I’m currently playing split fiction with a friend and it’s really good, we enjoyed it takes two when that came out as well. There’s not enough co-op games like this so it’s good to hear they’re doing well
“A way out” is by the same devs and also pretty cheap. They had some good parts in there already but the shift to stylized characters definitely was the right call. A lot of yellow paint and weird interactions in the first one but still very enjoyable.
Oh I never realised that was the same devs, we’ve played the entire series and loved those as well! (The second one wasn’t as good but the third and fourth were great)
From the same interview, they said they scaled up from a team of about 65 for It Takes Two to a team of about 80 for Split Fiction, which they made in four years. Back of the napkin math means that Split Fiction was made for about $50M. I find game budgets to be really interesting to track lately, because so many have become so reckless with them that it’s great to see what can be made if you scope down.
An assumption that each employee costs them about $150k/year in salary/office space/benefits. There are lots of ways it can be more complicated than that, including the fact that they’re in Sweden, but last I heard, $150k/year/developer was about what you’d expect to pay in the US, if a company was interested in replicating this kind of development in a place where labor costs are probably highest.
I don’t think they’d want to do it, but they could probably do a great fantasy game. Kingdom Come was made in response to fantasy oversaturation, but it proved they could make a great modern Oblivion.
I appreciate the thing Obsidian do where they seem to make things in parallel so there’s constantly income (in theory) - hopefully still do good games and it’s a way to stop layoffs after projects end. :)
I’m actually not certain if it’s Mansa Musa or another Musa of Mali. In the game this Musa is an itinerant physician in Sigismund’s employ. I’m not sure if Musa did that irl. Musa is just the islamic form of Moses so it’s a fairly common name.
Wish they would feel inspired by Larian Studios because even though nobody is perfect, they hammer it down every time by giving each project their full attention.
The team grew exponentially from the release of KCDI to KCDII, so I hope it’s not hopium that it will remain tried and true, actually making the games for gamers rather than profit.
My goodness, this is some insane mountain out of a molehill reporting. The article is extrapolating a lot based on some vague and not particularly noteworthy qualifications bulletpoints that should be expected for military shooter VFX work.
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