I think for my money the X series of games (X3: Albion Prelude and X4: Foundations) are some of the best singleplayer space empire-building games out there. They’ve definitely got their faults, but they’re highly moddable and people make some overhaul mods that let you have more or less the exact sort of experience you want to have in those games.
Definitely check it out, 100% a different game. Especially carrier combat, they've added some special commands that deploy the squads in an area and it works really well.
What I mean by this is that Freelancer incorporates the ring tunnel system to allow you to quickly travel between points of interest - you can easily go from one planet to another by traveling in these tunnels. What was amazing about this is that at any time you could "leave" the tunnel and go off on your own. It felt like it was something you shouldn't really do, but if you did it, and you went far enough out where there wasn't much civilization, you could encounter stuff like a wormhole by chance and suddenly end up in a completely different solar system.
That exploration is what is missing in Everspace 2 in my opinion. Everything in Everspace 2 boils down to these small areas that you fast travel in-between.
It's like if you took the original Legend of Zelda and just had fast travel between the underground dungeons without the over-world exploration. At least that's how I see it.
Not only does this apply to trade lanes but with regards to where you could go via jump gates or with jump holes.
You could think of jump gates like a space highway, often placed at the edges of systems connected to the rest of the important spots (or at least the important/civilized/non-criminal locations) in a system with trade lanes. Want to go to another system? You used the jump gates to do so.
This works fine for a good majority of accessing the systems in the game, but once you start getting to the more undeveloped, frontier systems, your ability to travel is also affected, like if you had to drive down a rough, dirt road as opposed to a tarmac highway.
You may have to forgo the use of trade lanes entirely in some places that don’t have them and some systems are not accessible via jump gates either, with you needing to find jump holes instead to reach them. In fact, to get some of the best ships in the game you’d have to access the Outcasts factions home planet which you can only do via said jump holes.
I thought it was really cool how they did that, was an effective little change in gameplay to show the development of a location and made exploring and going off the beaten track super rewarding!
I always thought it rewarded skill better. Instead of blue shells, karts were faster the farther back they fell in rankings, the lack of randomized items encouraged strategy, and if you didn’t touch the steering, accelerator or brakes, the boosts would last longer. Plus the music was dope.
For some reason I was just thinking about DKR yesterday. I would love another one! I had way more fun with it than MK due to the story mode and open world.
Mine was $1! I love it. I just bought a wireless mouse and keyboard for it, because it’s honestly just a great way to stream stuff. Now my computer can be in my living room, and my office at the same time!
I remember that sale and annoyed I didn’t buy one. At the time I thought I’d never use it. Fast forward a few years and I occasionally use Steam Link on a Raspberry Pi, so I would have used it. Oh well.
Think about it though. Probably some overlap with the deck. And hiring one dev very part time to keep this thing alive is nothing for them. Which makes the steam deck way more lucrative
If you have proper full continuous deployment infrastructure setup then you can do minor updates of things like dependencies automatically. I'd guess that's what's happening here.
I bought one during the clearance sale for the price of shipping, assuming that it would be abandoned but maybe still useful as a low-power linux server. I guess I ought to set it up and take advantage of it.
Thanks, Valve, for not letting these things become instant e-waste.
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