virtual Console.
I honestly don’t get why people are so obsessed with proving that they are morally correct in piracy.
Like, does it genuinely bother you to think that people out there are looking down on you for this? Is it really upsetting if somebody tells you you’re wrong and for doing it? Why do you feel like you have to prove something to them?
Just do what you’re going to do.
The world is absolute shit, every single one of us is getting poorer and poorer everyday despite making more money, the economy thrives while we get price gouged for everything including basic necessities like homes and healthcare, and we’re all going to spend the rest of our lives in a world actually on fire because some boardrooms wouldn’t let us stop it. I’ve long since stopped feeling guilty for wanting access to some free media.
No, that’s not a justification. The point is there are so many more important matters to be stressed about than whether or not some people don’t like that I pirate things.
It’s about companies that are against piracy for games they don’t sell anymore and don’t provide a way to play them. If they gave us a way to play them piracy wouldn’t be only option.
But even new games can have similar problem because of the price. Main reason why I don’t have any current gen console is because I need to pay hundreds of $ for it plus 80$ per game (they cost that much in my country). That’s insane in my opinion. Two years ago I got second hand moded Wii with 200 games and paid it less than I would pay for just 1 AAA game. I can’t afford (or justify) spending so much money on games when emulation exists.
It’s not about literally proving that piracy is morally correct - it’s about getting your average person to rethink their gut reaction to the idea of piracy. It’s the same as pointing out how it’s estimated that more than 50% of all games are now lost forever because the companies who made them never bothered to keep the source code. Or how many early BBC recordings only exist because of people who taped them at home and sent copies to them after a public request campaign because the BBC reused the tape reels for newer programming over the years.
The more people who reconsider their first opinion of piracy as a bad thing, the more people who support it and actively participate in that kind of preservation there will be.
It feels like the title of this post should’ve been the body. I read the title and had no idea what this post was about until I opened up the post and saw the picture, lol
But in all seriousness, I go back and forth with putting anything in the body that I want people to read. I think it’s a separate click in some apps, because frequently people go straight to the comments and will ask about something that the body text answers.
startrek.website
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